Player Matchup

Tsukuyomi
Tsukuyomi
Black-_RoseV
Tsukuyomi
Level 134
God Stats
12W - 4L
1,741 SR
Queue Stats
228W - 214L
1,493 Elo+
Solo
Hercules
Hercules
COSMICx420
Hercules
Level 155
God Stats
10W - 3L
1,748 SR
Queue Stats
271W - 279L
1,500 Elo+
Solo
Chang'e
Chang'e
CadeWindrunner
Chang'e
Level 113
God Stats
8W - 5L
1,605 SR
Queue Stats
137W - 143L
1,528 Elo+
Solo
Kumbhakarna
Kumbhakarna
My Esophagus
Kumbhakarna
Level 94
God Stats
7W - 8L
1,535 SR
Queue Stats
158W - 165L
1,494 Elo+
Solo
Chronos
Chronos
Shadowrellik77
Chronos
Level 184
God Stats
6W - 1L
1,837 SR
Queue Stats
502W - 490L
1,487 Elo+
Solo
Team Averages
Level 136
1,693 SR
1,501 Elo+

VS

Team Averages
Level 132
1,579 SR
1,493 Elo+
Mulan
Mulan
DKupp13
Mulan
Level 137
God Stats
4W - 9L
1,656 SR
Queue Stats
81W - 90L
1,516 Elo+
Party 1
Cthulhu
Cthulhu
FreakiW00
Cthulhu
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 101L
1,417 Elo+
Solo
Rama
Rama
HoJeaux
Rama
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 88L
1,528 Elo+
Party 1
Bastet
Bastet
ReyCheT_T
Bastet
Level 171
God Stats
66W - 89L
1,450 SR
Queue Stats
597W - 601L
1,504 Elo+
Solo
Merlin
Merlin
SeeMyNarts
Merlin
Level 109
God Stats
6W - 4L
1,787 SR
Queue Stats
121W - 128L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Black-_RoseV
Tsukuyomi
15
6 / 1 / 6
8,962
597
9,185
9,699
3,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
COSMICx420
Hercules
13
3 / 1 / 4
8,567
571
8,947
14,701
14,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 1 / 1
8,890
593
6,837
7,134
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
My Esophagus
Kumbhakarna
11
1 / 0 / 6
7,248
483
2,905
9,963
6,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

14
4 / 1 / 6
8,423
562
9,069
8,890
2,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DKupp13
Mulan
13
0 / 3 / 2
7,824
522
8,392
13,515
8,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
FreakiW00
Cthulhu
9
0 / 3 / 1
6,534
436
4,086
11,650
4,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rama
HoJeaux
Rama
14
2 / 3 / 0
8,288
553
7,414
10,985
3,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
ReyCheT_T
Bastet
11
0 / 4 / 1
6,480
432
3,370
10,320
2,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Merlin
SeeMyNarts
Merlin
14
2 / 4 / 0
8,090
539
5,097
7,887
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
17
Kills
4
4
Deaths
17
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Black-_RoseV
Tsukuyomi
6
1
6
9
W
Hercules
COSMICx420
Hercules
3
1
4
5
W
3
1
1
3.5
L
Mulan
DKupp13
Mulan
0
3
2
0.33
L
Cthulhu
FreakiW00
Cthulhu
0
3
1
0.17
L
Rama
HoJeaux
Rama
2
3
0
0.67
W
Kumbhakarna
My Esophagus
Kumbhakarna
1
0
6
4
L
Bastet
ReyCheT_T
Bastet
0
4
1
0.13
L
Merlin
SeeMyNarts
Merlin
2
4
0
0.5
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,943
Damage
28,359
50,387
Taken
54,357
29,433
Mitigated
20,883
24,873
Healing
16,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Black-_RoseV
Tsukuyomi
9,185
2,152
0
5,269
9,699
3,220
917
2,438
7,261
0
65,669
W
Hercules
COSMICx420
Hercules
8,947
3,735
0
9,038
14,701
14,166
292
875
13,826
0
52,880
W
6,837
212
1,179
3,508
7,134
2,506
504
2,309
4,825
54,367
1,378
L
Mulan
DKupp13
Mulan
8,392
1,722
0
3,910
13,515
8,200
0
1,366
11,497
42
55,619
L
Cthulhu
FreakiW00
Cthulhu
4,086
323
1,703
2,279
11,650
4,368
0
6,465
5,094
15,581
909
L
Rama
HoJeaux
Rama
7,414
5,620
0
3,439
10,985
3,165
847
4,733
6,186
0
67,823
W
Kumbhakarna
My Esophagus
Kumbhakarna
2,905
410
0
1,491
9,963
6,726
479
1,818
8,145
17,052
467
L
Bastet
ReyCheT_T
Bastet
3,370
592
0
4,624
10,320
2,829
0
3,385
6,663
0
36,642
L
Merlin
SeeMyNarts
Merlin
5,097
136
0
564
7,887
2,321
0
2,442
5,253
59,282
446
W
9,069
4,560
75
4,313
8,890
2,815
2,326
1,655
7,235
47,360
3,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,090
Gold Earned
37,216
422
Minions Killed
398
0
Camps Cleared
0
1,506,050
Distance Traveled
1,321,686
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,962
597
109
7
0
378,210
0
W
Hercules
8,567
571
100
7
0
278,494
3
W
Chang'e
8,890
593
107
7
0
298,683
0
L
Mulan
7,824
522
92
6
0
270,864
0
L
Cthulhu
6,534
436
24
2
0
217,291
2
L
Rama
8,288
553
105
7
0
250,003
0
W
Kumbhakarna
7,248
483
31
2
0
275,643
3
L
Bastet
6,480
432
64
4
0
310,948
0
L
Merlin
8,090
539
113
8
0
272,580
0
W
Chronos
8,423
562
75
5
0
275,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role