Player Matchup

Guan Yu
Guan Yu
HarlequinxD
Guan Yu
Level 67
God Stats
2W - 5L
1,264 SR
Queue Stats
294W - 296L
1,408 Elo+
Solo
Fenrir
Fenrir
KaisakiOuO
Fenrir
Level 108
God Stats
2W - 2L
1,571 SR
Queue Stats
12W - 19L
1,378 Elo+
Party 2
Baron Samedi
Baron Samedi
dave405
Baron Samedi
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,275 Elo+
Party 2
Team Averages
Level 63
1,445 SR
1,354 Elo+

VS

Team Averages
Level 91
1,408 SR
1,284 Elo+
Chernobog
Chernobog
ChemicRock
Chernobog
Level 85
God Stats
35W - 17L
1,584 SR
Queue Stats
114W - 108L
1,397 Elo+
Solo
Mulan
Mulan
ColossalPlanet
Mulan
Level 106
God Stats
0W - 2L
1,346 SR
Queue Stats
3W - 5L
1,227 Elo+
Party 1
Kukulkan
Kukulkan
DwagonFwuit6632
Kukulkan
Level 82
God Stats
0W - 1L
1,296 SR
Queue Stats
3W - 5L
1,227 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
HarlequinxD
Guan Yu
15
6 / 2 / 5
9,912
901
7,516
12,582
12,111
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fenrir
KaisakiOuO
Fenrir
15
6 / 1 / 6
10,028
912
10,268
10,734
8,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
dave405
Baron Samedi
15
1 / 1 / 7
8,979
816
6,179
9,457
6,231
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ChemicRock
Chernobog
14
2 / 6 / 2
9,245
840
6,678
12,280
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 5 / 1
7,710
701
7,292
10,027
7,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
16
2 / 2 / 1
9,885
899
10,420
4,945
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
13
Kills
4
4
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chernobog
ChemicRock
Chernobog
2
6
2
0.5
L
0
5
1
0.1
L
Kukulkan
2
2
1
1.25
W
Guan Yu
HarlequinxD
Guan Yu
6
2
5
4.25
W
Fenrir
KaisakiOuO
Fenrir
6
1
6
9
W
Baron Samedi
dave405
Baron Samedi
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,963
Damage
24,390
32,773
Taken
27,252
26,867
Mitigated
12,366
12,347
Healing
4,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
ChemicRock
Chernobog
6,678
3,188
0
3,444
12,280
2,914
752
391
11,443
0
37,029
L
7,292
1,081
0
802
10,027
7,728
0
3,680
6,068
0
14,023
L
Kukulkan
10,420
573
0
140
4,945
1,724
540
2,148
2,693
36,372
126
W
Guan Yu
HarlequinxD
Guan Yu
7,516
1,562
2,273
4,645
12,582
12,111
0
3,303
9,279
0
17,932
W
Fenrir
KaisakiOuO
Fenrir
10,268
2,521
0
2,979
10,734
8,525
429
3,200
7,534
0
28,820
W
Baron Samedi
dave405
Baron Samedi
6,179
989
1,007
1,443
9,457
6,231
600
3,828
5,629
32,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,919
Gold Earned
26,840
120
Minions Killed
133
0
Camps Cleared
0
582,484
Distance Traveled
505,852
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
9,245
840
48
4
0
150,859
0
L
Mulan
7,710
701
13
1
0
165,783
0
L
Kukulkan
9,885
899
72
7
0
189,210
0
W
Guan Yu
9,912
901
32
3
0
198,317
0
W
Fenrir
10,028
912
44
4
0
227,567
0
W
Baron Samedi
8,979
816
44
4
0
156,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role