Player Matchup

Persephone
Persephone
BetoRamone1910
Persephone
Level 122
God Stats
20W - 22L
1,462 SR
Queue Stats
649W - 666L
1,426 Elo+
Solo
Surtr
Surtr
EckohBot
Surtr
Level 146
God Stats
1W - 2L
1,615 SR
Queue Stats
128W - 150L
1,421 Elo+
Party 2
Izanami
Izanami
FlusteredBro
Izanami
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 86L
1,557 Elo+
Solo
Aphrodite
Aphrodite
gunner2123
Aphrodite
Level 71
God Stats
1W - 1L
1,781 SR
Queue Stats
108W - 106L
1,459 Elo+
Party 2
Danzaburou
Danzaburou
io7
Danzaburou
Level 158
God Stats
2W - 1L
1,674 SR
Queue Stats
75W - 94L
1,459 Elo+
Solo
Team Averages
Level 113
1,607 SR
1,464 Elo+

VS

Team Averages
Level 137
1,555 SR
1,448 Elo+
Yemoja
Yemoja
AnDROC89
Yemoja
Level 155
God Stats
7W - 5L
1,530 SR
Queue Stats
654W - 662L
1,453 Elo+
Party 1
Bacchus
Bacchus
AnOffDutyNinja
Bacchus
Level 158
God Stats
10W - 7L
1,594 SR
Queue Stats
403W - 421L
1,442 Elo+
Solo
Gilgamesh
Gilgamesh
ChiefKitty45
Gilgamesh
Level 122
God Stats
11W - 6L
1,628 SR
Queue Stats
457W - 472L
1,461 Elo+
Party 1
Persephone
Persephone
MiLLHouseRJ94
Persephone
Level 166
God Stats
1W - 1L
1,334 SR
Queue Stats
129W - 124L
1,496 Elo+
Solo
Cthulhu
Cthulhu
Mil2Gz
Cthulhu
Level 85
God Stats
3W - 0L
1,690 SR
Queue Stats
11W - 16L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BetoRamone1910
Persephone
15
0 / 1 / 7
7,578
758
10,150
4,985
2,611
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
EckohBot
Surtr
12
1 / 5 / 6
7,073
707
6,396
9,783
8,835
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Izanami
FlusteredBro
Izanami
14
2 / 2 / 5
7,687
769
10,926
9,711
4,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
gunner2123
Aphrodite
13
1 / 3 / 5
7,053
705
3,236
7,651
4,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
io7
Danzaburou
13
5 / 6 / 1
8,342
834
9,495
10,190
4,405
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AnDROC89
Yemoja
15
2 / 1 / 8
8,970
897
2,055
10,233
5,783
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
5 / 2 / 7
9,344
934
6,606
11,087
13,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
ChiefKitty45
Gilgamesh
15
5 / 2 / 7
8,960
896
6,192
14,037
10,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Persephone
MiLLHouseRJ94
Persephone
14
1 / 2 / 11
8,808
881
9,291
8,587
2,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Mil2Gz
Cthulhu
16
4 / 2 / 10
9,571
957
14,270
13,251
13,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
60
9
Kills
17
17
Deaths
9
24
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AnDROC89
Yemoja
2
1
8
6
W
5
2
7
4.25
L
Persephone
BetoRamone1910
Persephone
0
1
7
3.5
W
Gilgamesh
ChiefKitty45
Gilgamesh
5
2
7
4.25
L
Surtr
EckohBot
Surtr
1
5
6
0.8
L
Izanami
FlusteredBro
Izanami
2
2
5
2.25
W
Persephone
MiLLHouseRJ94
Persephone
1
2
11
3.25
W
Cthulhu
Mil2Gz
Cthulhu
4
2
10
4.5
L
Aphrodite
gunner2123
Aphrodite
1
3
5
1.17
L
Danzaburou
io7
Danzaburou
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,203
Damage
38,414
42,320
Taken
57,195
24,161
Mitigated
46,102
14,309
Healing
28,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AnDROC89
Yemoja
2,055
419
11,133
3,738
10,233
5,783
445
1,519
8,623
6,485
846
W
6,606
289
0
2,182
11,087
13,833
326
3,502
7,455
12,698
1,332
L
Persephone
BetoRamone1910
Persephone
10,150
612
426
1,278
4,985
2,611
0
3,200
1,720
21,327
948
W
Gilgamesh
ChiefKitty45
Gilgamesh
6,192
1,088
1,722
2,463
14,037
10,307
1,057
2,894
11,076
0
14,696
L
Surtr
EckohBot
Surtr
6,396
1,490
230
931
9,783
8,835
0
6,639
2,924
304
9,857
L
Izanami
FlusteredBro
Izanami
10,926
5,239
589
2,488
9,711
4,025
0
6,291
3,182
0
27,248
W
Persephone
MiLLHouseRJ94
Persephone
9,291
461
1,298
2,564
8,587
2,700
1,029
2,939
5,474
25,482
0
W
Cthulhu
Mil2Gz
Cthulhu
14,270
0
1,212
1,893
13,251
13,479
747
2,292
10,793
26,533
2,357
L
Aphrodite
gunner2123
Aphrodite
3,236
932
3,279
3,470
7,651
4,285
0
6,237
1,369
4,677
200
L
Danzaburou
io7
Danzaburou
9,495
3,099
310
1,308
10,190
4,405
0
6,927
3,067
0
16,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,733
Gold Earned
45,653
89
Minions Killed
139
0
Camps Cleared
0
867,985
Distance Traveled
934,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,970
897
23
2
0
162,954
0
W
Bacchus
9,344
934
15
2
0
199,792
0
L
Persephone
7,578
758
22
2
0
203,782
0
W
Gilgamesh
8,960
896
19
2
0
213,390
0
L
Surtr
7,073
707
11
1
0
159,506
0
L
Izanami
7,687
769
41
4
0
189,012
0
W
Persephone
8,808
881
32
3
0
161,364
0
W
Cthulhu
9,571
957
50
5
0
196,735
0
L
Aphrodite
7,053
705
3
0
0
162,048
0
L
Danzaburou
8,342
834
12
1
0
153,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role