Player Matchup

Horus
Horus
 
Horus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
DangerPingu
Surtr
Level 45
God Stats
10W - 11L
1,470 SR
Queue Stats
253W - 289L
1,411 Elo+
Solo
Odin
Odin
Make6Love6No6War
Odin
Level 106
God Stats
2W - 1L
1,509 SR
Queue Stats
85W - 86L
1,458 Elo+
Solo
Medusa
Medusa
Sikici99
Medusa
Level 154
God Stats
2W - 1L
1,557 SR
Queue Stats
77W - 72L
1,499 Elo+
Solo
Da Ji
Da Ji
Пузатик
Da Ji
Level 156
God Stats
3W - 1L
1,586 SR
Queue Stats
232W - 238L
1,519 Elo+
Solo
Team Averages
Level 122
1,524 SR
1,478 Elo+

VS

Team Averages
Level 119
1,601 SR
1,518 Elo+
Anubis
Anubis
III--wabbz--III
Anubis
Level 103
God Stats
1W - 2L
1,661 SR
Queue Stats
60W - 63L
1,473 Elo+
Solo
Kumbhakarna
Kumbhakarna
JBHudson
Kumbhakarna
Level 107
God Stats
2W - 2L
1,695 SR
Queue Stats
166W - 151L
1,445 Elo+
Solo
Sylvanus
Sylvanus
Joxinpoxin
Sylvanus
Level 137
God Stats
2W - 1L
1,800 SR
Queue Stats
88W - 69L
1,573 Elo+
Solo
Apollo
Apollo
Proyes
Apollo
Level 122
God Stats
0W - 2L
1,352 SR
Queue Stats
79W - 89L
1,554 Elo+
Solo
Sol
Sol
Zender23
Sol
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 24L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 5 / 7
8,612
662
1,698
18,691
15,248
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 6 / 7
9,945
765
8,674
19,900
19,717
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Breastplate

Breastplate

+20
Physical Protection

16
1 / 6 / 11
9,494
730
9,388
17,275
18,346
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Sikici99
Medusa
19
5 / 3 / 9
11,159
858
19,328
10,561
4,604
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
7 / 6 / 7
11,197
861
8,884
11,728
5,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 14
10,682
822
17,337
11,337
6,349
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
JBHudson
Kumbhakarna
15
5 / 3 / 14
9,603
739
7,686
16,658
25,960
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
Joxinpoxin
Sylvanus
9
1 / 1 / 3
7,368
567
1,897
2,823
2,712
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apollo
Proyes
Apollo
17
6 / 6 / 18
10,368
798
11,724
13,729
6,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 3 / 13
11,516
886
18,419
9,936
4,043
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
88
16
Kills
26
26
Deaths
16
41
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
5
7
0.9
W
2
6
7
0.92
L
6
3
14
4.33
L
Kumbhakarna
JBHudson
Kumbhakarna
5
3
14
4
L
Sylvanus
Joxinpoxin
Sylvanus
1
1
3
2.5
W
1
6
11
1.08
L
Apollo
Proyes
Apollo
6
6
18
2.5
W
Medusa
Sikici99
Medusa
5
3
9
3.17
L
8
3
13
4.83
W
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,972
Damage
57,063
78,155
Taken
54,483
63,242
Mitigated
45,198
19,700
Healing
20,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,698
678
4,202
4,729
18,691
15,248
348
9,989
8,530
0
4,260
W
8,674
2,197
234
4,210
19,900
19,717
1,420
9,926
9,806
670
19,763
L
17,337
7
440
5,499
11,337
6,349
368
440
10,897
38,238
102
L
Kumbhakarna
JBHudson
Kumbhakarna
7,686
1,109
1,415
3,551
16,658
25,960
30
1,216
15,442
11,402
1,013
L
Sylvanus
Joxinpoxin
Sylvanus
1,897
0
2,255
1,164
2,823
2,712
0
261
2,562
2,514
0
W
9,388
1,165
565
1,357
17,275
18,346
392
9,795
7,287
4,563
13,889
L
Apollo
Proyes
Apollo
11,724
7,708
420
1,699
13,729
6,134
1,155
895
12,834
0
24,095
W
Medusa
Sikici99
Medusa
19,328
8,991
1,189
2,637
10,561
4,604
3,462
5,450
5,027
0
54,566
L
18,419
4,474
966
2,968
9,936
4,043
846
658
9,278
42,128
1,231
W
8,884
971
320
257
11,728
5,327
971
8,054
3,554
0
16,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,407
Gold Earned
49,537
140
Minions Killed
159
0
Camps Cleared
0
1,006,566
Distance Traveled
940,995
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,612
662
5
0
0
194,152
0
W
Surtr
9,945
765
21
2
0
212,777
0
L
Anubis
10,682
822
63
5
0
193,996
2
L
Kumbhakarna
9,603
739
8
1
0
235,103
0
L
Sylvanus
7,368
567
3
0
0
70,981
0
W
Odin
9,494
730
29
2
0
198,977
0
L
Apollo
10,368
798
34
3
0
212,616
0
W
Medusa
11,159
858
68
5
0
227,058
0
L
Sol
11,516
886
51
4
0
228,299
0
W
Da Ji
11,197
861
17
1
0
173,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role