Player Matchup

Hercules
Hercules
Silver I
KaGe_Happy
Hercules
Silver I
Level 69
God Stats
11W - 23L
1,432 SR
Queue Stats
107W - 128L
1,173 MMR
Solo
Chang'e
Chang'e
Silver IV
ace of aces644
Chang'e
Silver IV
Level 129
God Stats
70W - 119L
1,354 SR
Queue Stats
281W - 402L
787 MMR
Solo
Neith
Neith
Silver III
elementari7
Neith
Silver III
Level 174
God Stats
0W - 2L
1,238 SR
Queue Stats
74W - 129L
1,140 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,342 SR
1,033 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,667 SR
1,588 MMR
Guan Yu
Guan Yu
Gold IV
Adraia111
Guan Yu
Gold IV
Level 129
God Stats
1W - 0L
1,728 SR
Queue Stats
14W - 12L
1,589 MMR
Party 1
Ra
Ra
Gold V
HotChilieMachine
Ra
Gold V
Level 124
God Stats
1W - 0L
1,773 SR
Queue Stats
13W - 11L
1,586 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
masnas
Sun Wukong
Gold IV
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,589 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KaGe_Happy
Hercules
12
1 / 7 / 0
7,594
690
8,559
14,660
9,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 5 / 1
7,322
666
5,497
13,924
7,304
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 4 / 1
7,407
673
6,192
8,886
3,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AchillesThothAo KuangKumbhakarna

VS

Bans
KuzenboSkadiAphroditeGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Adraia111
Guan Yu
16
3 / 1 / 13
9,547
868
8,276
11,869
11,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

17
9 / 0 / 7
11,203
1,018
14,416
7,509
4,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
masnas
Sun Wukong
15
4 / 0 / 12
9,504
864
10,413
12,340
11,220
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
48
1
Kills
16
16
Deaths
1
2
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Adraia111
Guan Yu
3
1
13
9.5
W
9
0
7
12.5
L
Hercules
KaGe_Happy
Hercules
1
7
0
0.14
L
0
5
1
0.1
L
0
4
1
0.13
W
Sun Wukong
masnas
Sun Wukong
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,248
Damage
33,105
37,470
Taken
31,718
19,391
Mitigated
26,631
10,584
Healing
16,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Adraia111
Guan Yu
8,276
1,279
3,351
4,222
11,869
11,191
162
2,488
9,381
0
29,036
W
14,416
1,708
3,119
4,372
7,509
4,220
1,784
685
6,824
60,789
0
L
Hercules
KaGe_Happy
Hercules
8,559
1,640
0
1,629
14,660
9,007
0
6,436
7,247
588
21,270
L
5,497
242
1,601
6,188
13,924
7,304
0
4,155
9,003
17,661
0
L
6,192
2,666
0
1,166
8,886
3,080
0
2,517
5,937
0
28,354
W
Sun Wukong
masnas
Sun Wukong
10,413
1,503
0
1,750
12,340
11,220
1,272
2,725
9,615
0
29,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,323
Gold Earned
30,254
101
Minions Killed
180
0
Camps Cleared
0
499,623
Distance Traveled
681,836
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,547
868
40
4
0
226,349
0
W
Ra
11,203
1,018
109
10
0
221,810
0
L
Hercules
7,594
690
30
3
0
165,453
0
L
Chang'e
7,322
666
33
3
0
172,058
0
L
Neith
7,407
673
38
3
0
162,112
0
W
Sun Wukong
9,504
864
31
3
0
233,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role