Player Matchup

Chaac
Chaac
DAVINICX
Chaac
Level 98
God Stats
40W - 34L
1,630 SR
Queue Stats
445W - 441L
1,420 Elo+
Solo
Charybdis
Charybdis
H__Colonel
Charybdis
Level 120
God Stats
35W - 42L
1,554 SR
Queue Stats
587W - 584L
1,496 Elo+
Party 1
Arachne
Arachne
andy2handy1
Arachne
Level 153
God Stats
5W - 3L
1,413 SR
Queue Stats
314W - 302L
1,455 Elo+
Solo
Olorun
Olorun
h_colonel
Olorun
Level 141
God Stats
6W - 5L
1,663 SR
Queue Stats
820W - 848L
1,458 Elo+
Party 1
Anubis
Anubis
tasita1976
Anubis
Level 92
God Stats
200W - 206L
1,478 SR
Queue Stats
503W - 497L
1,433 Elo+
Solo
Team Averages
Level 121
1,548 SR
1,452 Elo+

VS

Team Averages
Level 72
1,591 SR
1,459 Elo+
Achilles
Achilles
FouGrey
Achilles
Level 65
God Stats
0W - 1L
1,690 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
MICHU00
Jormungandr
Level 104
God Stats
7W - 6L
1,673 SR
Queue Stats
214W - 208L
1,470 Elo+
Solo
Izanami
Izanami
MatetoK
Izanami
Level 43
God Stats
5W - 5L
1,563 SR
Queue Stats
31W - 42L
1,382 Elo+
Solo
Nemesis
Nemesis
RpGeo
Nemesis
Level 2
God Stats
0W - 3L
1,485 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
He Bo
He Bo
龙的传人中国心
He Bo
Level 147
God Stats
12W - 15L
1,547 SR
Queue Stats
441W - 439L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DAVINICX
Chaac
12
2 / 1 / 0
7,332
733
4,546
6,807
4,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
H__Colonel
Charybdis
11
0 / 0 / 2
5,611
561
5,190
5,902
1,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
andy2handy1
Arachne
12
3 / 0 / 1
6,176
618
1,258
6,648
2,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Olorun
h_colonel
Olorun
10
2 / 0 / 1
5,668
567
4,160
6,706
2,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Anubis
tasita1976
Anubis
13
4 / 0 / 2
7,665
767
3,580
6,197
2,637
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FouGrey
Achilles
8
0 / 2 / 1
4,467
447
1,778
6,549
4,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
MICHU00
Jormungandr
9
0 / 1 / 0
4,802
480
4,441
8,262
4,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Izanami
MatetoK
Izanami
9
0 / 2 / 0
5,273
527
3,805
4,747
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
RpGeo
Nemesis
8
1 / 2 / 0
4,940
494
2,158
6,452
1,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 5 / 0
5,337
534
3,586
6,030
1,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
11
Kills
1
1
Deaths
12
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
DAVINICX
Chaac
2
1
0
2
L
Achilles
FouGrey
Achilles
0
2
1
0.25
W
Charybdis
H__Colonel
Charybdis
0
0
2
1
L
Jormungandr
MICHU00
Jormungandr
0
1
0
0
L
Izanami
MatetoK
Izanami
0
2
0
0
L
Nemesis
RpGeo
Nemesis
1
2
0
0.5
W
Arachne
andy2handy1
Arachne
3
0
1
3.5
W
Olorun
h_colonel
Olorun
2
0
1
2.5
W
Anubis
tasita1976
Anubis
4
0
2
5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,734
Damage
15,768
32,260
Taken
32,040
13,014
Mitigated
13,345
18,618
Healing
4,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
DAVINICX
Chaac
4,546
380
0
2,054
6,807
4,130
0
0
6,454
0
51,119
L
Achilles
FouGrey
Achilles
1,778
536
0
624
6,549
4,588
0
0
6,549
0
10,309
W
Charybdis
H__Colonel
Charybdis
5,190
2,723
0
3,439
5,902
1,703
420
1,662
4,240
0
35,435
L
Jormungandr
MICHU00
Jormungandr
4,441
1,147
0
2,598
8,262
4,355
0
2,183
6,079
24,381
350
L
Izanami
MatetoK
Izanami
3,805
2,204
0
0
4,747
1,394
0
1,382
3,365
0
40,892
L
Nemesis
RpGeo
Nemesis
2,158
738
0
207
6,452
1,900
0
1,575
4,877
0
29,579
W
Arachne
andy2handy1
Arachne
1,258
539
0
2,886
6,648
2,398
0
662
5,986
0
36,740
W
Olorun
h_colonel
Olorun
4,160
2,017
1,452
4,508
6,706
2,146
0
2,666
4,040
26,230
5,218
W
Anubis
tasita1976
Anubis
3,580
53
0
4,279
6,197
2,637
561
3,035
3,162
62,598
553
L
3,586
226
0
595
6,030
1,108
0
2,097
3,933
37,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,452
Gold Earned
24,819
377
Minions Killed
283
0
Camps Cleared
0
1,076,364
Distance Traveled
962,198
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,332
733
95
10
0
212,473
0
L
Achilles
4,467
447
26
3
0
204,082
0
W
Charybdis
5,611
561
54
5
0
198,065
0
L
Jormungandr
4,802
480
34
3
0
156,839
0
L
Izanami
5,273
527
83
8
0
183,643
0
L
Nemesis
4,940
494
61
6
0
216,618
0
W
Arachne
6,176
618
65
7
0
261,980
1
W
Olorun
5,668
567
56
6
0
199,322
2
W
Anubis
7,665
767
107
11
0
204,524
0
L
He Bo
5,337
534
79
8
0
201,016
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role