Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
ExTACy_EDGALANDR
Cabrakan
Level 121
God Stats
5W - 2L
1,782 SR
Queue Stats
35W - 36L
1,485 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ExTaCy_LEGEND
Ah Muzen Cab
Level 126
God Stats
3W - 0L
1,879 SR
Queue Stats
30W - 27L
1,485 Elo+
Party 2
Nu Wa
Nu Wa
MCBMuny
Nu Wa
Level 123
God Stats
4W - 0L
1,884 SR
Queue Stats
52W - 49L
1,496 Elo+
Party 1
Kuzenbo
Kuzenbo
defundthecraigs
Kuzenbo
Level 106
God Stats
1W - 0L
1,557 SR
Queue Stats
62W - 43L
1,570 Elo+
Party 1
Team Averages
Level 119
1,720 SR
1,507 Elo+

VS

Team Averages
Level 135
1,572 SR
1,478 Elo+
Horus
Horus
JNROPS
Horus
Level 142
God Stats
15W - 12L
1,604 SR
Queue Stats
505W - 512L
1,500 Elo+
Party 4
Chaac
Chaac
Lexi-13ST
Chaac
Level 126
God Stats
1W - 1L
1,630 SR
Queue Stats
102W - 100L
1,456 Elo+
Party 3
Bakasura
Bakasura
alvinisag
Bakasura
Level 122
God Stats
36W - 27L
1,410 SR
Queue Stats
267W - 287L
1,497 Elo+
Party 4
Merlin
Merlin
loup-11
Merlin
Level 155
God Stats
6W - 5L
1,578 SR
Queue Stats
136W - 134L
1,458 Elo+
Party 3
Sol
Sol
strslay
Sol
Level 128
God Stats
5W - 4L
1,636 SR
Queue Stats
131W - 154L
1,479 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
3 / 0 / 1
7,493
681
5,350
8,833
7,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
7 / 0 / 4
6,811
619
7,368
8,104
4,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
ExTaCy_LEGEND
Ah Muzen Cab
9
0 / 1 / 4
5,478
498
3,558
3,147
785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
MCBMuny
Nu Wa
12
3 / 1 / 4
6,841
622
6,455
4,880
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 2 / 2
5,594
509
2,845
7,257
5,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JNROPS
Horus
10
1 / 1 / 2
5,154
469
3,687
10,298
5,809
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Chaac
Lexi-13ST
Chaac
10
0 / 3 / 0
5,401
491
4,814
8,461
3,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
alvinisag
Bakasura
10
1 / 6 / 3
5,634
512
3,419
12,154
4,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Merlin
loup-11
Merlin
11
0 / 2 / 1
6,161
560
3,419
5,535
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sol
10
2 / 2 / 1
5,411
492
3,312
5,099
1,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
14
Kills
4
4
Deaths
14
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
3
0
1
3.5
W
7
0
4
9
W
Ah Muzen Cab
ExTaCy_LEGEND
Ah Muzen Cab
0
1
4
2
L
Horus
JNROPS
Horus
1
1
2
2
L
Chaac
Lexi-13ST
Chaac
0
3
0
0
W
Nu Wa
MCBMuny
Nu Wa
3
1
4
5
L
Bakasura
alvinisag
Bakasura
1
6
3
0.42
W
1
2
2
1
L
Merlin
loup-11
Merlin
0
2
1
0.25
L
Sol
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,576
Damage
18,651
32,221
Taken
41,547
19,968
Mitigated
17,102
12,037
Healing
12,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
5,350
2,637
0
4,352
8,833
7,251
0
0
8,833
0
53,001
W
7,368
750
0
3,958
8,104
4,813
0
949
7,092
45,770
335
W
Ah Muzen Cab
ExTaCy_LEGEND
Ah Muzen Cab
3,558
1,702
0
1,019
3,147
785
0
744
2,403
0
35,000
L
Horus
JNROPS
Horus
3,687
1,345
600
4,067
10,298
5,809
15
3,839
6,369
157
20,337
L
Chaac
Lexi-13ST
Chaac
4,814
817
0
2,314
8,461
3,946
0
669
7,702
0
31,654
W
Nu Wa
MCBMuny
Nu Wa
6,455
1,116
0
750
4,880
1,389
0
2,782
1,995
34,897
0
L
Bakasura
alvinisag
Bakasura
3,419
2,309
0
2,000
12,154
4,211
0
5,377
6,521
0
36,301
W
2,845
1,251
0
1,958
7,257
5,730
0
2,057
5,176
17,026
279
L
Merlin
loup-11
Merlin
3,419
104
0
2,079
5,535
1,406
0
3,391
1,892
45,570
1,049
L
Sol
3,312
1,225
0
1,336
5,099
1,730
0
2,456
2,573
34,934
8,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,217
Gold Earned
27,761
335
Minions Killed
369
0
Camps Cleared
0
1,111,930
Distance Traveled
1,088,457
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,493
681
92
8
0
220,391
3
W
Cabrakan
6,811
619
67
6
0
251,524
0
W
Ah Muzen Cab
5,478
498
63
6
0
200,096
0
L
Horus
5,154
469
54
5
0
236,912
0
L
Chaac
5,401
491
61
6
0
195,308
5
W
Nu Wa
6,841
622
94
9
0
215,945
0
L
Bakasura
5,634
512
83
8
0
260,454
0
W
Kuzenbo
5,594
509
19
2
0
223,974
3
L
Merlin
6,161
560
93
8
0
192,296
0
L
Sol
5,411
492
78
7
0
203,487
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role