Player Matchup

Chaac
Chaac
Bronze III
Arshveerr
Chaac
Bronze III
Level 82
God Stats
0W - 1L
1,409 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Sobek
Sobek
Silver I
NajjacaKonjina
Sobek
Silver I
Level 107
God Stats
0W - 2L
1,515 SR
Queue Stats
23W - 27L
1,332 MMR
Party 2
Scylla
Scylla
Gold II
Sikerimos
Scylla
Gold II
Level 155
God Stats
1W - 2L
1,272 SR
Queue Stats
433W - 506L
1,481 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,399 SR
1,438 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,521 SR
1,263 MMR
Danzaburou
Danzaburou
Bronze I
Egmar7529
Danzaburou
Bronze I
Level 155
God Stats
10W - 18L
1,389 SR
Queue Stats
326W - 553L
595 MMR
Solo
Vamana
Vamana
Gold III
Nankez
Vamana
Gold III
Level 87
God Stats
16W - 16L
1,801 SR
Queue Stats
35W - 29L
1,721 MMR
Party 1
Ix Chel
Ix Chel
Gold V
Xantaress
Ix Chel
Gold V
Level 154
God Stats
2W - 2L
1,375 SR
Queue Stats
39W - 41L
1,472 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Arshveerr
Chaac
14
1 / 7 / 4
9,112
759
12,267
13,197
10,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 3 / 2
9,280
773
8,342
12,169
13,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Sikerimos
Scylla
15
3 / 5 / 2
9,924
827
7,293
8,819
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GebThothBaron SamediAthenaHou Yi

VS

Bans
KumbhakarnaUllrMulanAnhurOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Egmar7529
Danzaburou
15
0 / 2 / 9
9,927
827
4,682
8,990
2,539
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Short Bow

Short Bow

+15%
Attack Speed

Vamana
Nankez
Vamana
18
7 / 2 / 8
11,788
982
12,281
15,929
15,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ix Chel
Xantaress
Ix Chel
18
8 / 2 / 4
11,499
958
13,712
12,597
6,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
15
15
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chaac
Arshveerr
Chaac
1
7
4
0.43
W
Danzaburou
Egmar7529
Danzaburou
0
2
9
2.25
L
2
3
2
1
W
Vamana
Nankez
Vamana
7
2
8
5.5
L
Scylla
Sikerimos
Scylla
3
5
2
0.8
W
Ix Chel
Xantaress
Ix Chel
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,902
Damage
30,675
34,185
Taken
37,516
26,083
Mitigated
23,986
4,758
Healing
15,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Arshveerr
Chaac
12,267
2,583
0
1,534
13,197
10,067
0
5,177
7,532
0
30,111
W
Danzaburou
Egmar7529
Danzaburou
4,682
819
371
2,660
8,990
2,539
1,269
4,468
4,175
0
32,150
L
8,342
520
0
2,389
12,169
13,731
0
3,884
7,956
16,114
2,632
W
Vamana
Nankez
Vamana
12,281
7,379
0
4,589
15,929
15,212
936
3,382
11,921
0
43,777
L
Scylla
Sikerimos
Scylla
7,293
720
0
835
8,819
2,285
120
4,691
4,006
35,558
0
W
Ix Chel
Xantaress
Ix Chel
13,712
2,287
2,564
5,336
12,597
6,235
962
5,417
6,550
43,896
281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,316
Gold Earned
33,214
139
Minions Killed
160
0
Camps Cleared
0
620,330
Distance Traveled
706,940
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,112
759
39
3
0
208,913
3
W
Danzaburou
9,927
827
54
5
0
218,600
6
L
Sobek
9,280
773
24
2
0
225,460
0
W
Vamana
11,788
982
54
5
0
245,898
5
L
Scylla
9,924
827
76
6
0
185,957
0
W
Ix Chel
11,499
958
52
4
0
242,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role