Player Matchup

Nu Wa
Nu Wa
AGENT007_DubLR
Nu Wa
Level 43
God Stats
13W - 20L
1,418 SR
Queue Stats
58W - 73L
1,395 Elo+
Solo
Fenrir
Fenrir
Uchiha_Yeager
Fenrir
Level 62
God Stats
2W - 1L
1,475 SR
Queue Stats
16W - 42L
1,205 Elo+
Solo
Neith
Neith
f1uffiestmuffin
Neith
Level 60
God Stats
63W - 55L
1,609 SR
Queue Stats
305W - 320L
1,529 Elo+
Solo
Team Averages
Level 55
1,501 SR
1,376 Elo+

VS

Team Averages
Level 67
1,512 SR
1,426 Elo+
Nemesis
Nemesis
Asazelle
Nemesis
Level 39
God Stats
8W - 8L
1,541 SR
Queue Stats
187W - 203L
1,422 Elo+
Solo
Geb
Geb
Chimpstronaut211
Geb
Level 102
God Stats
2W - 5L
1,532 SR
Queue Stats
155W - 176L
1,402 Elo+
Party 1
Vulcan
Vulcan
LilouDallas
Vulcan
Level 59
God Stats
6W - 10L
1,462 SR
Queue Stats
113W - 128L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 9
9,109
911
10,404
6,095
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 0 / 7
8,627
863
4,687
7,558
2,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 0 / 7
9,691
969
10,558
9,679
3,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Asazelle
Nemesis
13
1 / 3 / 0
7,570
757
5,692
9,597
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 6 / 1
6,847
685
5,670
13,884
9,015
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
13
0 / 4 / 1
6,924
692
5,413
6,885
2,200
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
13
Kills
1
1
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
L
Nemesis
Asazelle
Nemesis
1
3
0
0.33
L
0
6
1
0.08
L
Vulcan
0
4
1
0.13
W
3
0
7
6.5
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,649
Damage
16,775
23,332
Taken
30,366
8,110
Mitigated
14,477
8,733
Healing
4,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,404
3,210
263
1,600
6,095
1,928
657
2,839
3,256
32,116
0
L
Nemesis
Asazelle
Nemesis
5,692
1,381
0
1,578
9,597
3,262
0
3,116
6,148
0
20,364
L
5,670
538
156
1,881
13,884
9,015
0
4,036
9,413
23,761
408
L
Vulcan
5,413
40
624
754
6,885
2,200
0
2,214
4,365
24,244
1,431
W
4,687
507
0
1,503
7,558
2,998
0
3,885
3,673
0
24,547
W
10,558
4,564
0
5,367
9,679
3,184
990
3,735
5,944
0
38,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,427
Gold Earned
21,341
169
Minions Killed
114
0
Camps Cleared
0
530,730
Distance Traveled
522,272
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,109
911
58
6
0
153,360
0
L
Nemesis
7,570
757
38
4
0
173,908
0
L
Geb
6,847
685
28
3
0
176,981
0
L
Vulcan
6,924
692
48
5
0
171,383
0
W
Fenrir
8,627
863
36
4
0
212,021
0
W
Neith
9,691
969
75
8
0
165,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role