Player Matchup

Tyr
Tyr
Masters
 
Tyr
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Masters
Awolopop
Ix Chel
Masters
Level 109
God Stats
60W - 9L
1,832 SR
Queue Stats
133W - 27L
2,159 MMR
Party 1
Charon
Charon
Masters
TheLastHarpy
Charon
Masters
Level 149
God Stats
53W - 8L
1,929 SR
Queue Stats
133W - 27L
2,159 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 135
1,754 SR
1,940 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,493 SR
1,469 MMR
Kuzenbo
Kuzenbo
Silver I
 
Kuzenbo
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum V
JambaProxy
Kumbhakarna
Platinum V
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 35L
1,489 MMR
Solo
Bakasura
Bakasura
Silver III
NotAbijah
Bakasura
Silver III
Level 126
God Stats
2W - 5L
1,479 SR
Queue Stats
5W - 13L
1,418 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
5 / 0 / 10
9,191
919
9,190
11,115
9,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
Awolopop
Ix Chel
16
5 / 0 / 10
9,473
947
14,839
4,206
1,757
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon
15
5 / 2 / 9
9,169
917
10,188
9,996
6,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AresAchillesGaneshaCthulhuMedusa

VS

Bans
Ne ZhaScyllaThothPersephoneZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
0 / 6 / 2
6,956
696
4,645
13,484
14,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kumbhakarna
JambaProxy
Kumbhakarna
12
1 / 6 / 1
7,092
709
5,081
12,682
8,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
NotAbijah
Bakasura
12
1 / 3 / 0
7,687
769
3,202
12,584
9,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
15
Kills
2
2
Deaths
15
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
0
10
10
L
Kuzenbo
 
Kuzenbo
0
6
2
0.17
W
Ix Chel
Awolopop
Ix Chel
5
0
10
10
L
Kumbhakarna
JambaProxy
Kumbhakarna
1
6
1
0.25
L
Bakasura
NotAbijah
Bakasura
1
3
0
0.33
W
Charon
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,217
Damage
12,928
25,317
Taken
38,750
17,180
Mitigated
31,582
11,340
Healing
6,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
9,190
1,212
0
3,859
11,115
9,079
301
3,187
7,274
0
29,752
L
Kuzenbo
 
Kuzenbo
4,645
1,326
0
3,625
13,484
14,181
0
7,002
5,962
16,869
0
W
Ix Chel
Awolopop
Ix Chel
14,839
2,483
3,018
2,575
4,206
1,757
1,353
2,414
1,485
47,740
0
L
Kumbhakarna
JambaProxy
Kumbhakarna
5,081
153
0
375
12,682
8,195
0
8,528
3,651
13,863
236
L
Bakasura
NotAbijah
Bakasura
3,202
1,958
0
2,612
12,584
9,206
0
7,320
4,787
19
11,088
W
Charon
10,188
2,142
0
1,888
9,996
6,344
479
3,376
6,007
28,310
3,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,833
Gold Earned
21,735
164
Minions Killed
75
0
Camps Cleared
0
561,194
Distance Traveled
484,232
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,191
919
38
4
0
194,445
0
L
Kuzenbo
6,956
696
19
2
0
163,407
0
W
Ix Chel
9,473
947
85
9
0
198,090
0
L
Kumbhakarna
7,092
709
24
2
0
152,369
1
L
Bakasura
7,687
769
32
3
0
168,456
0
W
Charon
9,169
917
41
4
0
168,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role