Player Matchup

Horus
Horus
Dannimos
Horus
Level 84
God Stats
10W - 13L
1,520 SR
Queue Stats
117W - 121L
1,468 Elo+
Party 3
Gilgamesh
Gilgamesh
Delan3343
Gilgamesh
Level 46
God Stats
12W - 10L
1,558 SR
Queue Stats
55W - 69L
1,407 Elo+
Solo
Merlin
Merlin
DruidOfTheSea
Merlin
Level 159
God Stats
3W - 4L
1,402 SR
Queue Stats
208W - 216L
1,506 Elo+
Solo
Medusa
Medusa
Extreny_
Medusa
Level 102
God Stats
37W - 25L
1,628 SR
Queue Stats
66W - 61L
1,507 Elo+
Solo
Sylvanus
Sylvanus
zaxturi
Sylvanus
Level 128
God Stats
2W - 2L
1,607 SR
Queue Stats
116W - 121L
1,467 Elo+
Party 3
Team Averages
Level 104
1,543 SR
1,471 Elo+

VS

Team Averages
Level 75
1,448 SR
1,491 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Meonche
Shiva
Level 84
God Stats
25W - 27L
1,564 SR
Queue Stats
310W - 313L
1,473 Elo+
Party 2
Terra
Terra
Multfinite
Terra
Level 57
God Stats
2W - 6L
1,175 SR
Queue Stats
190W - 207L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dannimos
Horus
10
2 / 1 / 5
6,699
558
4,326
10,766
7,599
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Delan3343
Gilgamesh
13
5 / 0 / 2
7,003
584
6,969
10,421
4,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 1 / 0
6,785
565
591
4,624
1,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Medusa
Extreny_
Medusa
10
3 / 3 / 4
6,297
525
7,421
8,235
2,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
zaxturi
Sylvanus
12
4 / 0 / 1
7,522
627
5,472
5,910
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 1 / 1
6,912
576
3,382
2,598
695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
11
3 / 2 / 1
6,221
518
11,450
9,986
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
 
Anubis
10
0 / 3 / 2
5,543
462
5,030
6,212
2,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Meonche
Shiva
10
1 / 4 / 2
5,557
463
4,420
8,958
5,944
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Terra
9
0 / 4 / 0
5,129
427
2,673
9,059
3,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
14
Kills
5
5
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
1
1
1.5
L
Neith
 
Neith
3
2
1
1.75
L
Anubis
 
Anubis
0
3
2
0.33
W
Horus
Dannimos
Horus
2
1
5
4.5
W
Gilgamesh
Delan3343
Gilgamesh
5
0
2
6
W
0
1
0
0
W
Medusa
Extreny_
Medusa
3
3
4
1.67
L
Shiva
Meonche
Shiva
1
4
2
0.5
L
Terra
0
4
0
0
W
Sylvanus
zaxturi
Sylvanus
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,779
Damage
26,955
39,956
Taken
36,813
19,816
Mitigated
15,364
14,712
Healing
11,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,382
423
0
585
2,598
695
0
561
2,037
46,860
2,393
L
Neith
 
Neith
11,450
5,912
0
4,802
9,986
2,755
0
0
9,986
0
51,597
L
Anubis
 
Anubis
5,030
254
0
1,715
6,212
2,315
0
781
5,431
39,972
0
W
Horus
Dannimos
Horus
4,326
2,351
1,860
5,944
10,766
7,599
0
597
10,053
0
15,263
W
Gilgamesh
Delan3343
Gilgamesh
6,969
2,787
0
2,004
10,421
4,072
0
2,850
7,415
0
49,004
W
591
0
0
832
4,624
1,162
0
2,449
2,066
58,069
1,229
W
Medusa
Extreny_
Medusa
7,421
2,073
0
1,518
8,235
2,430
0
1,076
7,043
0
39,105
L
Shiva
Meonche
Shiva
4,420
737
88
875
8,958
5,944
0
0
8,958
0
17,592
L
Terra
2,673
584
0
2,935
9,059
3,655
0
4,310
4,749
23,266
0
W
Sylvanus
zaxturi
Sylvanus
5,472
2,009
0
2,554
5,910
4,553
44
3,500
2,294
36,840
10,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,306
Gold Earned
29,362
378
Minions Killed
348
0
Camps Cleared
0
1,187,129
Distance Traveled
1,103,195
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,912
576
116
10
0
204,922
4
L
Neith
6,221
518
83
7
0
210,131
0
L
Anubis
5,543
462
70
6
0
231,742
0
W
Horus
6,699
558
25
2
0
255,186
10
W
Gilgamesh
7,003
584
75
6
0
266,590
1
W
Merlin
6,785
565
124
10
0
245,584
2
W
Medusa
6,297
525
64
5
0
247,111
0
L
Shiva
5,557
463
22
2
0
231,785
5
L
Terra
5,129
427
57
5
0
224,615
5
W
Sylvanus
7,522
627
90
8
0
172,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role