Player Matchup

Raijin
Raijin
 
Raijin
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Swagstaff
Amaterasu
Level 48
God Stats
1W - 3L
1,384 SR
Queue Stats
10W - 14L
1,437 Elo+
Party 1
Ullr
Ullr
TOYSRGUS
Ullr
Level 40
God Stats
2W - 1L
1,760 SR
Queue Stats
12W - 11L
1,486 Elo+
Party 1
Thanatos
Thanatos
redassassain18
Thanatos
Level 15
God Stats
1W - 2L
1,426 SR
Queue Stats
2W - 5L
1,361 Elo+
Party 1
Team Averages
Level 82
1,514 SR
1,457 Elo+

VS

Team Averages
Level 143
1,562 SR
1,540 Elo+
Discordia
Discordia
 
Discordia
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Complex_Keys
Cthulhu
Level 149
God Stats
5W - 2L
1,645 SR
Queue Stats
29W - 25L
1,594 Elo+
Solo
Bacchus
Bacchus
Halifax_Diridium
Bacchus
Level 117
God Stats
8W - 4L
1,563 SR
Queue Stats
169W - 166L
1,582 Elo+
Solo
Kali
Kali
Secondaryexe
Kali
Level 149
God Stats
529W - 338L
1,635 SR
Queue Stats
1,190W - 951L
1,543 Elo+
Solo
Mulan
Mulan
leaf17xerneas
Mulan
Level 145
God Stats
13W - 14L
1,466 SR
Queue Stats
230W - 233L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
1 / 0 / 1
6,116
1,223
8,327
4,885
1,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
 
Ah Muzen Cab
9
0 / 1 / 0
5,229
1,046
150
1,539
391
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Amaterasu
Swagstaff
Amaterasu
9
1 / 1 / 0
5,402
1,080
708
2,092
1,696
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
10
0 / 2 / 2
5,525
1,105
2,045
6,607
1,898
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
10
0 / 7 / 2
5,405
1,081
1,694
8,117
2,149
Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Team 1 Tickets

297

VS

Team 2 Tickets

412

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
1 / 0 / 6
5,927
1,185
4,148
2,300
722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Complex_Keys
Cthulhu
11
2 / 0 / 6
6,297
1,259
5,924
3,205
2,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
1 / 2 / 6
5,919
1,184
2,362
4,698
2,353
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 0 / 6
7,129
1,426
7,079
5,414
2,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 0 / 4
6,383
1,277
1,935
2,134
1,861
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
2
Kills
11
11
Deaths
2
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
0
1
1.5
L
Ah Muzen Cab
 
Ah Muzen Cab
0
1
0
0
W
Discordia
 
Discordia
1
0
6
4
W
Cthulhu
Complex_Keys
Cthulhu
2
0
6
5
W
1
2
6
2
W
5
0
6
8
L
Amaterasu
Swagstaff
Amaterasu
1
1
0
1
L
Ullr
0
2
2
0.5
W
2
0
4
4
L
Thanatos
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,924
Damage
21,448
23,240
Taken
17,751
7,413
Mitigated
9,743
590
Healing
2,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
8,327
804
0
162
4,885
1,279
0
2,233
2,495
24,886
670
L
Ah Muzen Cab
 
Ah Muzen Cab
150
36
0
0
1,539
391
0
710
765
0
3,430
W
Discordia
 
Discordia
4,148
133
0
156
2,300
722
0
1,145
1,013
14,889
0
W
Cthulhu
Complex_Keys
Cthulhu
5,924
370
0
326
3,205
2,236
0
1,013
2,019
12,642
0
W
2,362
153
0
200
4,698
2,353
0
1,897
2,612
11,063
0
W
7,079
3,626
0
1,246
5,414
2,571
0
2,129
3,001
0
10,594
L
Amaterasu
Swagstaff
Amaterasu
708
286
0
0
2,092
1,696
0
1,209
735
0
923
L
Ullr
2,045
413
0
0
6,607
1,898
0
4,061
2,359
0
6,653
W
1,935
266
165
247
2,134
1,861
0
932
1,066
144
12,059
L
Thanatos
1,694
502
0
428
8,117
2,149
0
3,934
3,836
0
4,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,677
Gold Earned
31,655
62
Minions Killed
110
3
Camps Cleared
4
321,485
Distance Traveled
544,591
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,116
1,223
42
8
1
97,387
0
L
Ah Muzen Cab
5,229
1,046
6
1
1
32,002
0
W
Discordia
5,927
1,185
40
8
1
111,817
0
W
Cthulhu
6,297
1,259
11
2
0
111,182
0
W
Bacchus
5,919
1,184
21
4
0
98,006
0
W
Kali
7,129
1,426
10
2
1
129,443
0
L
Amaterasu
5,402
1,080
1
0
1
25,564
0
L
Ullr
5,525
1,105
11
2
0
88,165
0
W
Mulan
6,383
1,277
28
6
2
94,143
0
L
Thanatos
5,405
1,081
2
0
0
78,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role