Player Matchup

Thor
Thor
 
Thor
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Kingmalmar09717
Eset
Level 68
God Stats
0W - 1L
1,467 SR
Queue Stats
36W - 59L
1,397 Elo+
Party 2
Ymir
Ymir
Tasty Ramen9287
Ymir
Level 47
God Stats
4W - 11L
1,432 SR
Queue Stats
7W - 25L
1,299 Elo+
Party 2
Loki
Loki
graysippycup
Loki
Level 29
God Stats
1W - 1L
1,708 SR
Queue Stats
34W - 117L
1,318 Elo+
Party 2
Xbalanque
Xbalanque
railmybussy
Xbalanque
Level 126
God Stats
2W - 3L
1,562 SR
Queue Stats
51W - 161L
1,351 Elo+
Party 2
Team Averages
Level 76
1,534 SR
1,373 Elo+

VS

Team Averages
Level 111
1,619 SR
1,495 Elo+
Chang'e
Chang'e
InboundYard188
Chang'e
Level 103
God Stats
14W - 8L
1,657 SR
Queue Stats
190W - 219L
1,459 Elo+
Party 1
Gilgamesh
Gilgamesh
PANDA MAN5001
Gilgamesh
Level 103
God Stats
16W - 13L
1,551 SR
Queue Stats
315W - 379L
1,433 Elo+
Party 1
Medusa
Medusa
Tenkamuteky
Medusa
Level 86
God Stats
6W - 3L
1,710 SR
Queue Stats
216W - 193L
1,553 Elo+
Solo
Achilles
Achilles
gargar
Achilles
Level 159
God Stats
19W - 19L
1,575 SR
Queue Stats
336W - 290L
1,572 Elo+
Solo
Cerberus
Cerberus
miyyura
Cerberus
Level 103
God Stats
18W - 13L
1,603 SR
Queue Stats
274W - 326L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
8
1 / 3 / 1
4,172
596
3,577
6,711
1,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 1
4,416
631
799
4,049
1,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 2 / 0
3,434
491
338
2,344
1,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 2 / 0
4,317
617
517
5,107
713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Xbalanque
railmybussy
Xbalanque
9
3 / 2 / 0
4,998
714
5,327
5,648
1,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
4,441
634
2,682
2,941
763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
PANDA MAN5001
Gilgamesh
8
2 / 0 / 2
4,564
652
2,199
5,263
1,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
9
2 / 3 / 0
4,939
706
2,076
5,795
1,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
gargar
Achilles
8
3 / 0 / 2
5,171
739
3,059
5,349
2,159
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cerberus
miyyura
Cerberus
10
3 / 0 / 0
5,169
738
3,747
3,176
1,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
4
Kills
10
11
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
3
1
0.5
W
0
1
2
1
L
0
2
1
0.25
W
Gilgamesh
PANDA MAN5001
Gilgamesh
2
0
2
3
L
0
2
0
0
W
Medusa
2
3
0
0.67
W
Achilles
gargar
Achilles
3
0
2
4
L
0
2
0
0
W
Cerberus
miyyura
Cerberus
3
0
0
3
L
Xbalanque
railmybussy
Xbalanque
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,558
Damage
13,763
23,859
Taken
22,524
6,295
Mitigated
7,011
5,646
Healing
9,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,577
802
0
2,304
6,711
1,884
0
1,258
5,267
0
23,414
W
2,682
88
200
953
2,941
763
0
675
2,196
21,936
0
L
799
57
0
872
4,049
1,051
0
1,228
2,626
22,479
0
W
Gilgamesh
PANDA MAN5001
Gilgamesh
2,199
755
0
2,538
5,263
1,527
0
48
5,209
0
20,912
L
338
150
0
346
2,344
1,203
0
0
2,344
3,719
0
W
Medusa
2,076
1,006
0
1,791
5,795
1,463
0
31
5,764
0
27,903
W
Achilles
gargar
Achilles
3,059
735
0
2,286
5,349
2,159
0
307
5,042
0
17,360
L
517
0
0
633
5,107
713
0
3,141
1,618
0
20,312
W
Cerberus
miyyura
Cerberus
3,747
35
0
1,304
3,176
1,099
0
0
3,176
21,286
569
L
Xbalanque
railmybussy
Xbalanque
5,327
1,472
0
1,491
5,648
1,444
0
0
5,648
0
33,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,337
Gold Earned
24,284
214
Minions Killed
212
0
Camps Cleared
0
685,069
Distance Traveled
827,115
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,172
596
35
5
0
170,698
0
W
Chang'e
4,441
634
47
7
0
155,241
0
L
Eset
4,416
631
66
9
0
149,775
0
W
Gilgamesh
4,564
652
50
7
0
168,680
0
L
Ymir
3,434
491
5
1
0
72,593
0
W
Medusa
4,939
706
56
8
0
159,033
0
W
Achilles
5,171
739
20
3
0
191,940
4
L
Loki
4,317
617
49
7
0
145,506
0
W
Cerberus
5,169
738
39
6
0
152,221
0
L
Xbalanque
4,998
714
59
8
0
146,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role