Player Matchup

Ra
Ra
Elijahthejet
Ra
Level 156
God Stats
3W - 3L
1,472 SR
Queue Stats
363W - 396L
1,409 Elo+
Solo
Cupid
Cupid
j0hnredc0rn
Cupid
Level 100
God Stats
33W - 30L
1,569 SR
Queue Stats
355W - 337L
1,455 Elo+
Party 1
Tsukuyomi
Tsukuyomi
propainmane
Tsukuyomi
Level 84
God Stats
19W - 11L
1,597 SR
Queue Stats
331W - 303L
1,430 Elo+
Party 1
Team Averages
Level 113
1,546 SR
1,431 Elo+

VS

Team Averages
Level 131
1,389 SR
1,486 Elo+
Vulcan
Vulcan
JuicyBrusey4
Vulcan
Level 121
God Stats
1W - 3L
1,493 SR
Queue Stats
74W - 72L
1,421 Elo+
Solo
Cerberus
Cerberus
SirToeJelly
Cerberus
Level 148
God Stats
2W - 4L
1,154 SR
Queue Stats
215W - 219L
1,524 Elo+
Solo
Neith
Neith
iset-zu
Neith
Level 123
God Stats
245W - 248L
1,521 SR
Queue Stats
712W - 698L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 6
10,111
843
3,680
11,121
6,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
3 / 1 / 4
9,848
821
5,426
9,168
3,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
propainmane
Tsukuyomi
15
3 / 2 / 4
9,631
803
8,848
10,780
4,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
1 / 5 / 2
8,594
716
3,992
9,188
3,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
SirToeJelly
Cerberus
9
0 / 1 / 0
7,071
589
901
4,272
1,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
iset-zu
Neith
16
2 / 1 / 0
8,931
744
5,889
6,815
2,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
7
Kills
3
3
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
L
Vulcan
1
5
2
0.4
L
Cerberus
SirToeJelly
Cerberus
0
1
0
0
L
Neith
iset-zu
Neith
2
1
0
2
W
3
1
4
5
W
Tsukuyomi
propainmane
Tsukuyomi
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,954
Damage
10,782
31,069
Taken
20,275
14,294
Mitigated
8,108
13,466
Healing
3,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,680
278
3,005
5,850
11,121
6,575
371
1,100
9,987
45,296
1,752
L
Vulcan
3,992
0
0
0
9,188
3,554
0
2,025
7,091
19,221
0
L
Cerberus
SirToeJelly
Cerberus
901
0
0
1,092
4,272
1,896
0
280
3,992
9,339
0
L
Neith
iset-zu
Neith
5,889
1,994
0
2,566
6,815
2,658
0
1,145
5,592
0
32,786
W
5,426
2,801
1,544
2,935
9,168
3,450
2,207
1,809
7,330
0
31,534
W
Tsukuyomi
propainmane
Tsukuyomi
8,848
1,832
0
132
10,780
4,269
837
1,847
8,837
0
36,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,590
Gold Earned
24,596
198
Minions Killed
103
0
Camps Cleared
0
680,699
Distance Traveled
538,371
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,111
843
80
7
0
234,177
0
L
Vulcan
8,594
716
26
2
0
194,761
3
L
Cerberus
7,071
589
25
2
0
102,198
0
L
Neith
8,931
744
52
4
0
241,412
0
W
Cupid
9,848
821
71
6
0
220,621
0
W
Tsukuyomi
9,631
803
47
4
0
225,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role