Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
JasprWilsonVI
Bacchus
Level 69
God Stats
25W - 13L
1,591 SR
Queue Stats
166W - 154L
1,422 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Mdias192
Tsukuyomi
Level 125
God Stats
0W - 6L
1,114 SR
Queue Stats
383W - 382L
1,443 Elo+
Party 2
Hades
Hades
king_luffy123
Hades
Level 61
God Stats
9W - 5L
1,650 SR
Queue Stats
122W - 108L
1,412 Elo+
Party 3
Odin
Odin
lll_PALMA_lll
Odin
Level 102
God Stats
4W - 3L
1,668 SR
Queue Stats
321W - 299L
1,462 Elo+
Party 2
Team Averages
Level 83
1,505 SR
1,448 Elo+

VS

Team Averages
Level 95
1,495 SR
1,397 Elo+
Agni
Agni
Dad212334567
Agni
Level 152
God Stats
13W - 19L
1,485 SR
Queue Stats
411W - 370L
1,482 Elo+
Solo
Horus
Horus
HammeredOrc5361
Horus
Level 79
God Stats
51W - 46L
1,499 SR
Queue Stats
436W - 417L
1,419 Elo+
Party 4
Medusa
Medusa
IllIIllIIIllI
Medusa
Level 108
God Stats
12W - 9L
1,617 SR
Queue Stats
183W - 165L
1,444 Elo+
Party 4
Bellona
Bellona
Vagimunster
Bellona
Level 26
God Stats
1W - 3L
1,313 SR
Queue Stats
11W - 22L
1,285 Elo+
Party 1
Xing Tian
Xing Tian
kiiler_rudy
Xing Tian
Level 109
God Stats
2W - 2L
1,563 SR
Queue Stats
19W - 28L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
2 / 5 / 2
7,395
462
6,548
12,261
2,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
10
2 / 1 / 2
7,161
448
6,400
11,159
8,944
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tsukuyomi
Mdias192
Tsukuyomi
14
7 / 3 / 0
8,480
530
10,536
13,385
4,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
1 / 3 / 2
8,245
515
3,698
11,179
2,671
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 3
7,345
459
5,451
13,728
9,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 4
9,171
573
12,551
8,944
2,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 1 / 10
7,744
484
8,781
11,103
7,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
8 / 3 / 1
9,171
573
10,507
10,228
3,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bellona
Vagimunster
Bellona
11
0 / 3 / 1
6,596
412
2,369
11,301
5,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
kiiler_rudy
Xing Tian
15
5 / 2 / 2
9,321
583
9,906
12,984
7,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
12
Kills
17
17
Deaths
12
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
5
2
0.6
W
3
3
4
1.67
W
1
1
10
6
W
8
3
1
2.83
L
Bacchus
2
1
2
3
L
Tsukuyomi
Mdias192
Tsukuyomi
7
3
0
2.33
W
Bellona
Vagimunster
Bellona
0
3
1
0.17
W
Xing Tian
kiiler_rudy
Xing Tian
5
2
2
3
L
1
3
2
0.67
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,633
Damage
44,114
61,712
Taken
54,560
27,959
Mitigated
27,115
18,732
Healing
12,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,548
3,458
0
3,637
12,261
2,755
0
676
11,200
0
45,319
W
12,551
739
0
1,597
8,944
2,957
0
2,382
6,562
65,008
1,017
W
8,781
3,510
973
3,451
11,103
7,604
542
4,716
6,387
0
25,025
W
10,507
3,393
0
1,372
10,228
3,449
756
2,053
8,175
0
59,276
L
Bacchus
6,400
655
0
1,710
11,159
8,944
0
1,584
9,138
20,720
0
L
Tsukuyomi
Mdias192
Tsukuyomi
10,536
2,381
0
4,444
13,385
4,102
0
3,830
9,137
0
62,193
W
Bellona
Vagimunster
Bellona
2,369
718
0
3,328
11,301
5,702
133
1,078
10,180
0
43,806
W
Xing Tian
kiiler_rudy
Xing Tian
9,906
471
0
2,114
12,984
7,403
66
0
12,302
52,633
3,162
L
3,698
190
0
4,793
11,179
2,671
0
7,265
3,169
43,760
1,590
L
5,451
487
0
4,148
13,728
9,487
0
6,635
6,350
0
47,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,626
Gold Earned
42,003
352
Minions Killed
393
0
Camps Cleared
0
1,495,284
Distance Traveled
1,545,206
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,395
462
75
5
0
276,649
2
W
Agni
9,171
573
131
8
0
299,186
3
W
Horus
7,744
484
30
2
0
312,780
2
W
Medusa
9,171
573
78
5
0
311,878
2
L
Bacchus
7,161
448
25
2
0
246,035
0
L
Tsukuyomi
8,480
530
74
5
0
378,840
0
W
Bellona
6,596
412
60
4
0
326,435
0
W
Xing Tian
9,321
583
94
6
0
294,927
5
L
Hades
8,245
515
98
6
0
293,554
0
L
Odin
7,345
459
80
5
0
300,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role