Player Matchup

Mulan
Mulan
Amadeus-Omega
Mulan
Level 100
God Stats
14W - 15L
1,446 SR
Queue Stats
52W - 54L
1,413 Elo+
Party 1
Ymir
Ymir
GeniussKhan
Ymir
Level 55
God Stats
2W - 4L
1,698 SR
Queue Stats
39W - 44L
1,475 Elo+
Solo
Pele
Pele
Raulitto0o_
Pele
Level 106
God Stats
3W - 3L
1,428 SR
Queue Stats
136W - 121L
1,502 Elo+
Solo
Artemis
Artemis
bagend
Artemis
Level 108
God Stats
136W - 146L
1,469 SR
Queue Stats
888W - 873L
1,425 Elo+
Solo
Ra
Ra
fr33_matt
Ra
Level 128
God Stats
4W - 2L
1,484 SR
Queue Stats
167W - 153L
1,461 Elo+
Party 1
Team Averages
Level 99
1,505 SR
1,455 Elo+

VS

Team Averages
Level 111
1,406 SR
1,451 Elo+
Ra
Ra
 
Ra
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Johnny_Gainss
Sobek
Level 6
God Stats
4W - 6L
1,226 SR
Queue Stats
5W - 12L
1,205 Elo+
Party 2
Danzaburou
Danzaburou
Tutumpak
Danzaburou
Level 153
God Stats
24W - 19L
1,550 SR
Queue Stats
519W - 477L
1,549 Elo+
Solo
Tyr
Tyr
jamhel44
Tyr
Level 138
God Stats
2W - 5L
1,256 SR
Queue Stats
83W - 79L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
4,598
766
3,115
4,107
1,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

6
0 / 1 / 0
3,842
640
728
3,598
1,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 0 / 0
3,636
606
148
4,411
1,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
bagend
Artemis
5
0 / 1 / 0
3,179
530
98
1,681
364
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 0 / 0
4,348
725
355
969
261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 0 / 0
3,935
656
146
1,708
448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
 
Da Ji
7
1 / 0 / 0
3,554
592
1,707
3,172
853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
2,603
434
0
0
0
Danzaburou
Tutumpak
Danzaburou
8
1 / 0 / 1
3,911
652
2,727
1,732
478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 2 / 0
3,479
580
1,433
4,723
1,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
2
Kills
2
2
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
0
0
0
L
Da Ji
 
Da Ji
1
0
0
1
W
2
0
0
2
W
0
1
0
0
L
0
0
0
0
W
0
0
0
0
L
Danzaburou
Tutumpak
Danzaburou
1
0
1
1.5
W
Artemis
bagend
Artemis
0
1
0
0
W
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,444
Damage
6,013
14,766
Taken
11,335
4,836
Mitigated
3,098
6,543
Healing
5,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
146
0
90
934
1,708
448
0
293
1,415
28,152
449
L
Da Ji
 
Da Ji
1,707
257
0
1,503
3,172
853
0
66
3,106
0
13,523
W
3,115
705
0
1,666
4,107
1,383
0
121
3,986
0
26,297
W
728
60
0
1,131
3,598
1,782
0
0
3,598
9,236
2,547
L
0
0
0
0
0
0
0
0
0
0
0
W
148
55
0
2,655
4,411
1,046
0
245
4,166
0
20,167
L
Danzaburou
Tutumpak
Danzaburou
2,727
1,215
0
865
1,732
478
0
658
1,074
0
18,081
W
Artemis
bagend
Artemis
98
0
0
543
1,681
364
0
0
1,681
0
9,233
W
355
0
216
332
969
261
0
24
945
26,163
1,285
L
1,433
336
0
1,640
4,723
1,319
0
0
4,723
0
16,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,603
Gold Earned
17,482
193
Minions Killed
153
0
Camps Cleared
0
577,368
Distance Traveled
488,847
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,935
656
62
10
0
124,241
0
L
Da Ji
3,554
592
29
5
0
137,933
4
W
Mulan
4,598
766
47
8
0
124,164
0
W
Ymir
3,842
640
23
4
0
124,750
1
L
Sobek
2,603
434
0
0
0
0
0
W
Pele
3,636
606
38
6
0
143,559
0
L
Danzaburou
3,911
652
32
5
0
115,715
0
W
Artemis
3,179
530
19
3
0
59,616
0
W
Ra
4,348
725
66
11
0
125,279
0
L
Tyr
3,479
580
30
5
0
110,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role