Player Matchup

Loki
Loki
Bronze III
Keji_ON_TOP
Loki
Bronze III
Level 52
God Stats
2W - 3L
1,473 SR
Queue Stats
19W - 24L
1,333 MMR
Solo
Izanami
Izanami
Silver III
LSRB Capone
Izanami
Silver III
Level 86
God Stats
10W - 10L
1,567 SR
Queue Stats
23W - 26L
1,431 MMR
Solo
Terra
Terra
Gold V
Mavetlaravim721
Terra
Gold V
Level 60
God Stats
24W - 16L
1,598 SR
Queue Stats
183W - 188L
1,334 MMR
Solo
Nox
Nox
Gold IV
NefdaR
Nox
Gold IV
Level 177
God Stats
68W - 67L
1,503 SR
Queue Stats
236W - 247L
1,468 MMR
Solo
Tyr
Tyr
Gold IV
cyberjabkaaa
Tyr
Gold IV
Level 68
God Stats
4W - 6L
1,493 SR
Queue Stats
25W - 33L
1,475 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 89
1,527 SR
1,408 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,548 SR
1,402 MMR
Serqet
Serqet
Bronze III
CHANGGAMERNAME
Serqet
Bronze III
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,500 MMR
Party 1
Zeus
Zeus
Gold V
Harionago
Zeus
Gold V
Level 144
God Stats
26W - 25L
1,454 SR
Queue Stats
243W - 260L
1,301 MMR
Solo
Agni
Agni
Gold V
RawEggwhite
Agni
Gold V
Level 108
God Stats
3W - 5L
1,487 SR
Queue Stats
45W - 48L
1,361 MMR
Solo
Thanatos
Thanatos
Bronze III
TaхEvasion
Thanatos
Bronze III
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 28L
1,454 MMR
Party 1
Ix Chel
Ix Chel
Gold III
jamiebrown2006
Ix Chel
Gold III
Level 123
God Stats
3W - 0L
1,798 SR
Queue Stats
171W - 173L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
4,991
454
1,785
7,508
1,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Izanami
LSRB Capone
Izanami
5
0 / 4 / 1
4,225
384
925
3,431
565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

5
1 / 3 / 0
4,557
414
1,852
4,560
2,219
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nox
NefdaR
Nox
9
1 / 5 / 0
5,081
462
2,245
6,464
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
1 / 4 / 0
5,260
478
1,909
10,273
4,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
PoseidonAphroditeJormungandrFreya

VS

Bans
Ao KuangChronosKaliThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 6
7,222
657
4,009
4,928
1,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Zeus
12
5 / 0 / 3
7,251
659
5,033
3,019
777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
4 / 1 / 6
6,936
631
3,685
4,639
1,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
TaхEvasion
Thanatos
11
4 / 1 / 6
6,868
624
4,684
6,998
3,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 1 / 0
7,624
693
5,695
5,117
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
3
Kills
21
21
Deaths
4
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
W
Zeus
5
0
3
6.5
L
0
5
1
0.1
L
Izanami
LSRB Capone
Izanami
0
4
1
0.13
L
1
3
0
0.33
L
Nox
NefdaR
Nox
1
5
0
0.2
W
4
1
6
7
W
Thanatos
TaхEvasion
Thanatos
4
1
6
7
L
1
4
0
0.25
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,716
Damage
23,106
32,236
Taken
24,701
10,708
Mitigated
8,742
5,304
Healing
12,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,009
750
0
1,906
4,928
1,834
0
1,373
3,551
0
40,317
W
Zeus
5,033
510
0
617
3,019
777
126
595
2,296
39,081
0
L
1,785
290
0
1,542
7,508
1,640
0
3,245
4,123
0
23,726
L
Izanami
LSRB Capone
Izanami
925
547
0
156
3,431
565
0
0
3,343
0
11,743
L
1,852
454
80
785
4,560
2,219
0
788
3,602
7,299
0
L
Nox
NefdaR
Nox
2,245
201
0
825
6,464
1,613
0
3,566
2,627
21,523
682
W
3,685
73
0
1,764
4,639
1,320
1,272
0
4,639
32,757
0
W
Thanatos
TaхEvasion
Thanatos
4,684
1,293
0
5,957
6,998
3,235
0
2,151
4,751
0
37,289
L
1,909
228
0
1,916
10,273
4,671
0
5,879
3,834
0
25,512
W
5,695
1,304
0
2,111
5,117
1,576
127
0
5,117
49,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,114
Gold Earned
35,901
197
Minions Killed
356
0
Camps Cleared
0
938,867
Distance Traveled
1,104,202
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,222
657
72
7
0
249,367
0
W
Zeus
7,251
659
69
6
0
212,331
4
L
Loki
4,991
454
48
4
0
212,316
1
L
Izanami
4,225
384
22
2
0
103,600
0
L
Terra
4,557
414
10
1
0
214,661
0
L
Nox
5,081
462
57
5
0
191,824
3
W
Agni
6,936
631
61
6
0
239,941
5
W
Thanatos
6,868
624
65
6
0
232,849
0
L
Tyr
5,260
478
60
5
0
216,466
0
W
Ix Chel
7,624
693
89
8
0
169,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role