Player Matchup

Chiron
Chiron
Platinum III
MusicBender
Chiron
Platinum III
Level 198
God Stats
22W - 18L
1,595 SR
Queue Stats
51W - 42L
1,939 MMR
Party 2
Sylvanus
Sylvanus
Gold III
monkey joe 7
Sylvanus
Gold III
Level 195
God Stats
5W - 4L
1,511 SR
Queue Stats
39W - 35L
1,739 MMR
Party 2
Nu Wa
Nu Wa
Platinum IV
soulstarved
Nu Wa
Platinum IV
Level 178
God Stats
8W - 4L
1,821 SR
Queue Stats
14W - 14L
1,974 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 190
1,642 SR
1,884 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 115
1,455 SR
1,571 MMR
Ishtar
Ishtar
Gold V
 
Ishtar
Gold V
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Gold I
BulgyDino
Fafnir
Gold I
Level 158
God Stats
27W - 20L
1,608 SR
Queue Stats
73W - 75L
1,782 MMR
Solo
Charon
Charon
Gold I
JambaProxy
Charon
Gold I
Level 91
God Stats
1W - 3L
1,258 SR
Queue Stats
33W - 35L
1,432 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
2 / 4 / 2
9,493
863
4,235
8,924
2,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
monkey joe 7
Sylvanus
15
1 / 5 / 3
8,833
803
4,574
14,405
9,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
2 / 3 / 1
9,456
860
9,481
7,525
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
CthulhuCerberusThothNe ZhaMulan

VS

Bans
AchillesBaron SamediXing TianHeraAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
6 / 1 / 5
10,521
956
15,562
10,700
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
BulgyDino
Fafnir
16
3 / 3 / 9
10,325
939
7,039
12,796
12,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charon
JambaProxy
Charon
14
3 / 1 / 9
9,352
850
4,784
8,870
7,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
5
Kills
12
12
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
6
1
5
8.5
W
Fafnir
BulgyDino
Fafnir
3
3
9
2.5
W
Charon
JambaProxy
Charon
3
1
9
7.5
L
Chiron
2
4
2
0.75
L
Sylvanus
monkey joe 7
Sylvanus
1
5
3
0.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,290
Damage
27,385
30,854
Taken
32,366
14,894
Mitigated
23,500
6,528
Healing
10,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
15,562
9,860
0
4,955
10,700
3,638
2,196
5,226
5,472
0
71,343
W
Fafnir
BulgyDino
Fafnir
7,039
1,370
0
4,765
12,796
12,047
734
4,510
8,262
21,132
2,610
W
Charon
JambaProxy
Charon
4,784
361
0
623
8,870
7,815
347
4,569
4,299
19,769
0
L
Chiron
4,235
1,219
683
827
8,924
2,998
961
4,057
4,516
0
32,024
L
Sylvanus
monkey joe 7
Sylvanus
4,574
543
1,640
2,818
14,405
9,755
204
3,365
10,177
12,844
2,192
L
9,481
3,566
0
560
7,525
2,141
216
2,396
4,734
34,911
525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,782
Gold Earned
30,198
133
Minions Killed
183
0
Camps Cleared
0
584,509
Distance Traveled
587,607
16
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,521
956
105
10
0
191,197
0
W
Fafnir
10,325
939
42
4
0
208,899
0
W
Charon
9,352
850
36
3
0
187,511
1
L
Chiron
9,493
863
53
5
0
194,952
5
L
Sylvanus
8,833
803
26
2
0
188,283
7
L
Nu Wa
9,456
860
54
5
0
201,274
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role