Player Matchup

Geb
Geb
 
Geb
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
GrandeTunaFish
Vulcan
Level 121
God Stats
81W - 81L
1,574 SR
Queue Stats
412W - 436L
1,541 Elo+
Solo
Sun Wukong
Sun Wukong
SHAD0W PATRI0TS
Sun Wukong
Level 49
God Stats
7W - 6L
1,670 SR
Queue Stats
87W - 88L
1,486 Elo+
Solo
Kali
Kali
TH3 D0CTOR XXX
Kali
Level 150
God Stats
5W - 4L
1,542 SR
Queue Stats
44W - 39L
1,479 Elo+
Solo
Neith
Neith
madaman11
Neith
Level 116
God Stats
1W - 4L
1,394 SR
Queue Stats
155W - 156L
1,439 Elo+
Solo
Team Averages
Level 118
1,536 SR
1,489 Elo+

VS

Team Averages
Level 93
1,437 SR
1,499 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Jockin0nYa
Baron Samedi
Level 108
God Stats
7W - 7L
1,474 SR
Queue Stats
147W - 147L
1,530 Elo+
Party 2
Hun Batz
Hun Batz
Mihawk3010
Hun Batz
Level 9
God Stats
2W - 1L
1,250 SR
Queue Stats
14W - 18L
1,508 Elo+
Party 1
Artemis
Artemis
Quito Santana
Artemis
Level 61
God Stats
29W - 37L
1,454 SR
Queue Stats
95W - 117L
1,440 Elo+
Party 2
Nox
Nox
lxSPHYNXxl
Nox
Level 183
God Stats
42W - 45L
1,507 SR
Queue Stats
244W - 273L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 1 / 1
5,431
1,086
786
3,864
2,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 2 / 1
5,857
1,171
4,447
4,424
1,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
SHAD0W PATRI0TS
Sun Wukong
10
1 / 2 / 1
5,653
1,131
3,641
6,667
3,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 0
5,015
1,003
260
262
71
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
madaman11
Neith
10
0 / 1 / 1
5,417
1,083
4,103
4,080
1,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Team 1 Tickets

370

VS

Team 2 Tickets

392

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
2 / 0 / 3
6,039
1,208
4,871
5,251
2,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Jockin0nYa
Baron Samedi
10
0 / 0 / 5
5,693
1,139
4,244
2,960
963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Mihawk3010
Hun Batz
11
1 / 2 / 4
6,085
1,217
3,083
4,227
1,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artemis
10
1 / 0 / 2
5,948
1,190
3,132
2,384
766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 0 / 3
6,160
1,232
1,778
1,290
411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
6
6
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
1
0.5
W
Gilgamesh
 
Gilgamesh
2
0
3
3.5
L
1
2
1
0.75
W
Baron Samedi
Jockin0nYa
Baron Samedi
0
0
5
2.5
W
Hun Batz
Mihawk3010
Hun Batz
1
2
4
1.5
W
Artemis
1
0
2
2
L
Sun Wukong
SHAD0W PATRI0TS
Sun Wukong
1
2
1
0.75
L
0
0
0
0
W
2
0
3
3.5
L
Neith
madaman11
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,237
Damage
17,108
19,297
Taken
16,112
8,635
Mitigated
6,791
2,182
Healing
4,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
786
0
0
504
3,864
2,305
0
755
2,927
4,965
0
W
Gilgamesh
 
Gilgamesh
4,871
1,392
0
1,522
5,251
2,956
0
1,403
3,848
231
11,639
L
4,447
31
0
270
4,424
1,592
0
1,186
3,145
15,856
0
W
Baron Samedi
Jockin0nYa
Baron Samedi
4,244
209
848
1,287
2,960
963
0
1,351
1,609
14,851
0
W
Hun Batz
Mihawk3010
Hun Batz
3,083
262
0
12
4,227
1,695
0
1,307
2,920
0
11,784
W
Artemis
3,132
673
0
791
2,384
766
0
662
1,722
0
14,625
L
Sun Wukong
SHAD0W PATRI0TS
Sun Wukong
3,641
176
0
678
6,667
3,384
0
2,374
4,011
0
13,442
L
260
77
0
190
262
71
0
79
183
0
1,382
W
1,778
120
0
26
1,290
411
0
510
780
8,849
0
L
Neith
madaman11
Neith
4,103
1,241
0
540
4,080
1,283
0
1,609
2,347
0
12,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,373
Gold Earned
29,925
86
Minions Killed
105
4
Camps Cleared
8
378,998
Distance Traveled
539,482
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,431
1,086
8
2
0
59,946
0
W
Gilgamesh
6,039
1,208
15
3
2
111,794
0
L
Vulcan
5,857
1,171
40
8
1
99,710
0
W
Baron Samedi
5,693
1,139
27
5
2
108,756
0
W
Hun Batz
6,085
1,217
25
5
1
103,918
0
W
Artemis
5,948
1,190
24
5
3
100,281
0
L
Sun Wukong
5,653
1,131
22
4
1
105,851
0
L
Kali
5,015
1,003
1
0
1
25,652
0
W
Nox
6,160
1,232
14
3
0
114,733
0
L
Neith
5,417
1,083
15
3
1
87,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role