Player Matchup

Hun Batz
Hun Batz
Masters
 
Hun Batz
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ix Chel
Ix Chel
Masters
Awolopop
Ix Chel
Masters
Level 109
God Stats
56W - 8L
1,836 SR
Queue Stats
127W - 25L
2,174 MMR
Party 2
Cthulhu
Cthulhu
Masters
TheLastHarpy
Cthulhu
Masters
Level 149
God Stats
48W - 8L
1,889 SR
Queue Stats
127W - 25L
2,174 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 135
1,742 SR
1,950 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,523 SR
1,390 MMR
Bakasura
Bakasura
Silver III
NotAbijah
Bakasura
Silver III
Level 126
God Stats
2W - 5L
1,465 SR
Queue Stats
5W - 13L
1,418 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
TheeHomey
Kuzenbo
Gold III
Level 127
God Stats
42W - 32L
1,605 SR
Queue Stats
98W - 120L
1,375 MMR
Party 1
Hades
Hades
Gold IV
YungTerra44
Hades
Gold IV
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
247W - 308L
1,378 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
4 / 1 / 3
9,591
872
7,869
6,031
2,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
Awolopop
Ix Chel
17
2 / 0 / 6
9,769
888
7,873
4,718
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
TheLastHarpy
Cthulhu
16
2 / 1 / 6
9,251
841
8,050
9,233
7,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AresTyrGaneshaKumbhakarnaMedusa

VS

Bans
Ne ZhaScyllaAh PuchPersephoneAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
NotAbijah
Bakasura
14
1 / 3 / 0
7,792
708
2,140
10,775
9,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
TheeHomey
Kuzenbo
14
1 / 1 / 1
7,874
716
5,442
9,958
11,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 4 / 1
7,302
664
2,262
8,894
5,288
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
8
Kills
2
2
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
1
3
5.5
W
Ix Chel
Awolopop
Ix Chel
2
0
6
5
L
Bakasura
NotAbijah
Bakasura
1
3
0
0.33
W
Cthulhu
TheLastHarpy
Cthulhu
2
1
6
5
L
Kuzenbo
TheeHomey
Kuzenbo
1
1
1
1.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,792
Damage
9,844
19,982
Taken
29,627
11,290
Mitigated
26,520
6,824
Healing
7,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,869
942
0
1,908
6,031
2,668
1,261
1,682
4,053
0
43,992
W
Ix Chel
Awolopop
Ix Chel
7,873
977
1,778
2,361
4,718
1,516
1,452
2,410
1,824
48,349
279
L
Bakasura
NotAbijah
Bakasura
2,140
1,453
0
4,131
10,775
9,530
0
4,526
5,110
0
11,397
W
Cthulhu
TheLastHarpy
Cthulhu
8,050
287
351
426
9,233
7,106
145
2,726
5,928
22,741
3,004
L
Kuzenbo
TheeHomey
Kuzenbo
5,442
1,561
0
1,384
9,958
11,702
0
4,136
5,067
19,874
66
L
2,262
32
733
1,372
8,894
5,288
0
4,911
3,373
18,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,611
Gold Earned
22,968
213
Minions Killed
102
0
Camps Cleared
0
667,029
Distance Traveled
564,457
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,591
872
57
5
0
211,642
0
W
Ix Chel
9,769
888
99
9
0
223,788
0
L
Bakasura
7,792
708
50
5
0
190,238
0
W
Cthulhu
9,251
841
57
5
0
231,599
0
L
Kuzenbo
7,874
716
22
2
0
207,327
4
L
Hades
7,302
664
30
3
0
166,892
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role