Player Matchup

Jormungandr
Jormungandr
Silver III
CRICKEYMATE
Jormungandr
Silver III
Level 61
God Stats
16W - 12L
1,562 SR
Queue Stats
69W - 83L
1,114 MMR
Solo
Bakasura
Bakasura
Silver I
SC_EAZY74
Bakasura
Silver I
Level 154
God Stats
76W - 52L
1,574 SR
Queue Stats
245W - 285L
1,149 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
isamees
Kuzenbo
Gold III
Level 163
God Stats
89W - 107L
1,369 SR
Queue Stats
525W - 571L
1,142 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,502 SR
1,135 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,490 SR
1,050 MMR
Baron Samedi
Baron Samedi
Silver III
ACSE_SABO_LUFFY
Baron Samedi
Silver III
Level 87
God Stats
6W - 13L
1,525 SR
Queue Stats
157W - 187L
1,153 MMR
Solo
Hercules
Hercules
Silver III
SupernovaCB
Hercules
Silver III
Level 119
God Stats
0W - 1L
1,315 SR
Queue Stats
15W - 26L
1,087 MMR
Party 1
Ganesha
Ganesha
Silver III
n0tkilla
Ganesha
Silver III
Level 102
God Stats
2W - 2L
1,630 SR
Queue Stats
18W - 32L
910 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CRICKEYMATE
Jormungandr
14
2 / 2 / 4
8,668
867
13,430
11,291
6,678
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bakasura
SC_EAZY74
Bakasura
14
4 / 2 / 4
8,489
849
6,082
9,581
7,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kuzenbo
isamees
Kuzenbo
15
3 / 2 / 6
8,717
872
10,018
10,533
11,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AresCthulhuAthenaMulanBastet

VS

Bans
VulcanHou YiAh PuchXbalanqueHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ACSE_SABO_LUFFY
Baron Samedi
13
2 / 4 / 3
8,227
823
8,572
9,578
4,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
SupernovaCB
Hercules
15
3 / 3 / 2
8,901
890
5,910
12,132
9,204
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ganesha
n0tkilla
Ganesha
14
1 / 2 / 5
8,002
800
7,795
12,907
11,145
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
9
Kills
6
6
Deaths
9
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ACSE_SABO_LUFFY
Baron Samedi
2
4
3
0.88
W
Jormungandr
CRICKEYMATE
Jormungandr
2
2
4
2
W
Bakasura
SC_EAZY74
Bakasura
4
2
4
3
L
Hercules
SupernovaCB
Hercules
3
3
2
1.33
W
Kuzenbo
isamees
Kuzenbo
3
2
6
3
L
Ganesha
n0tkilla
Ganesha
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,530
Damage
22,277
31,405
Taken
34,617
25,338
Mitigated
24,669
10,862
Healing
10,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ACSE_SABO_LUFFY
Baron Samedi
8,572
578
1,206
1,160
9,578
4,320
0
5,009
3,636
28,113
0
W
Jormungandr
CRICKEYMATE
Jormungandr
13,430
2,414
315
4,165
11,291
6,678
0
7,431
3,810
39,410
2,100
W
Bakasura
SC_EAZY74
Bakasura
6,082
3,382
0
2,664
9,581
7,174
882
4,324
5,221
0
12,275
L
Hercules
SupernovaCB
Hercules
5,910
2,846
0
4,077
12,132
9,204
0
9,169
2,708
0
27,705
W
Kuzenbo
isamees
Kuzenbo
10,018
3,259
0
3,718
10,533
11,486
479
3,778
6,701
23,220
0
L
Ganesha
n0tkilla
Ganesha
7,795
873
195
4,060
12,907
11,145
0
8,621
3,587
19,408
1,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,874
Gold Earned
25,130
123
Minions Killed
123
0
Camps Cleared
0
574,757
Distance Traveled
539,780
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,227
823
44
4
0
164,812
6
W
Jormungandr
8,668
867
58
6
0
188,813
2
W
Bakasura
8,489
849
35
4
0
191,491
2
L
Hercules
8,901
890
76
8
0
193,550
0
W
Kuzenbo
8,717
872
30
3
0
194,453
0
L
Ganesha
8,002
800
3
0
0
181,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role