Player Matchup

Chronos
Chronos
 
Chronos
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Gawadrolt
Horus
Level 157
God Stats
39W - 31L
1,603 SR
Queue Stats
781W - 730L
1,498 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RockTrap120
Morgan Le Fay
Level 128
God Stats
4W - 3L
1,612 SR
Queue Stats
228W - 247L
1,529 Elo+
Party 1
King Arthur
King Arthur
robot_jo
King Arthur
Level 108
God Stats
20W - 12L
1,627 SR
Queue Stats
538W - 493L
1,467 Elo+
Solo
Team Averages
Level 133
1,568 SR
1,499 Elo+

VS

Team Averages
Level 123
1,603 SR
1,521 Elo+
Janus
Janus
ApathyOneK
Janus
Level 115
God Stats
1W - 1L
1,718 SR
Queue Stats
9W - 16L
1,539 Elo+
Solo
Bacchus
Bacchus
Arciann
Bacchus
Level 59
God Stats
4W - 4L
1,667 SR
Queue Stats
113W - 109L
1,526 Elo+
Solo
Hercules
Hercules
GmHades
Hercules
Level 167
God Stats
4W - 8L
1,419 SR
Queue Stats
154W - 141L
1,513 Elo+
Party 2
Danzaburou
Danzaburou
Neto50051
Danzaburou
Level 128
God Stats
12W - 8L
1,612 SR
Queue Stats
50W - 50L
1,520 Elo+
Solo
Neith
Neith
PersephoneThıcc
Neith
Level 148
God Stats
3W - 5L
1,598 SR
Queue Stats
161W - 149L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
8 / 0 / 2
7,431
676
7,461
7,219
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Thanatos
 
Thanatos
11
3 / 2 / 7
6,007
546
3,656
8,478
3,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Gawadrolt
Horus
11
2 / 3 / 10
6,505
591
5,069
12,445
8,365
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Morgan Le Fay
RockTrap120
Morgan Le Fay
12
2 / 2 / 8
6,992
636
7,637
8,445
3,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

King Arthur
robot_jo
King Arthur
12
3 / 2 / 2
6,840
622
7,991
11,129
11,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
1 / 3 / 4
5,813
528
4,305
4,478
1,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Arciann
Bacchus
8
2 / 5 / 4
5,503
500
5,727
10,973
9,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
GmHades
Hercules
11
3 / 2 / 0
6,618
602
5,560
13,244
9,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Danzaburou
Neto50051
Danzaburou
10
1 / 5 / 5
5,460
496
5,101
8,789
2,528
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
2 / 4 / 2
5,735
521
6,923
7,730
1,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
18
Kills
9
9
Deaths
19
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
8
0
2
9
W
Thanatos
 
Thanatos
3
2
7
3.25
L
Janus
1
3
4
1
L
Bacchus
Arciann
Bacchus
2
5
4
0.8
W
Horus
Gawadrolt
Horus
2
3
10
2.33
L
Hercules
GmHades
Hercules
3
2
0
1.5
L
Danzaburou
Neto50051
Danzaburou
1
5
5
0.7
L
2
4
2
0.75
W
Morgan Le Fay
RockTrap120
Morgan Le Fay
2
2
8
3
W
King Arthur
robot_jo
King Arthur
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,814
Damage
27,616
47,716
Taken
45,214
29,600
Mitigated
24,364
16,434
Healing
11,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
7,461
1,878
0
1,587
7,219
2,684
0
2,413
4,640
56,689
2,571
W
Thanatos
 
Thanatos
3,656
516
0
5,392
8,478
3,300
0
1,655
6,775
0
33,188
L
Janus
4,305
375
0
378
4,478
1,169
0
1,553
2,882
31,914
0
L
Bacchus
Arciann
Bacchus
5,727
988
0
1,746
10,973
9,478
0
5,705
5,229
12,600
0
W
Horus
Gawadrolt
Horus
5,069
1,751
735
3,387
12,445
8,365
0
3,735
8,508
0
17,908
L
Hercules
GmHades
Hercules
5,560
1,773
0
3,930
13,244
9,358
0
1,505
10,966
0
39,406
L
Danzaburou
Neto50051
Danzaburou
5,101
2,380
305
2,298
8,789
2,528
0
1,765
6,987
0
31,735
L
6,923
2,475
0
2,416
7,730
1,831
0
4,242
3,488
0
39,962
W
Morgan Le Fay
RockTrap120
Morgan Le Fay
7,637
1,831
0
3,033
8,445
3,509
0
1,769
6,676
47,418
7,521
W
King Arthur
robot_jo
King Arthur
7,991
834
0
2,300
11,129
11,742
0
44
11,085
0
44,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,775
Gold Earned
29,129
365
Minions Killed
279
0
Camps Cleared
0
1,233,086
Distance Traveled
1,096,647
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,431
676
109
10
0
261,257
3
W
Thanatos
6,007
546
57
5
0
282,294
0
L
Janus
5,813
528
61
6
0
227,078
2
L
Bacchus
5,503
500
13
1
0
238,441
2
W
Horus
6,505
591
24
2
0
232,408
5
L
Hercules
6,618
602
79
7
0
213,990
2
L
Danzaburou
5,460
496
58
5
0
214,929
0
L
Neith
5,735
521
68
6
0
202,209
3
W
Morgan Le Fay
6,992
636
85
8
0
232,721
0
W
King Arthur
6,840
622
90
8
0
224,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role