Player Matchup

Maui
Maui
Cedres21
Maui
Level 88
God Stats
25W - 6L
1,816 SR
Queue Stats
54W - 35L
1,745 Elo+
Party 1
Ao Kuang
Ao Kuang
Darksunday
Ao Kuang
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 86L
1,641 Elo+
Party 1
Janus
Janus
disclosure98
Janus
Level 156
God Stats
7W - 3L
1,638 SR
Queue Stats
285W - 263L
1,540 Elo+
Solo
Chronos
Chronos
isrramatrix26
Chronos
Level 158
God Stats
7W - 0L
1,933 SR
Queue Stats
126W - 98L
1,656 Elo+
Party 1
Cupid
Cupid
kzaonly
Cupid
Level 164
God Stats
1W - 0L
1,748 SR
Queue Stats
126W - 92L
1,621 Elo+
Party 1
Team Averages
Level 144
1,727 SR
1,641 Elo+

VS

Team Averages
Level 158
1,518 SR
1,557 Elo+
Thor
Thor
A Wise Aardvark
Thor
Level 167
God Stats
4W - 2L
1,557 SR
Queue Stats
22W - 13L
1,646 Elo+
Solo
Artemis
Artemis
AcexKitsune
Artemis
Level 194
God Stats
1W - 3L
1,488 SR
Queue Stats
225W - 211L
1,528 Elo+
Party 2
Hera
Hera
Rex-Wrecks-It
Hera
Level 150
God Stats
15W - 5L
1,682 SR
Queue Stats
340W - 311L
1,545 Elo+
Party 2
Kuzenbo
Kuzenbo
SoraToLuffy
Kuzenbo
Level 162
God Stats
5W - 5L
1,500 SR
Queue Stats
116W - 93L
1,529 Elo+
Party 2
Chaac
Chaac
jpvpepsi
Chaac
Level 116
God Stats
1W - 5L
1,362 SR
Queue Stats
26W - 25L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
3 / 0 / 6
6,923
629
1,921
6,370
4,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
Darksunday
Ao Kuang
13
7 / 0 / 3
6,978
634
5,965
9,779
3,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
1 / 0 / 1
6,511
592
655
3,975
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
11
2 / 1 / 4
7,092
645
3,986
5,067
1,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
kzaonly
Cupid
11
4 / 0 / 5
6,315
574
7,014
7,013
2,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
5,316
483
2,011
9,359
3,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
AcexKitsune
Artemis
9
0 / 3 / 0
5,026
457
6,422
6,214
1,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 0
5,920
538
4,672
3,362
959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
SoraToLuffy
Kuzenbo
9
0 / 3 / 0
5,135
467
3,743
9,309
8,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
jpvpepsi
Chaac
9
0 / 3 / 1
5,135
467
1,710
6,233
5,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
17
Kills
1
1
Deaths
17
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Artemis
AcexKitsune
Artemis
0
3
0
0
W
Maui
3
0
6
6
W
Ao Kuang
Darksunday
Ao Kuang
7
0
3
8.5
L
0
2
0
0
L
Kuzenbo
SoraToLuffy
Kuzenbo
0
3
0
0
W
1
0
1
1.5
W
Chronos
2
1
4
4
L
Chaac
jpvpepsi
Chaac
0
3
1
0.17
W
Cupid
kzaonly
Cupid
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,541
Damage
18,558
32,204
Taken
34,477
12,224
Mitigated
19,115
11,227
Healing
5,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,011
403
0
515
9,359
3,367
0
3,606
5,713
0
39,689
L
Artemis
AcexKitsune
Artemis
6,422
1,319
0
935
6,214
1,782
0
1,104
5,110
0
36,831
W
Maui
1,921
888
0
2,108
6,370
4,096
87
1,273
5,097
20,305
0
W
Ao Kuang
Darksunday
Ao Kuang
5,965
1,271
0
3,570
9,779
3,404
0
1,638
7,966
48,086
0
L
4,672
903
0
619
3,362
959
0
2,247
1,025
39,601
758
L
Kuzenbo
SoraToLuffy
Kuzenbo
3,743
1,459
0
1,995
9,309
8,005
0
1,851
7,458
15,359
955
W
655
0
0
971
3,975
1,198
0
3,074
644
44,845
617
W
Chronos
3,986
2,008
0
1,599
5,067
1,474
384
120
4,762
45,079
8,306
L
Chaac
jpvpepsi
Chaac
1,710
75
0
1,590
6,233
5,002
0
3,184
3,049
0
25,933
W
Cupid
kzaonly
Cupid
7,014
3,712
0
2,979
7,013
2,052
240
1,760
5,253
0
42,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,819
Gold Earned
26,532
372
Minions Killed
296
0
Camps Cleared
0
1,121,032
Distance Traveled
1,057,825
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,316
483
76
7
0
221,235
0
L
Artemis
5,026
457
61
6
0
191,429
2
W
Maui
6,923
629
41
4
0
203,491
4
W
Ao Kuang
6,978
634
73
7
0
268,486
0
L
Hera
5,920
538
91
8
0
207,338
1
L
Kuzenbo
5,135
467
19
2
0
225,110
3
W
Janus
6,511
592
96
9
0
231,857
1
W
Chronos
7,092
645
83
8
0
224,348
0
L
Chaac
5,135
467
49
4
0
212,713
2
W
Cupid
6,315
574
79
7
0
192,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role