Player Matchup

Chaac
Chaac
BadlyBurnt
Chaac
Level 219
God Stats
12W - 6L
1,672 SR
Queue Stats
208W - 162L
1,597 Elo+
Party 2
Ra
Ra
Fresshboss97
Ra
Level 128
God Stats
3W - 4L
1,596 SR
Queue Stats
39W - 25L
1,520 Elo+
Party 2
Neith
Neith
NVvellatime
Neith
Level 14
God Stats
4W - 3L
1,556 SR
Queue Stats
5W - 6L
1,407 Elo+
Party 3
Susano
Susano
predijangles
Susano
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
41W - 24L
1,575 Elo+
Party 2
Cerberus
Cerberus
slipsygipsy901
Cerberus
Level 92
God Stats
4W - 6L
1,411 SR
Queue Stats
121W - 112L
1,456 Elo+
Party 3
Team Averages
Level 96
1,547 SR
1,511 Elo+

VS

Team Averages
Level 86
1,639 SR
1,514 Elo+
Neith
Neith
EntOnBathSalts
Neith
Level 29
God Stats
11W - 2L
1,974 SR
Queue Stats
14W - 8L
1,612 Elo+
Party 1
Loki
Loki
GrrStorm
Loki
Level 157
God Stats
61W - 46L
1,640 SR
Queue Stats
1,331W - 1,274L
1,539 Elo+
Solo
Chang'e
Chang'e
HolyCatTurtle
Chang'e
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 95L
1,501 Elo+
Party 1
Surtr
Surtr
SkyNinja117
Surtr
Level 63
God Stats
6W - 6L
1,604 SR
Queue Stats
102W - 103L
1,501 Elo+
Party 1
Cerberus
Cerberus
merlinpk09
Cerberus
Level 159
God Stats
5W - 3L
1,475 SR
Queue Stats
349W - 336L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
3 / 2 / 0
7,066
707
6,546
9,279
6,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 0 / 4
6,200
620
4,208
2,321
662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 5
5,777
578
2,948
3,759
1,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Susano
10
3 / 1 / 2
5,654
565
5,172
6,579
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
10
5 / 3 / 3
6,228
623
3,024
7,859
5,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 3
5,073
507
4,633
5,070
1,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Loki
11
3 / 0 / 0
5,511
551
1,628
7,437
2,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chang'e
8
0 / 3 / 2
4,458
446
702
5,915
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 1
5,187
519
3,404
9,765
5,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cerberus
merlinpk09
Cerberus
7
1 / 2 / 1
4,783
478
1,973
7,657
4,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
13
Kills
6
6
Deaths
13
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
3
2
0
1.5
L
1
5
3
0.5
W
1
0
4
3
L
Loki
3
0
0
3
L
Chang'e
0
3
2
0.33
W
1
0
5
3.5
L
1
3
1
0.5
L
Cerberus
merlinpk09
Cerberus
1
2
1
0.75
W
Susano
3
1
2
4
W
Cerberus
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,898
Damage
12,340
29,797
Taken
35,844
15,769
Mitigated
14,543
11,443
Healing
12,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
6,546
1,155
0
3,247
9,279
6,963
8
173
8,599
0
52,871
L
4,633
1,802
0
288
5,070
1,241
0
1,790
3,280
0
19,539
W
4,208
41
84
1,164
2,321
662
0
487
1,834
41,224
817
L
Loki
1,628
357
0
3,654
7,437
2,037
0
371
7,066
0
39,198
L
Chang'e
702
185
247
1,509
5,915
1,528
0
2,678
3,180
15,868
0
W
2,948
1,357
0
992
3,759
1,055
518
184
3,575
0
30,818
L
3,404
1,560
0
3,948
9,765
5,278
0
0
9,765
604
27,590
L
Cerberus
merlinpk09
Cerberus
1,973
190
75
2,879
7,657
4,459
0
2,205
5,334
17,024
0
W
Susano
5,172
637
0
3,844
6,579
1,971
0
736
5,843
0
32,741
W
Cerberus
3,024
513
0
2,112
7,859
5,118
3
1,268
6,591
19,304
670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,925
Gold Earned
25,012
343
Minions Killed
224
0
Camps Cleared
0
953,160
Distance Traveled
939,819
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,066
707
103
10
0
152,774
0
L
Neith
5,073
507
32
3
0
171,935
0
W
Ra
6,200
620
69
7
0
217,804
0
L
Loki
5,511
551
78
8
0
224,417
0
L
Chang'e
4,458
446
28
3
0
176,163
0
W
Neith
5,777
578
50
5
0
158,902
0
L
Surtr
5,187
519
56
6
0
174,142
2
L
Cerberus
4,783
478
30
3
0
193,162
1
W
Susano
5,654
565
67
7
0
229,515
0
W
Cerberus
6,228
623
54
5
0
194,165
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role