Player Matchup

He Bo
He Bo
Bronze IV
DanielZT
He Bo
Bronze IV
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,032 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 65
1,500 SR
1,032 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 109
1,340 SR
775 MMR
Baron Samedi
Baron Samedi
Bronze II
rose-firey801
Baron Samedi
Bronze II
Level 109
God Stats
1W - 4L
1,340 SR
Queue Stats
206W - 557L
775 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DanielZT
He Bo
11
1 / 4 / 0
6,439
920
3,359
6,896
1,707
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
AnubisAgniHadesHeraBakasura

VS

Bans
ChronosPoseidonArachneHerculesVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
rose-firey801
Baron Samedi
12
4 / 1 / 0
7,835
1,119
4,548
5,705
3,290
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
4
4
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
He Bo
DanielZT
He Bo
1
4
0
0.25
W
Baron Samedi
rose-firey801
Baron Samedi
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,359
Damage
4,548
6,896
Taken
5,705
1,707
Mitigated
3,290
1,298
Healing
2,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
DanielZT
He Bo
3,359
230
0
1,298
6,896
1,707
19
4,868
2,028
25,301
0
W
Baron Samedi
rose-firey801
Baron Samedi
4,548
0
0
2,415
5,705
3,290
319
3,796
1,909
25,040
2,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,439
Gold Earned
7,835
52
Minions Killed
54
3
Camps Cleared
3
139,967
Distance Traveled
124,115
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,439
920
52
7
3
139,967
0
W
Baron Samedi
7,835
1,119
54
8
3
124,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role