Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
BrendanF18
Serqet
Level 105
God Stats
0W - 1L
1,201 SR
Queue Stats
4W - 5L
1,493 Elo+
Party 2
Neith
Neith
ImYourAngeI
Neith
Level 158
God Stats
61W - 75L
1,535 SR
Queue Stats
374W - 377L
1,491 Elo+
Solo
Zeus
Zeus
Seendoo
Zeus
Level 108
God Stats
0W - 1L
1,633 SR
Queue Stats
15W - 15L
1,533 Elo+
Party 2
Nu Wa
Nu Wa
Sopchaki
Nu Wa
Level 108
God Stats
1W - 1L
1,793 SR
Queue Stats
6W - 7L
1,471 Elo+
Solo
Team Averages
Level 127
1,532 SR
1,497 Elo+

VS

Team Averages
Level 115
1,537 SR
1,458 Elo+
Bakasura
Bakasura
 
Bakasura
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
KamenRiderDjG
Cthulhu
Level 63
God Stats
2W - 3L
1,555 SR
Queue Stats
38W - 65L
1,372 Elo+
Party 1
Nu Wa
Nu Wa
Mörgues
Nu Wa
Level 113
God Stats
79W - 85L
1,583 SR
Queue Stats
102W - 132L
1,467 Elo+
Party 1
Aphrodite
Aphrodite
ThicccThumbs
Aphrodite
Level 100
God Stats
53W - 45L
1,545 SR
Queue Stats
171W - 198L
1,496 Elo+
Party 1
Artemis
Artemis
dahboij
Artemis
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 123L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
10
2 / 1 / 1
5,666
944
1,996
5,169
3,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Serqet
BrendanF18
Serqet
11
3 / 4 / 3
6,170
1,028
4,155
7,016
2,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 0 / 1
6,505
1,084
3,865
3,883
1,168
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
Seendoo
Zeus
10
0 / 3 / 2
5,511
919
7,158
5,806
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nu Wa
Sopchaki
Nu Wa
7
0 / 0 / 0
4,830
805
0
260
65

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
5 / 4 / 2
6,405
1,068
6,705
7,624
3,551
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
10
0 / 2 / 4
5,573
929
2,410
4,669
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Nu Wa
Mörgues
Nu Wa
11
2 / 2 / 3
5,953
992
3,878
4,346
1,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Aphrodite
ThicccThumbs
Aphrodite
10
1 / 0 / 5
5,907
985
2,995
7,440
2,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
dahboij
Artemis
11
0 / 0 / 3
5,676
946
2,952
3,322
975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
8
Kills
8
8
Deaths
8
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
2
1
1
2.5
W
Bakasura
 
Bakasura
5
4
2
1.5
L
Serqet
BrendanF18
Serqet
3
4
3
1.13
L
3
0
1
3.5
W
Cthulhu
0
2
4
1
W
Nu Wa
Mörgues
Nu Wa
2
2
3
1.75
L
Zeus
Seendoo
Zeus
0
3
2
0.33
L
Nu Wa
Sopchaki
Nu Wa
0
0
0
0
W
Aphrodite
ThicccThumbs
Aphrodite
1
0
5
3.5
W
Artemis
dahboij
Artemis
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,174
Damage
18,940
22,134
Taken
27,401
8,493
Mitigated
10,514
4,431
Healing
11,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
1,996
127
0
1,560
5,169
3,166
0
2,618
1,939
4,501
0
W
Bakasura
 
Bakasura
6,705
4,377
0
1,950
7,624
3,551
489
1,713
5,423
0
9,959
L
Serqet
BrendanF18
Serqet
4,155
1,362
0
1,076
7,016
2,660
0
2,108
4,021
0
9,307
L
3,865
646
0
1,240
3,883
1,168
0
1,452
1,936
0
23,810
W
Cthulhu
2,410
87
199
591
4,669
1,792
234
1,184
3,196
9,120
0
W
Nu Wa
Mörgues
Nu Wa
3,878
622
0
1,101
4,346
1,263
548
988
3,328
11,933
0
L
Zeus
Seendoo
Zeus
7,158
40
0
555
5,806
1,434
0
1,914
3,357
19,817
0
L
Nu Wa
Sopchaki
Nu Wa
0
0
0
0
260
65
0
214
0
0
0
W
Aphrodite
ThicccThumbs
Aphrodite
2,995
254
2,621
4,865
7,440
2,933
340
3,257
3,576
10,881
0
W
Artemis
dahboij
Artemis
2,952
758
0
364
3,322
975
66
1,004
2,138
0
11,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,682
Gold Earned
29,514
108
Minions Killed
107
0
Camps Cleared
0
435,441
Distance Traveled
614,005
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,666
944
5
1
0
78,485
0
W
Bakasura
6,405
1,068
20
3
0
139,996
0
L
Serqet
6,170
1,028
14
2
0
124,717
0
L
Neith
6,505
1,084
53
9
0
112,379
0
W
Cthulhu
5,573
929
27
5
0
105,961
0
W
Nu Wa
5,953
992
19
3
0
111,280
0
L
Zeus
5,511
919
36
6
0
119,860
0
L
Nu Wa
4,830
805
0
0
0
0
0
W
Aphrodite
5,907
985
19
3
0
136,677
0
W
Artemis
5,676
946
22
4
0
120,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role