Player Matchup

Heimdallr
Heimdallr
D4C7s
Heimdallr
Level 75
God Stats
21W - 14L
1,606 SR
Queue Stats
179W - 187L
1,491 Elo+
Party 1
Anubis
Anubis
Devistrike
Anubis
Level 72
God Stats
46W - 44L
1,466 SR
Queue Stats
122W - 151L
1,436 Elo+
Party 1
Guan Yu
Guan Yu
Lamar3600
Guan Yu
Level 181
God Stats
3W - 4L
1,474 SR
Queue Stats
166W - 188L
1,417 Elo+
Party 1
Kuzenbo
Kuzenbo
MaestroPiero
Kuzenbo
Level 156
God Stats
3W - 5L
1,520 SR
Queue Stats
350W - 324L
1,536 Elo+
Solo
Thanatos
Thanatos
Mchispas
Thanatos
Level 119
God Stats
3W - 4L
1,542 SR
Queue Stats
79W - 111L
1,412 Elo+
Party 1
Team Averages
Level 121
1,521 SR
1,459 Elo+

VS

Team Averages
Level 122
1,437 SR
1,477 Elo+
Neith
Neith
Jereoro
Neith
Level 62
God Stats
9W - 17L
1,398 SR
Queue Stats
160W - 161L
1,474 Elo+
Solo
Horus
Horus
Jokempo
Horus
Level 156
God Stats
11W - 12L
1,511 SR
Queue Stats
169W - 160L
1,475 Elo+
Party 2
Sol
Sol
NickoHatake195
Sol
Level 154
God Stats
6W - 5L
1,372 SR
Queue Stats
146W - 126L
1,508 Elo+
Party 2
Ne Zha
Ne Zha
PaoloG_15
Ne Zha
Level 89
God Stats
30W - 36L
1,470 SR
Queue Stats
215W - 225L
1,485 Elo+
Solo
Olorun
Olorun
joshex13
Olorun
Level 147
God Stats
1W - 1L
1,435 SR
Queue Stats
79W - 97L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
D4C7s
Heimdallr
9
2 / 5 / 1
5,670
515
3,891
9,056
2,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
Devistrike
Anubis
11
0 / 4 / 0
6,024
548
3,580
7,050
3,071
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Guan Yu
Lamar3600
Guan Yu
12
2 / 1 / 0
6,199
564
5,149
10,073
7,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Kuzenbo
MaestroPiero
Kuzenbo
8
1 / 3 / 3
5,364
488
4,256
8,796
6,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
Mchispas
Thanatos
10
2 / 5 / 1
5,544
504
2,821
9,256
3,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jereoro
Neith
12
5 / 0 / 4
6,618
602
8,259
4,558
979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Jokempo
Horus
9
2 / 3 / 6
6,030
548
2,327
6,477
3,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
3 / 1 / 4
6,846
622
8,081
5,617
1,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ne Zha
PaoloG_15
Ne Zha
13
7 / 0 / 4
7,121
647
7,087
9,182
3,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Olorun
joshex13
Olorun
11
1 / 3 / 0
6,341
576
4,397
7,621
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
7
Kills
18
18
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
D4C7s
Heimdallr
2
5
1
0.5
L
Anubis
Devistrike
Anubis
0
4
0
0
W
Neith
Jereoro
Neith
5
0
4
7
W
Horus
Jokempo
Horus
2
3
6
1.67
L
Guan Yu
Lamar3600
Guan Yu
2
1
0
2
L
Kuzenbo
MaestroPiero
Kuzenbo
1
3
3
0.83
L
Thanatos
Mchispas
Thanatos
2
5
1
0.5
W
3
1
4
5
W
Ne Zha
PaoloG_15
Ne Zha
7
0
4
9
W
Olorun
joshex13
Olorun
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,697
Damage
30,151
44,231
Taken
33,455
23,419
Mitigated
11,149
14,751
Healing
12,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
D4C7s
Heimdallr
3,891
2,287
0
1,903
9,056
2,770
28
5,382
3,674
0
35,086
L
Anubis
Devistrike
Anubis
3,580
358
0
2,550
7,050
3,071
350
0
7,050
49,657
743
W
Neith
Jereoro
Neith
8,259
2,792
0
1,215
4,558
979
0
2,651
1,868
0
39,018
W
Horus
Jokempo
Horus
2,327
947
1,550
2,008
6,477
3,715
0
1,396
5,001
0
10,098
L
Guan Yu
Lamar3600
Guan Yu
5,149
894
216
4,734
10,073
7,658
0
4,058
6,015
0
39,829
L
Kuzenbo
MaestroPiero
Kuzenbo
4,256
1,954
0
1,493
8,796
6,357
0
2,182
6,614
15,516
0
L
Thanatos
Mchispas
Thanatos
2,821
1,198
0
3,855
9,256
3,563
0
794
8,462
0
30,016
W
8,081
3,504
0
3,087
5,617
1,403
977
920
4,697
49,497
247
W
Ne Zha
PaoloG_15
Ne Zha
7,087
1,444
0
1,799
9,182
3,351
0
2,778
6,404
0
47,888
W
Olorun
joshex13
Olorun
4,397
1,517
0
2,889
7,621
1,701
0
0
7,261
44,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,801
Gold Earned
32,956
316
Minions Killed
335
0
Camps Cleared
0
1,045,901
Distance Traveled
1,092,672
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,670
515
69
6
0
201,674
0
L
Anubis
6,024
548
92
8
0
196,175
1
W
Neith
6,618
602
78
7
0
225,556
3
W
Horus
6,030
548
12
1
0
190,933
7
L
Guan Yu
6,199
564
87
8
0
227,062
0
L
Kuzenbo
5,364
488
18
2
0
215,232
2
L
Thanatos
5,544
504
50
5
0
205,758
0
W
Sol
6,846
622
93
8
0
217,130
1
W
Ne Zha
7,121
647
68
6
0
250,229
0
W
Olorun
6,341
576
84
8
0
208,824
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role