Player Matchup

Janus
Janus
Diamond IV
 
Janus
Diamond IV
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum II
DCMERKS
Gilgamesh
Platinum II
Level 156
God Stats
33W - 36L
1,543 SR
Queue Stats
297W - 310L
1,900 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
Edward0122
Ne Zha
Diamond IV
Level 159
God Stats
27W - 21L
1,623 SR
Queue Stats
206W - 191L
2,079 MMR
Solo
Chernobog
Chernobog
Platinum II
Piirer
Chernobog
Platinum II
Level 79
God Stats
5W - 2L
1,931 SR
Queue Stats
116W - 110L
1,933 MMR
Solo
Maui
Maui
Diamond III
Sachy911
Maui
Diamond III
Level 102
God Stats
7W - 6L
1,500 SR
Queue Stats
112W - 98L
2,226 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 133
1,620 SR
1,928 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 152
1,638 SR
2,045 MMR
Arachne
Arachne
Platinum IV
BurritoFTW
Arachne
Platinum IV
Level 154
God Stats
6W - 0L
1,968 SR
Queue Stats
21W - 7L
1,998 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
Reñegâde
Zhong Kui
Platinum I
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 44L
1,995 MMR
Party 2
Agni
Agni
Diamond II
TheBluShark
Agni
Diamond II
Level 168
God Stats
17W - 14L
1,704 SR
Queue Stats
170W - 138L
2,219 MMR
Solo
Horus
Horus
Platinum V
enaro_rulesttv
Horus
Platinum V
Level 244
God Stats
3W - 5L
1,397 SR
Queue Stats
477W - 490L
1,788 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond II
sammyoof123
Tsukuyomi
Diamond II
Level 106
God Stats
3W - 4L
1,622 SR
Queue Stats
94W - 85L
2,227 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
6
0 / 1 / 3
3,751
750
915
2,532
554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
DCMERKS
Gilgamesh
6
0 / 0 / 0
3,123
625
1,003
4,013
1,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
Edward0122
Ne Zha
7
4 / 0 / 0
4,240
848
2,471
3,477
1,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
Piirer
Chernobog
3
0 / 2 / 0
2,699
540
1,497
1,975
556
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
5
0 / 1 / 0
3,271
654
968
3,134
1,252
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bans
SerqetFreyaKumbhakarna

VS

Bans
CthulhuThanatosCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BurritoFTW
Arachne
6
1 / 2 / 0
3,399
680
1,320
4,317
1,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Zhong Kui
Reñegâde
Zhong Kui
7
3 / 0 / 0
4,158
832
2,591
1,930
1,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

6
0 / 2 / 1
3,463
693
2,247
2,113
432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 0 / 3
3,863
773
582
3,493
1,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
sammyoof123
Tsukuyomi
7
0 / 0 / 0
3,991
798
2,194
2,939
771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
4
Kills
4
4
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
3
1.5
W
Arachne
BurritoFTW
Arachne
1
2
0
0.5
L
Gilgamesh
DCMERKS
Gilgamesh
0
0
0
0
L
Ne Zha
Edward0122
Ne Zha
4
0
0
4
L
Chernobog
Piirer
Chernobog
0
2
0
0
W
Zhong Kui
Reñegâde
Zhong Kui
3
0
0
3
L
Maui
0
1
0
0
W
0
2
1
0.25
W
0
0
3
1.5
W
Tsukuyomi
sammyoof123
Tsukuyomi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,854
Damage
8,934
15,131
Taken
14,792
4,507
Mitigated
5,368
4,156
Healing
6,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
915
217
0
400
2,532
554
0
1,629
697
13,861
730
W
Arachne
BurritoFTW
Arachne
1,320
893
0
1,128
4,317
1,182
0
168
4,109
0
15,468
L
Gilgamesh
DCMERKS
Gilgamesh
1,003
296
0
1,394
4,013
1,142
0
0
4,013
0
13,488
L
Ne Zha
Edward0122
Ne Zha
2,471
834
0
785
3,477
1,003
0
390
3,065
0
20,692
L
Chernobog
Piirer
Chernobog
1,497
963
0
531
1,975
556
0
1,285
690
0
6,814
W
Zhong Kui
Reñegâde
Zhong Kui
2,591
1,466
0
1,362
1,930
1,139
0
522
1,408
22,625
7,407
L
Maui
968
576
0
1,046
3,134
1,252
0
971
2,163
10,740
0
W
2,247
694
0
405
2,113
432
0
531
1,510
14,196
0
W
582
347
227
2,235
3,493
1,844
0
446
3,047
0
7,671
W
Tsukuyomi
sammyoof123
Tsukuyomi
2,194
673
0
960
2,939
771
0
0
2,939
0
23,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,084
Gold Earned
18,874
135
Minions Killed
181
0
Camps Cleared
0
529,261
Distance Traveled
557,187
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,751
750
41
8
0
117,307
0
W
Arachne
3,399
680
31
6
0
122,409
0
L
Gilgamesh
3,123
625
22
4
0
113,018
1
L
Ne Zha
4,240
848
43
9
0
126,428
0
L
Chernobog
2,699
540
14
3
0
60,016
0
W
Zhong Kui
4,158
832
60
12
0
99,814
0
L
Maui
3,271
654
15
3
0
112,492
3
W
Agni
3,463
693
31
6
0
100,147
0
W
Horus
3,863
773
10
2
0
114,753
2
W
Tsukuyomi
3,991
798
49
10
0
120,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role