Player Matchup

Merlin
Merlin
 
Merlin
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Clementine638
Thanatos
Level 65
God Stats
90W - 86L
1,578 SR
Queue Stats
358W - 311L
1,574 Elo+
Solo
Ne Zha
Ne Zha
License_To_Drill
Ne Zha
Level 159
God Stats
7W - 8L
1,550 SR
Queue Stats
70W - 63L
1,564 Elo+
Solo
Martichoras
Martichoras
MDBlood
Martichoras
Level 143
God Stats
0W - 1L
1,625 SR
Queue Stats
46W - 54L
1,480 Elo+
Party 1
Geb
Geb
OXxKingxXO
Geb
Level 159
God Stats
3W - 1L
1,870 SR
Queue Stats
121W - 107L
1,489 Elo+
Party 1
Team Averages
Level 145
1,625 SR
1,522 Elo+

VS

Team Averages
Level 87
1,510 SR
1,507 Elo+
Horus
Horus
Ayerlinn
Horus
Level 66
God Stats
31W - 34L
1,486 SR
Queue Stats
242W - 261L
1,509 Elo+
Solo
Ra
Ra
Blaystor
Ra
Level 123
God Stats
73W - 68L
1,537 SR
Queue Stats
387W - 379L
1,518 Elo+
Solo
Baron Samedi
Baron Samedi
Mercib
Baron Samedi
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 140L
1,511 Elo+
Solo
Serqet
Serqet
RyunosukeRyusei
Serqet
Level 122
God Stats
26W - 10L
1,489 SR
Queue Stats
83W - 62L
1,553 Elo+
Solo
Artemis
Artemis
Zakarel
Artemis
Level 59
God Stats
117W - 101L
1,537 SR
Queue Stats
136W - 136L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 1 / 1
5,542
554
2,701
3,838
927
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Clementine638
Thanatos
9
1 / 3 / 0
4,900
490
2,851
8,209
2,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 5 / 0
5,381
538
3,459
10,187
3,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Martichoras
MDBlood
Martichoras
9
1 / 2 / 1
5,070
507
1,458
2,579
819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

7
0 / 2 / 0
4,707
471
3,926
5,301
2,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ayerlinn
Horus
11
5 / 0 / 2
6,488
649
7,180
9,143
5,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 1 / 4
5,973
597
2,615
5,177
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Mercib
Baron Samedi
9
1 / 0 / 2
4,906
491
2,019
4,308
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
5 / 1 / 4
6,178
618
5,344
7,328
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
Zakarel
Artemis
9
1 / 1 / 3
4,959
496
2,504
3,524
925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
13
13
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
1
0.5
W
Horus
Ayerlinn
Horus
5
0
2
6
W
1
1
4
3
L
Thanatos
Clementine638
Thanatos
1
3
0
0.33
L
0
5
0
0
L
Martichoras
MDBlood
Martichoras
1
2
1
0.75
W
Baron Samedi
Mercib
Baron Samedi
1
0
2
2
L
0
2
0
0
W
5
1
4
7
W
Artemis
Zakarel
Artemis
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,395
Damage
19,662
30,114
Taken
29,480
10,921
Mitigated
11,387
9,122
Healing
11,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,701
50
0
1,262
3,838
927
0
1,133
2,369
41,193
0
W
Horus
Ayerlinn
Horus
7,180
3,157
0
4,281
9,143
5,087
0
757
8,386
2,064
32,267
W
2,615
96
252
2,119
5,177
1,498
0
2,514
2,663
41,448
1,921
L
Thanatos
Clementine638
Thanatos
2,851
543
0
3,638
8,209
2,719
19
1,533
6,482
0
26,926
L
3,459
318
0
2,393
10,187
3,627
0
669
9,029
0
34,930
L
Martichoras
MDBlood
Martichoras
1,458
478
0
523
2,579
819
0
563
1,890
0
35,596
W
Baron Samedi
Mercib
Baron Samedi
2,019
265
157
1,061
4,308
1,559
0
1,158
3,150
19,958
0
L
3,926
381
0
1,306
5,301
2,829
0
1,303
3,689
15,183
1,138
W
5,344
793
0
2,951
7,328
2,318
0
1,206
6,122
0
31,106
W
Artemis
Zakarel
Artemis
2,504
515
0
718
3,524
925
96
933
2,591
0
27,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,600
Gold Earned
28,504
253
Minions Killed
311
0
Camps Cleared
0
976,158
Distance Traveled
978,128
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,542
554
72
7
0
179,471
4
W
Horus
6,488
649
57
6
0
198,971
0
W
Ra
5,973
597
91
9
0
209,878
0
L
Thanatos
4,900
490
53
5
0
215,968
0
L
Ne Zha
5,381
538
55
6
0
183,875
0
L
Martichoras
5,070
507
52
5
0
190,293
0
W
Baron Samedi
4,906
491
53
5
0
178,009
0
L
Geb
4,707
471
21
2
0
206,551
0
W
Serqet
6,178
618
60
6
0
231,320
0
W
Artemis
4,959
496
50
5
0
159,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role