Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Lively Alt
Ullr
Level 46
God Stats
20W - 11L
1,684 SR
Queue Stats
142W - 91L
1,587 Elo+
Solo
Freya
Freya
McTwario
Freya
Level 141
God Stats
3W - 2L
1,723 SR
Queue Stats
147W - 133L
1,547 Elo+
Party 1
Surtr
Surtr
UndrclasHero
Surtr
Level 158
God Stats
3W - 6L
1,452 SR
Queue Stats
268W - 237L
1,585 Elo+
Solo
Horus
Horus
cesar260302
Horus
Level 129
God Stats
2W - 4L
1,485 SR
Queue Stats
144W - 133L
1,525 Elo+
Party 1
Team Averages
Level 130
1,569 SR
1,549 Elo+

VS

Team Averages
Level 128
1,571 SR
1,559 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
ElBestoFurro
Cupid
Level 138
God Stats
8W - 3L
1,735 SR
Queue Stats
390W - 348L
1,542 Elo+
Solo
Hades
Hades
GORGERofAnts
Hades
Level 127
God Stats
2W - 2L
1,418 SR
Queue Stats
436W - 392L
1,630 Elo+
Solo
Cthulhu
Cthulhu
tusupervieja2
Cthulhu
Level 63
God Stats
111W - 70L
1,704 SR
Queue Stats
144W - 104L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
1 / 3 / 0
5,030
457
3,082
8,280
2,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 1
6,383
580
5,440
7,159
2,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
McTwario
Freya
9
1 / 2 / 0
5,273
479
3,010
8,364
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 2 / 0
4,968
452
4,784
9,503
6,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 1 / 1
5,022
457
2,256
11,184
7,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 2 / 4
6,546
595
5,983
8,472
2,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Atlas
 
Atlas
10
1 / 0 / 4
5,577
507
8,713
5,463
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 1 / 1
6,205
564
5,502
5,563
1,609
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 0 / 4
6,045
550
4,941
8,678
3,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
13
3 / 0 / 1
7,196
654
5,854
6,124
3,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
9
9
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
3
0
0.33
W
Sol
 
Sol
1
2
4
1.5
W
Atlas
 
Atlas
1
0
4
3
W
2
1
1
2.5
W
2
0
4
4
L
1
1
1
1.5
L
Freya
McTwario
Freya
1
2
0
0.5
L
0
2
0
0
L
0
1
1
0.5
W
Cthulhu
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,572
Damage
30,993
44,490
Taken
34,300
21,543
Mitigated
13,579
20,944
Healing
17,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,082
455
0
5,912
8,280
2,521
0
3,661
4,411
0
28,529
W
Sol
 
Sol
5,983
2,681
0
5,798
8,472
2,240
44
179
8,293
53,688
11,810
W
Atlas
 
Atlas
8,713
2,584
0
1,140
5,463
2,422
0
721
4,522
23,137
2,059
W
5,502
2,776
0
2,505
5,563
1,609
984
1,221
4,090
0
39,115
W
4,941
760
486
5,414
8,678
3,659
0
525
7,967
36,446
0
L
5,440
1,945
0
1,373
7,159
2,333
0
4,818
1,971
0
51,514
L
Freya
McTwario
Freya
3,010
783
0
2,379
8,364
2,422
0
1,883
6,135
27,616
2,074
L
4,784
1,250
0
4,600
9,503
6,386
0
5,572
3,175
1,249
27,584
L
2,256
1,201
1,036
5,644
11,184
7,881
0
6,626
3,864
0
12,300
W
Cthulhu
5,854
179
222
2,373
6,124
3,649
0
249
5,390
40,942
1,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,676
Gold Earned
31,569
297
Minions Killed
365
0
Camps Cleared
0
1,091,220
Distance Traveled
1,116,992
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,030
457
53
5
0
247,117
0
W
Sol
6,546
595
106
10
0
205,868
0
W
Atlas
5,577
507
22
2
0
235,810
1
W
Cupid
6,205
564
79
7
0
212,498
2
W
Hades
6,045
550
68
6
0
229,444
0
L
Ullr
6,383
580
108
10
0
220,458
0
L
Freya
5,273
479
55
5
0
206,569
2
L
Surtr
4,968
452
51
5
0
199,010
0
L
Horus
5,022
457
30
3
0
218,066
1
W
Cthulhu
7,196
654
90
8
0
233,372
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role