Player Matchup

Ullr
Ullr
Cuch1
Ullr
Level 122
God Stats
4W - 4L
1,555 SR
Queue Stats
11W - 10L
1,395 Elo+
Solo
Anubis
Anubis
ZeroKuun
Anubis
Level 124
God Stats
0W - 2L
1,401 SR
Queue Stats
28W - 30L
1,524 Elo+
Party 2
Tyr
Tyr
ZhaiFel
Tyr
Level 156
God Stats
0W - 1L
1,563 SR
Queue Stats
34W - 35L
1,535 Elo+
Party 2
Team Averages
Level 134
1,507 SR
1,484 Elo+

VS

Team Averages
Level 151
1,935 SR
1,800 Elo+
Artio
Artio
Almays
Artio
Level 170
God Stats
2W - 1L
1,804 SR
Queue Stats
165W - 91L
1,759 Elo+
Party 1
Vulcan
Vulcan
Brodilly
Vulcan
Level 157
God Stats
17W - 2L
1,987 SR
Queue Stats
129W - 63L
1,807 Elo+
Party 1
Hun Batz
Hun Batz
Piponex
Hun Batz
Level 127
God Stats
4W - 0L
2,013 SR
Queue Stats
37W - 16L
1,835 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Cuch1
Ullr
11
0 / 4 / 1
7,075
708
4,160
8,142
2,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
ZeroKuun
Anubis
12
0 / 4 / 1
6,916
692
5,060
7,801
3,438
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tyr
12
1 / 6 / 0
7,653
765
7,430
14,002
9,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Almays
Artio
15
4 / 1 / 10
9,174
917
9,128
13,087
9,382
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Brodilly
Vulcan
15
5 / 0 / 9
9,448
945
9,737
3,783
1,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
Piponex
Hun Batz
15
5 / 0 / 7
9,236
924
7,628
6,271
2,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
14
14
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Artio
Almays
Artio
4
1
10
9
W
Vulcan
Brodilly
Vulcan
5
0
9
9.5
L
Ullr
Cuch1
Ullr
0
4
1
0.13
W
Hun Batz
Piponex
Hun Batz
5
0
7
8.5
L
Anubis
ZeroKuun
Anubis
0
4
1
0.13
L
Tyr
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,650
Damage
26,493
29,945
Taken
23,141
15,514
Mitigated
14,062
4,434
Healing
10,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Almays
Artio
9,128
1,147
1,056
6,572
13,087
9,382
561
2,682
10,405
25,120
1,058
W
Vulcan
Brodilly
Vulcan
9,737
679
410
1,800
3,783
1,951
1,087
1,428
2,355
40,809
0
L
Ullr
Cuch1
Ullr
4,160
1,535
0
990
8,142
2,473
0
4,930
3,201
0
22,212
W
Hun Batz
Piponex
Hun Batz
7,628
2,725
0
1,024
6,271
2,729
2,501
982
5,289
0
25,484
L
Anubis
ZeroKuun
Anubis
5,060
504
0
1,816
7,801
3,438
0
5,134
2,656
26,488
0
L
Tyr
7,430
1,214
0
1,628
14,002
9,603
0
8,173
5,807
0
21,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,644
Gold Earned
27,858
111
Minions Killed
118
0
Camps Cleared
0
486,059
Distance Traveled
615,479
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,174
917
28
3
0
200,276
0
W
Vulcan
9,448
945
54
5
0
201,659
0
L
Ullr
7,075
708
39
4
0
159,885
0
W
Hun Batz
9,236
924
36
4
0
213,544
0
L
Anubis
6,916
692
42
4
0
151,306
2
L
Tyr
7,653
765
30
3
0
174,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role