Player Matchup

Fenrir
Fenrir
Eapov
Fenrir
Level 76
God Stats
2W - 4L
1,311 SR
Queue Stats
16W - 25L
1,385 Elo+
Party 1
Horus
Horus
KonsterDak
Horus
Level 198
God Stats
8W - 8L
1,498 SR
Queue Stats
170W - 189L
1,447 Elo+
Solo
Cthulhu
Cthulhu
OakleyMF
Cthulhu
Level 69
God Stats
11W - 8L
1,473 SR
Queue Stats
24W - 34L
1,369 Elo+
Party 1
Nut
Nut
Shadow798152
Nut
Level 145
God Stats
12W - 16L
1,405 SR
Queue Stats
25W - 34L
1,387 Elo+
Party 1
Nu Wa
Nu Wa
zetathekiller
Nu Wa
Level 79
God Stats
4W - 5L
1,410 SR
Queue Stats
16W - 31L
1,308 Elo+
Solo
Team Averages
Level 113
1,419 SR
1,379 Elo+

VS

Team Averages
Level 102
1,441 SR
1,463 Elo+
Charon
Charon
 
Charon
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AkaLeProfanateur
Neith
Level 69
God Stats
3W - 3L
1,575 SR
Queue Stats
67W - 73L
1,439 Elo+
Party 2
Mulan
Mulan
Greyroll
Mulan
Level 79
God Stats
4W - 11L
1,342 SR
Queue Stats
48W - 53L
1,409 Elo+
Party 2
Janus
Janus
Seven_Defender
Janus
Level 116
God Stats
0W - 2L
1,288 SR
Queue Stats
63W - 68L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Eapov
Fenrir
7
2 / 0 / 0
3,782
756
2,092
4,002
1,336
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Horus
6
2 / 1 / 2
3,879
776
1,403
4,451
2,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cthulhu
OakleyMF
Cthulhu
6
0 / 1 / 1
3,590
718
1,337
2,444
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
3 / 1 / 2
4,094
819
2,449
3,155
855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 0 / 0
3,669
734
258
827
139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
3
0 / 2 / 0
2,647
529
914
2,104
959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
 
Mercury
1
0 / 0 / 0
1,014
203
0
0
0
5
2 / 3 / 0
3,261
652
1,888
3,219
685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Greyroll
Mulan
5
1 / 2 / 0
3,275
655
2,014
4,224
1,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
0 / 0 / 0
3,356
671
303
1,364
314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
7
Kills
3
3
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
2
0
0
L
Mercury
 
Mercury
0
0
0
0
L
2
3
0
0.67
W
Fenrir
Eapov
Fenrir
2
0
0
2
L
Mulan
Greyroll
Mulan
1
2
0
0.5
W
Horus
2
1
2
3
W
Cthulhu
OakleyMF
Cthulhu
0
1
1
0.5
L
0
0
0
0
W
3
1
2
4
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,539
Damage
5,119
14,879
Taken
10,911
5,977
Mitigated
3,521
4,521
Healing
2,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
914
163
0
544
2,104
959
0
0
2,104
4,132
132
L
Mercury
 
Mercury
0
0
0
0
0
0
0
0
0
0
0
L
1,888
695
0
572
3,219
685
0
0
3,219
0
9,860
W
Fenrir
Eapov
Fenrir
2,092
850
0
1,210
4,002
1,336
0
0
4,002
0
20,592
L
Mulan
Greyroll
Mulan
2,014
408
0
461
4,224
1,563
0
1,069
2,887
0
9,962
W
Horus
1,403
719
320
1,231
4,451
2,345
0
434
3,960
0
9,846
W
Cthulhu
OakleyMF
Cthulhu
1,337
140
0
910
2,444
1,302
0
0
2,444
14,147
2,108
L
303
0
0
740
1,364
314
0
258
1,106
17,136
0
W
2,449
1,127
0
735
3,155
855
0
347
2,751
0
21,420
W
258
0
0
115
827
139
0
271
524
15,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,014
Gold Earned
13,553
154
Minions Killed
76
0
Camps Cleared
0
497,614
Distance Traveled
339,681
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
2,647
529
7
1
0
43,518
1
L
Mercury
1,014
203
0
0
0
0
0
L
Neith
3,261
652
6
1
0
92,313
0
W
Fenrir
3,782
756
34
7
0
118,169
0
L
Mulan
3,275
655
20
4
0
101,895
0
W
Horus
3,879
776
23
5
0
104,292
0
W
Cthulhu
3,590
718
38
8
0
97,017
0
L
Janus
3,356
671
43
9
0
101,955
2
W
Nut
4,094
819
25
5
0
80,892
0
W
Nu Wa
3,669
734
34
7
0
97,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role