Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
EctoCoolerOG
Maui
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 43L
1,484 Elo+
Solo
Nox
Nox
IMACandCHEEZ11
Nox
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Solo
Bastet
Bastet
SirupyButton912
Bastet
Level 154
God Stats
3W - 3L
1,589 SR
Queue Stats
82W - 90L
1,498 Elo+
Solo
Scylla
Scylla
pedro44
Scylla
Level 149
God Stats
0W - 3L
1,259 SR
Queue Stats
295W - 330L
1,497 Elo+
Solo
Team Averages
Level 110
1,470 SR
1,496 Elo+

VS

Team Averages
Level 166
1,535 SR
1,495 Elo+
Janus
Janus
 
Janus
Level 328
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Limitecl
Charybdis
Level 147
God Stats
1W - 3L
1,297 SR
Queue Stats
361W - 348L
1,545 Elo+
Solo
Bake Kujira
Bake Kujira
MinuteMonkey744
Bake Kujira
Level 158
God Stats
6W - 1L
1,882 SR
Queue Stats
242W - 228L
1,469 Elo+
Solo
Ravana
Ravana
Thethinghere
Ravana
Level 89
God Stats
4W - 3L
1,493 SR
Queue Stats
369W - 404L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
0 / 4 / 4
5,268
878
3,782
4,567
1,669
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
0 / 1 / 1
4,699
783
232
1,652
966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 5 / 3
5,214
869
1,761
5,120
1,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 5
5,694
949
5,449
5,270
1,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Scylla
pedro44
Scylla
13
4 / 3 / 2
6,821
1,137
8,050
5,255
1,855
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 1 / 7
7,129
1,188
4,077
4,166
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
 
Achilles
10
0 / 2 / 11
6,017
1,003
4,633
6,427
6,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
Limitecl
Charybdis
12
2 / 1 / 9
6,578
1,096
4,098
4,123
1,262
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bake Kujira
MinuteMonkey744
Bake Kujira
12
2 / 1 / 10
6,859
1,143
3,761
5,853
4,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
11
8 / 3 / 5
7,192
1,199
3,261
5,434
2,560
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
6
Kills
15
15
Deaths
8
15
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
4
4
0.5
W
Janus
 
Janus
3
1
7
6.5
W
Achilles
 
Achilles
0
2
11
2.75
L
0
1
1
0.5
L
0
5
3
0.3
W
Charybdis
Limitecl
Charybdis
2
1
9
6.5
W
Bake Kujira
MinuteMonkey744
Bake Kujira
2
1
10
7
L
2
2
5
2.25
W
Ravana
8
3
5
3.5
L
Scylla
pedro44
Scylla
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,274
Damage
19,830
21,864
Taken
26,003
7,551
Mitigated
15,887
2,851
Healing
9,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,782
689
309
218
4,567
1,669
0
1,489
2,931
0
6,222
W
Janus
 
Janus
4,077
211
872
1,596
4,166
1,222
474
1,419
2,747
17,008
0
W
Achilles
 
Achilles
4,633
148
0
1,017
6,427
6,509
120
1,926
4,501
2,145
6,388
L
232
0
153
189
1,652
966
0
1,001
541
314
0
L
1,761
111
164
253
5,120
1,469
0
2,755
1,964
5,502
0
W
Charybdis
Limitecl
Charybdis
4,098
2,260
582
1,471
4,123
1,262
532
2,308
1,815
0
10,672
W
Bake Kujira
MinuteMonkey744
Bake Kujira
3,761
1,162
567
2,097
5,853
4,334
211
3,217
2,636
7,776
0
L
5,449
657
46
556
5,270
1,592
0
1,893
3,064
0
8,310
W
Ravana
3,261
396
165
856
5,434
2,560
34
1,173
4,261
0
4,650
L
Scylla
pedro44
Scylla
8,050
676
420
543
5,255
1,855
0
1,523
3,410
20,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,696
Gold Earned
33,775
45
Minions Killed
88
0
Camps Cleared
0
476,799
Distance Traveled
594,420
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,268
878
5
1
0
90,860
0
W
Janus
7,129
1,188
39
7
0
112,963
0
W
Achilles
6,017
1,003
4
1
0
108,710
0
L
Maui
4,699
783
0
0
0
36,468
0
L
Nox
5,214
869
3
1
0
111,468
0
W
Charybdis
6,578
1,096
29
5
0
106,419
0
W
Bake Kujira
6,859
1,143
12
2
0
128,179
0
L
Bastet
5,694
949
2
0
0
121,580
0
W
Ravana
7,192
1,199
4
1
0
138,149
0
L
Scylla
6,821
1,137
35
6
0
116,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role