Player Matchup

Artio
Artio
Longarmedrick
Artio
Level 152
God Stats
1W - 2L
1,716 SR
Queue Stats
2W - 5L
1,479 Elo+
Party 1
Ishtar
Ishtar
sindersnella
Ishtar
Level 129
God Stats
8W - 12L
1,358 SR
Queue Stats
16W - 14L
1,616 Elo+
Party 1
Anubis
Anubis
z834Nz
Anubis
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 34L
1,420 Elo+
Party 1
Team Averages
Level 148
1,524 SR
1,505 Elo+

VS

Team Averages
Level 110
1,835 SR
1,630 Elo+
Guan Yu
Guan Yu
Dabrick49Fan
Guan Yu
Level 106
God Stats
2W - 0L
1,882 SR
Queue Stats
9W - 4L
1,579 Elo+
Party 2
Ix Chel
Ix Chel
EarlofArms
Ix Chel
Level 158
God Stats
1W - 0L
1,969 SR
Queue Stats
9W - 2L
1,707 Elo+
Party 2
Xbalanque
Xbalanque
Tarzam3
Xbalanque
Level 67
God Stats
4W - 1L
1,655 SR
Queue Stats
10W - 4L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 1
8,597
782
4,602
17,995
14,340
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ishtar
15
1 / 3 / 1
9,298
845
6,968
9,884
1,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
z834Nz
Anubis
13
0 / 9 / 2
7,900
718
5,596
12,051
4,105
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dabrick49Fan
Guan Yu
16
0 / 1 / 18
9,649
877
7,484
11,747
9,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ix Chel
EarlofArms
Ix Chel
18
16 / 1 / 3
12,253
1,114
18,312
7,942
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xbalanque
Tarzam3
Xbalanque
16
5 / 3 / 14
10,620
965
11,670
13,209
3,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
56
3
Kills
21
21
Deaths
5
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Dabrick49Fan
Guan Yu
0
1
18
9
W
Ix Chel
EarlofArms
Ix Chel
16
1
3
17.5
L
2
9
1
0.28
W
Xbalanque
Tarzam3
Xbalanque
5
3
14
4
L
Ishtar
1
3
1
0.5
L
Anubis
z834Nz
Anubis
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,166
Damage
37,466
39,930
Taken
32,898
20,177
Mitigated
15,059
4,505
Healing
17,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Dabrick49Fan
Guan Yu
7,484
787
3,532
5,007
11,747
9,031
375
2,858
8,889
0
16,353
W
Ix Chel
EarlofArms
Ix Chel
18,312
2,621
4,007
2,086
7,942
2,481
1,145
1,556
6,386
55,816
0
L
4,602
161
138
2,050
17,995
14,340
0
7,647
9,616
13,638
0
W
Xbalanque
Tarzam3
Xbalanque
11,670
8,058
0
3,125
13,209
3,547
1,893
5,823
7,386
0
43,034
L
Ishtar
6,968
2,153
143
1,045
9,884
1,732
0
4,689
4,889
0
30,574
L
Anubis
z834Nz
Anubis
5,596
162
0
1,129
12,051
4,105
0
5,442
6,259
17,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,795
Gold Earned
32,522
95
Minions Killed
155
0
Camps Cleared
0
550,236
Distance Traveled
653,356
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,649
877
12
1
0
250,975
0
W
Ix Chel
12,253
1,114
74
7
0
212,491
0
L
Artio
8,597
782
11
1
0
190,024
3
W
Xbalanque
10,620
965
69
6
0
189,890
0
L
Ishtar
9,298
845
53
5
0
197,235
2
L
Anubis
7,900
718
31
3
0
162,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role