Player Matchup

Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
IANASB
Horus
Level 49
God Stats
0W - 3L
1,230 SR
Queue Stats
142W - 124L
1,534 Elo+
Solo
Charybdis
Charybdis
MiLKy MudBone
Charybdis
Level 35
God Stats
0W - 4L
1,132 SR
Queue Stats
176W - 181L
1,442 Elo+
Solo
Zhong Kui
Zhong Kui
Điscordias
Zhong Kui
Level 192
God Stats
1W - 3L
1,159 SR
Queue Stats
217W - 211L
1,574 Elo+
Solo
Team Averages
Level 112
1,304 SR
1,510 Elo+

VS

Team Averages
Level 131
1,533 SR
1,505 Elo+
Merlin
Merlin
 
Merlin
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Vaharan
Arachne
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 68L
1,517 Elo+
Party 1
Ah Puch
Ah Puch
fear my nikes
Ah Puch
Level 135
God Stats
3W - 1L
1,562 SR
Queue Stats
116W - 97L
1,525 Elo+
Party 1
Horus
Horus
wolfpiissmissile
Horus
Level 105
God Stats
4W - 2L
1,602 SR
Queue Stats
298W - 290L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
1 / 2 / 0
5,331
1,066
3,878
5,422
4,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
 
Tiamat
10
0 / 3 / 0
5,157
1,031
2,900
5,071
2,948
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
IANASB
Horus
10
0 / 3 / 2
5,458
1,092
1,448
7,195
6,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
MiLKy MudBone
Charybdis
10
1 / 3 / 0
5,387
1,077
6,442
5,302
1,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Zhong Kui
Điscordias
Zhong Kui
5
0 / 0 / 0
4,478
896
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 1 / 8
6,206
1,241
3,715
3,187
956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
 
Ganesha
11
0 / 1 / 9
6,192
1,238
2,400
4,842
1,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Vaharan
Arachne
13
5 / 0 / 4
7,095
1,419
3,673
5,740
3,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
13
3 / 0 / 8
7,394
1,479
8,509
4,172
1,973
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

11
2 / 1 / 7
6,487
1,297
3,008
5,943
4,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
2
Kills
11
11
Deaths
3
2
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
2
0
0.5
L
Tiamat
 
Tiamat
0
3
0
0
W
Merlin
 
Merlin
1
1
8
5
W
Ganesha
 
Ganesha
0
1
9
4.5
L
Horus
IANASB
Horus
0
3
2
0.33
L
Charybdis
MiLKy MudBone
Charybdis
1
3
0
0.33
W
Arachne
Vaharan
Arachne
5
0
4
7
W
Ah Puch
3
0
8
7
W
2
1
7
5.5
L
Zhong Kui
Điscordias
Zhong Kui
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,668
Damage
21,305
22,990
Taken
23,884
15,600
Mitigated
13,428
6,339
Healing
11,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,878
197
133
1,152
5,422
4,124
0
2,852
2,317
9,385
0
L
Tiamat
 
Tiamat
2,900
197
187
1,324
5,071
2,948
0
4,100
971
9,926
0
W
Merlin
 
Merlin
3,715
236
636
1,047
3,187
956
240
799
2,388
10,727
0
W
Ganesha
 
Ganesha
2,400
0
219
1,005
4,842
1,985
819
1,788
3,054
9,154
217
L
Horus
IANASB
Horus
1,448
893
819
1,455
7,195
6,818
0
4,189
2,711
0
4,296
L
Charybdis
MiLKy MudBone
Charybdis
6,442
1,438
394
875
5,302
1,710
0
3,341
1,805
0
15,342
W
Arachne
Vaharan
Arachne
3,673
1,859
1,063
3,362
5,740
3,910
635
1,620
4,120
0
7,371
W
Ah Puch
8,509
66
371
1,032
4,172
1,973
645
1,329
2,843
17,850
630
W
3,008
863
1,151
1,409
5,943
4,604
130
1,242
4,701
0
3,226
L
Zhong Kui
Điscordias
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,811
Gold Earned
33,374
72
Minions Killed
66
0
Camps Cleared
0
391,588
Distance Traveled
610,022
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,331
1,066
12
2
0
89,667
0
L
Tiamat
5,157
1,031
17
3
0
101,782
0
W
Merlin
6,206
1,241
18
4
0
100,603
0
W
Ganesha
6,192
1,238
0
0
0
136,604
0
L
Horus
5,458
1,092
14
3
0
86,662
0
L
Charybdis
5,387
1,077
29
6
0
113,477
0
W
Arachne
7,095
1,419
13
3
0
128,695
0
W
Ah Puch
7,394
1,479
31
6
0
130,458
0
W
Horus
6,487
1,297
4
1
0
113,662
0
L
Zhong Kui
4,478
896
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role