Player Matchup

Xbalanque
Xbalanque
Gold III
 
Xbalanque
Gold III
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold II
SeveredSeven7
Cthulhu
Gold II
Level 128
God Stats
14W - 6L
1,720 SR
Queue Stats
236W - 251L
1,588 MMR
Solo
Geb
Geb
Gold II
TTV_Iwiffkrakens
Geb
Gold II
Level 85
God Stats
39W - 39L
1,549 SR
Queue Stats
317W - 305L
1,575 MMR
Solo
Thor
Thor
Gold V
oRevelation
Thor
Gold V
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 270L
1,439 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
rompeortos777
Zhong Kui
Gold V
Level 191
God Stats
28W - 15L
1,619 SR
Queue Stats
244W - 273L
1,373 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,578 SR
1,495 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 156
1,538 SR
1,527 MMR
Da Ji
Da Ji
Gold I
Jehovah13
Da Ji
Gold I
Level 135
God Stats
14W - 16L
1,516 SR
Queue Stats
607W - 603L
1,562 MMR
Solo
Chernobog
Chernobog
Gold II
KingSonny901
Chernobog
Gold II
Level 249
God Stats
4W - 4L
1,586 SR
Queue Stats
564W - 585L
1,572 MMR
Solo
Surtr
Surtr
Gold II
Rustrianj7
Surtr
Gold II
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
136W - 130L
1,557 MMR
Solo
Discordia
Discordia
Gold V
SKLL_Alan22
Discordia
Gold V
Level 144
God Stats
83W - 76L
1,588 SR
Queue Stats
185W - 185L
1,401 MMR
Solo
Cerberus
Cerberus
Gold II
SergioG0D
Cerberus
Gold II
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
203W - 194L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
0 / 3 / 0
4,658
466
4,567
6,371
1,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
10
4 / 4 / 0
6,124
612
5,458
7,047
5,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 1 / 0
4,433
443
1,287
7,243
3,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 5 / 0
4,106
411
805
5,875
1,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Zhong Kui
rompeortos777
Zhong Kui
8
0 / 4 / 1
4,414
441
1,756
5,823
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
KumbhakarnaAgniThanatosDanzaburou

VS

Bans
BacchusSusanoHorusNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Jehovah13
Da Ji
11
6 / 0 / 3
6,480
648
5,066
6,675
2,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
KingSonny901
Chernobog
12
1 / 0 / 2
6,305
631
2,235
3,098
897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
10
3 / 4 / 0
5,534
553
3,114
8,510
5,405
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
SKLL_Alan22
Discordia
11
5 / 0 / 2
6,745
675
4,286
2,856
765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
SergioG0D
Cerberus
10
2 / 0 / 2
5,213
521
4,300
6,693
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
4
Kills
17
17
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
3
0
0
W
Da Ji
Jehovah13
Da Ji
6
0
3
7.5
W
Chernobog
KingSonny901
Chernobog
1
0
2
2
W
Surtr
3
4
0
0.75
W
Discordia
SKLL_Alan22
Discordia
5
0
2
6
W
Cerberus
SergioG0D
Cerberus
2
0
2
3
L
Cthulhu
4
4
0
1
L
0
1
0
0
L
0
5
0
0
L
Zhong Kui
rompeortos777
Zhong Kui
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,873
Damage
19,001
32,359
Taken
27,832
15,011
Mitigated
11,325
6,564
Healing
13,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
4,567
1,904
0
2,277
6,371
1,546
0
2,304
3,571
0
34,731
W
Da Ji
Jehovah13
Da Ji
5,066
1,394
0
3,852
6,675
2,034
0
1,451
5,128
0
40,826
W
Chernobog
KingSonny901
Chernobog
2,235
1,278
0
2,365
3,098
897
0
325
2,773
0
48,607
W
Surtr
3,114
1,209
0
3,636
8,510
5,405
0
4,524
3,506
438
28,299
W
Discordia
SKLL_Alan22
Discordia
4,286
174
0
1,199
2,856
765
389
1,225
1,573
37,054
2,738
W
Cerberus
SergioG0D
Cerberus
4,300
122
0
2,428
6,693
2,224
0
326
6,367
20,427
1,362
L
Cthulhu
5,458
624
27
838
7,047
5,835
0
952
6,095
35,246
324
L
1,287
69
0
1,135
7,243
3,110
0
659
6,368
11,478
0
L
805
0
0
375
5,875
1,682
0
2,737
3,096
0
12,418
L
Zhong Kui
rompeortos777
Zhong Kui
1,756
168
0
1,912
5,823
2,838
0
1,069
4,754
22,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,735
Gold Earned
30,277
225
Minions Killed
343
0
Camps Cleared
0
844,507
Distance Traveled
982,735
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
4,658
466
63
6
0
159,617
1
W
Da Ji
6,480
648
72
7
0
233,792
0
W
Chernobog
6,305
631
100
10
0
163,322
0
W
Surtr
5,534
553
50
5
0
193,367
3
W
Discordia
6,745
675
68
7
0
182,102
2
W
Cerberus
5,213
521
53
5
0
210,152
4
L
Cthulhu
6,124
612
93
9
0
178,372
1
L
Geb
4,433
443
5
1
0
191,657
1
L
Thor
4,106
411
22
2
0
167,349
1
L
Zhong Kui
4,414
441
42
4
0
147,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role