Player Matchup

Athena
Athena
Keviiin-131O
Athena
Level 155
God Stats
4W - 3L
1,522 SR
Queue Stats
301W - 314L
1,486 Elo+
Party 1
Chaac
Chaac
MIKE327
Chaac
Level 159
God Stats
5W - 3L
1,405 SR
Queue Stats
322W - 325L
1,522 Elo+
Solo
Ah Puch
Ah Puch
MzelleLucy
Ah Puch
Level 154
God Stats
10W - 4L
1,618 SR
Queue Stats
304W - 315L
1,494 Elo+
Party 1
He Bo
He Bo
PlavoMore
He Bo
Level 107
God Stats
1W - 4L
1,244 SR
Queue Stats
301W - 301L
1,490 Elo+
Solo
Discordia
Discordia
mag7312
Discordia
Level 105
God Stats
1W - 4L
1,268 SR
Queue Stats
259W - 261L
1,494 Elo+
Solo
Team Averages
Level 136
1,411 SR
1,497 Elo+

VS

Team Averages
Level 60
1,574 SR
1,499 Elo+
He Bo
He Bo
Matanza-93
He Bo
Level 104
God Stats
5W - 3L
1,463 SR
Queue Stats
369W - 381L
1,542 Elo+
Party 2
Fenrir
Fenrir
ShavkatPunch
Fenrir
Level 67
God Stats
4W - 5L
1,530 SR
Queue Stats
453W - 519L
1,477 Elo+
Party 2
Cerberus
Cerberus
SirMoney16
Cerberus
Level 84
God Stats
3W - 2L
1,880 SR
Queue Stats
209W - 189L
1,449 Elo+
Solo
Fafnir
Fafnir
Vampierus
Fafnir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,509 Elo+
Solo
Osiris
Osiris
kowloonjun
Osiris
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 96L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
2 / 3 / 21
9,221
838
5,734
12,564
11,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
MIKE327
Chaac
15
2 / 2 / 19
9,058
823
13,287
10,737
12,414
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Puch
MzelleLucy
Ah Puch
18
10 / 3 / 9
10,940
995
22,471
4,900
2,182
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
PlavoMore
He Bo
16
8 / 2 / 16
9,824
893
13,969
5,983
2,322
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
mag7312
Discordia
15
4 / 1 / 18
9,135
830
12,512
3,762
1,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
12
1 / 8 / 6
7,042
640
4,158
11,116
4,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
15
7 / 3 / 2
8,467
770
7,258
12,655
17,807
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
SirMoney16
Cerberus
12
0 / 5 / 6
7,114
647
5,750
16,290
14,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
Vampierus
Fafnir
15
1 / 4 / 7
7,784
708
1,989
17,216
16,878
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Osiris
kowloonjun
Osiris
12
1 / 6 / 5
7,029
639
5,457
16,102
19,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
36
26
Kills
10
11
Deaths
26
83
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Athena
2
3
21
4.17
W
Chaac
MIKE327
Chaac
2
2
19
5.75
L
He Bo
1
8
6
0.5
W
Ah Puch
MzelleLucy
Ah Puch
10
3
9
4.83
W
He Bo
PlavoMore
He Bo
8
2
16
8
L
Fenrir
7
3
2
2.67
L
Cerberus
SirMoney16
Cerberus
0
5
6
0.6
L
Fafnir
Vampierus
Fafnir
1
4
7
1.13
L
Osiris
kowloonjun
Osiris
1
6
5
0.58
W
Discordia
mag7312
Discordia
4
1
18
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,973
Damage
24,612
37,946
Taken
73,379
29,590
Mitigated
73,508
11,810
Healing
17,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
5,734
1,422
2,747
2,858
12,564
11,117
336
3,864
8,358
6,610
122
W
Chaac
MIKE327
Chaac
13,287
546
290
3,753
10,737
12,414
549
2,964
7,507
245
26,864
L
He Bo
4,158
256
1,190
522
11,116
4,894
0
7,866
2,943
13,026
631
W
Ah Puch
MzelleLucy
Ah Puch
22,471
373
252
27
4,900
2,182
2,722
2,272
2,549
41,543
428
W
He Bo
PlavoMore
He Bo
13,969
547
371
215
5,983
2,322
1,589
1,526
4,384
17,917
714
L
Fenrir
7,258
1,015
92
1,854
12,655
17,807
0
8,380
3,987
0
11,010
L
Cerberus
SirMoney16
Cerberus
5,750
160
943
3,494
16,290
14,711
0
11,853
3,751
11,184
0
L
Fafnir
Vampierus
Fafnir
1,989
924
2,103
3,999
17,216
16,878
0
12,635
3,998
10,908
0
L
Osiris
kowloonjun
Osiris
5,457
747
802
2,507
16,102
19,218
0
10,727
4,761
48
9,062
W
Discordia
mag7312
Discordia
12,512
448
777
520
3,762
1,555
675
1,001
2,761
21,842
299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,178
Gold Earned
37,436
128
Minions Killed
61
0
Camps Cleared
0
1,087,541
Distance Traveled
968,134
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,221
838
6
1
0
230,450
0
W
Chaac
9,058
823
24
2
0
220,035
0
L
He Bo
7,042
640
24
2
0
170,762
0
W
Ah Puch
10,940
995
51
5
0
181,176
0
W
He Bo
9,824
893
15
1
0
219,285
0
L
Fenrir
8,467
770
11
1
0
207,173
0
L
Cerberus
7,114
647
11
1
0
202,146
0
L
Fafnir
7,784
708
11
1
0
195,807
0
L
Osiris
7,029
639
4
0
0
192,246
0
W
Discordia
9,135
830
32
3
0
236,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role