Player Matchup

Sylvanus
Sylvanus
Aríe
Sylvanus
Level 86
God Stats
7W - 10L
1,535 SR
Queue Stats
359W - 294L
1,628 Elo+
Party 1
Surtr
Surtr
B3HUNT3D
Surtr
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 59L
1,546 Elo+
Party 1
Ullr
Ullr
Higurama
Ullr
Level 156
God Stats
17W - 20L
1,489 SR
Queue Stats
313W - 329L
1,515 Elo+
Party 1
Cabrakan
Cabrakan
MrxNihilus
Cabrakan
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 176L
1,484 Elo+
Party 1
Cernunnos
Cernunnos
Skilprop
Cernunnos
Level 157
God Stats
2W - 0L
1,552 SR
Queue Stats
34W - 45L
1,502 Elo+
Party 1
Team Averages
Level 120
1,515 SR
1,535 Elo+

VS

Team Averages
Level 89
1,492 SR
1,447 Elo+
Serqet
Serqet
DusaThai8
Serqet
Level 41
God Stats
2W - 5L
1,406 SR
Queue Stats
35W - 55L
1,410 Elo+
Solo
Sol
Sol
Lashudi
Sol
Level 59
God Stats
56W - 66L
1,535 SR
Queue Stats
156W - 177L
1,429 Elo+
Solo
Horus
Horus
Repushko
Horus
Level 144
God Stats
5W - 8L
1,538 SR
Queue Stats
147W - 147L
1,437 Elo+
Solo
Zhong Kui
Zhong Kui
TriKaala
Zhong Kui
Level 158
God Stats
16W - 12L
1,539 SR
Queue Stats
112W - 108L
1,506 Elo+
Solo
Vulcan
Vulcan
ariaoffline
Vulcan
Level 41
God Stats
4W - 3L
1,441 SR
Queue Stats
127W - 125L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aríe
Sylvanus
10
4 / 0 / 12
6,920
692
4,180
6,689
5,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Surtr
B3HUNT3D
Surtr
12
3 / 2 / 0
6,886
689
6,329
9,046
4,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Ullr
12
9 / 0 / 2
7,303
730
6,614
3,361
1,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cabrakan
MrxNihilus
Cabrakan
12
8 / 0 / 9
6,712
671
6,212
5,903
3,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
Skilprop
Cernunnos
12
4 / 0 / 9
6,812
681
5,268
3,496
1,240
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DusaThai8
Serqet
7
0 / 4 / 0
4,153
415
941
7,275
1,784
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sol
9
0 / 7 / 0
5,035
504
2,243
8,087
1,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
Repushko
Horus
6
0 / 7 / 0
4,403
440
1,656
10,996
7,012
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
TriKaala
Zhong Kui
9
2 / 5 / 0
5,265
527
4,009
9,591
5,311
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Vulcan
7
0 / 6 / 0
4,026
403
2,565
6,198
1,375
Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
2
28
Kills
2
2
Deaths
29
32
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Aríe
Sylvanus
4
0
12
10
W
Surtr
B3HUNT3D
Surtr
3
2
0
1.5
L
Serqet
DusaThai8
Serqet
0
4
0
0
W
Ullr
9
0
2
10
L
Sol
0
7
0
0
W
Cabrakan
MrxNihilus
Cabrakan
8
0
9
12.5
L
Horus
Repushko
Horus
0
7
0
0
W
Cernunnos
Skilprop
Cernunnos
4
0
9
8.5
L
Zhong Kui
TriKaala
Zhong Kui
2
5
0
0.4
L
Vulcan
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,603
Damage
11,414
28,495
Taken
42,147
15,055
Mitigated
16,944
14,399
Healing
12,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Aríe
Sylvanus
4,180
1,029
682
2,735
6,689
5,196
27
1,889
4,800
26,061
0
W
Surtr
B3HUNT3D
Surtr
6,329
2,376
0
4,035
9,046
4,251
12
3,906
5,140
1,194
42,806
L
Serqet
DusaThai8
Serqet
941
198
0
2,351
7,275
1,784
0
1,827
5,417
0
18,775
W
Ullr
6,614
1,746
0
1,211
3,361
1,049
0
1,204
2,157
0
44,573
L
Sol
2,243
988
0
1,852
8,087
1,462
1,088
2,476
5,611
27,604
3,482
W
Cabrakan
MrxNihilus
Cabrakan
6,212
1,010
0
4,036
5,903
3,319
82
673
5,104
41,258
0
L
Horus
Repushko
Horus
1,656
1,000
320
2,508
10,996
7,012
41
4,015
6,981
0
11,186
W
Cernunnos
Skilprop
Cernunnos
5,268
2,840
0
1,700
3,496
1,240
164
898
2,598
0
49,207
L
Zhong Kui
TriKaala
Zhong Kui
4,009
358
0
4,043
9,591
5,311
0
459
8,508
27,583
1,655
L
Vulcan
2,565
147
0
1,031
6,198
1,375
0
1,919
4,279
19,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,633
Gold Earned
22,882
351
Minions Killed
203
0
Camps Cleared
0
949,119
Distance Traveled
893,117
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,920
692
41
4
0
179,306
0
W
Surtr
6,886
689
79
8
0
170,245
0
L
Serqet
4,153
415
40
4
0
184,260
0
W
Ullr
7,303
730
78
8
0
190,957
0
L
Sol
5,035
504
56
6
0
174,027
0
W
Cabrakan
6,712
671
61
6
0
221,059
0
L
Horus
4,403
440
16
2
0
177,544
5
W
Cernunnos
6,812
681
92
9
0
187,552
0
L
Zhong Kui
5,265
527
68
7
0
169,276
0
L
Vulcan
4,026
403
23
2
0
188,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role