Player Matchup

Janus
Janus
 
Janus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
Agustinslash
Lancelot
Level 87
God Stats
4W - 2L
1,614 SR
Queue Stats
168W - 163L
1,414 Elo+
Solo
Artemis
Artemis
H2foe
Artemis
Level 125
God Stats
8W - 6L
1,536 SR
Queue Stats
13W - 14L
1,448 Elo+
Party 2
Anubis
Anubis
jaluvisi
Anubis
Level 206
God Stats
7W - 5L
1,622 SR
Queue Stats
504W - 487L
1,489 Elo+
Solo
Fafnir
Fafnir
xI3 o vv s e r
Fafnir
Level 166
God Stats
4W - 3L
1,625 SR
Queue Stats
188W - 197L
1,502 Elo+
Solo
Team Averages
Level 137
1,580 SR
1,471 Elo+

VS

Team Averages
Level 106
1,532 SR
1,449 Elo+
Medusa
Medusa
 
Medusa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
SRU Cliqxs
Bacchus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,336 Elo+
Solo
Chronos
Chronos
Slapqz
Chronos
Level 40
God Stats
5W - 6L
1,638 SR
Queue Stats
33W - 40L
1,414 Elo+
Party 1
Skadi
Skadi
dTeam_159
Skadi
Level 122
God Stats
178W - 153L
1,592 SR
Queue Stats
768W - 763L
1,518 Elo+
Solo
Da Ji
Da Ji
tizzypeachpop
Da Ji
Level 157
God Stats
2W - 0L
1,429 SR
Queue Stats
200W - 200L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 3 / 0
3,913
559
1,494
2,996
652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Agustinslash
Lancelot
7
0 / 3 / 0
3,715
531
1,347
4,694
1,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
H2foe
Artemis
5
0 / 3 / 0
3,369
481
1,509
4,022
861
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
jaluvisi
Anubis
7
0 / 3 / 0
3,979
568
2,519
4,108
1,664
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 1 / 0
4,036
577
1,077
3,058
2,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
3 / 0 / 1
4,808
687
2,477
3,910
1,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
SRU Cliqxs
Bacchus
4
0 / 0 / 0
3,349
478
196
1,433
698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos
Slapqz
Chronos
9
2 / 0 / 3
4,937
705
1,834
3,129
818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Skadi
dTeam_159
Skadi
10
1 / 0 / 1
5,166
738
720
3,268
513
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
7 / 0 / 3
5,359
766
4,795
3,835
1,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
13
13
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
0
0
W
Medusa
 
Medusa
3
0
1
3.5
L
Lancelot
Agustinslash
Lancelot
0
3
0
0
L
Artemis
H2foe
Artemis
0
3
0
0
W
Bacchus
SRU Cliqxs
Bacchus
0
0
0
0
W
Chronos
Slapqz
Chronos
2
0
3
3.5
W
Skadi
dTeam_159
Skadi
1
0
1
1.5
L
Anubis
jaluvisi
Anubis
0
3
0
0
W
7
0
3
8.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,946
Damage
10,022
18,878
Taken
15,575
6,509
Mitigated
4,285
3,976
Healing
6,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,494
41
0
193
2,996
652
0
1,045
1,951
16,202
0
W
Medusa
 
Medusa
2,477
955
0
875
3,910
1,020
0
789
3,121
0
22,623
L
Lancelot
Agustinslash
Lancelot
1,347
498
0
1,096
4,694
1,321
0
310
4,384
0
22,142
L
Artemis
H2foe
Artemis
1,509
275
0
934
4,022
861
0
115
3,907
0
11,449
W
Bacchus
SRU Cliqxs
Bacchus
196
32
0
790
1,433
698
0
183
1,250
3,850
0
W
Chronos
Slapqz
Chronos
1,834
364
0
1,348
3,129
818
0
887
2,120
24,498
376
W
Skadi
dTeam_159
Skadi
720
253
0
2,020
3,268
513
0
2,234
1,034
0
32,767
L
Anubis
jaluvisi
Anubis
2,519
168
0
1,200
4,108
1,664
0
479
3,629
19,158
853
W
4,795
1,220
0
1,206
3,835
1,236
0
670
3,081
0
21,492
L
1,077
157
0
553
3,058
2,011
0
81
2,977
11,015
259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,012
Gold Earned
23,619
128
Minions Killed
202
0
Camps Cleared
0
703,910
Distance Traveled
664,191
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,913
559
35
5
0
143,402
2
W
Medusa
4,808
687
49
7
0
143,882
0
L
Lancelot
3,715
531
42
6
0
155,801
0
L
Artemis
3,369
481
16
2
0
146,282
0
W
Bacchus
3,349
478
4
1
0
66,033
0
W
Chronos
4,937
705
44
6
0
138,119
0
W
Skadi
5,166
738
69
10
0
130,775
2
L
Anubis
3,979
568
28
4
0
99,057
0
W
Da Ji
5,359
766
36
5
0
185,382
0
L
Fafnir
4,036
577
7
1
0
159,368
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role