Player Matchup

Cthulhu
Cthulhu
JediMindJMT420
Cthulhu
Level 162
God Stats
123W - 114L
1,535 SR
Queue Stats
228W - 217L
1,502 Elo+
Solo
Serqet
Serqet
StepGeb
Serqet
Level 171
God Stats
6W - 6L
1,462 SR
Queue Stats
256W - 219L
1,546 Elo+
Party 3
Izanami
Izanami
TBVNinja
Izanami
Level 122
God Stats
6W - 11L
1,284 SR
Queue Stats
198W - 172L
1,490 Elo+
Party 1
Sun Wukong
Sun Wukong
TheGripReeper
Sun Wukong
Level 68
God Stats
4W - 0L
1,847 SR
Queue Stats
49W - 21L
1,654 Elo+
Party 3
Ix Chel
Ix Chel
VVGreeley
Ix Chel
Level 157
God Stats
63W - 48L
1,614 SR
Queue Stats
389W - 372L
1,477 Elo+
Party 1
Team Averages
Level 136
1,548 SR
1,534 Elo+

VS

Team Averages
Level 149
1,589 SR
1,521 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
HomieDabbed420
Ullr
Level 155
God Stats
16W - 13L
1,709 SR
Queue Stats
179W - 155L
1,553 Elo+
Solo
Amaterasu
Amaterasu
LEMONSxWORTH
Amaterasu
Level 151
God Stats
7W - 7L
1,716 SR
Queue Stats
439W - 372L
1,534 Elo+
Solo
Aphrodite
Aphrodite
Simikiel_HPA32
Aphrodite
Level 143
God Stats
87W - 47L
1,702 SR
Queue Stats
308W - 288L
1,502 Elo+
Solo
Cerberus
Cerberus
banana126
Cerberus
Level 146
God Stats
1W - 5L
1,319 SR
Queue Stats
162W - 151L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 11
8,853
521
13,256
14,853
12,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Serqet
StepGeb
Serqet
16
10 / 0 / 8
10,022
590
11,889
13,222
5,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Izanami
TBVNinja
Izanami
15
5 / 3 / 6
9,114
536
11,885
11,813
5,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
TheGripReeper
Sun Wukong
16
1 / 3 / 2
9,397
553
12,168
17,086
12,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
VVGreeley
Ix Chel
14
5 / 2 / 7
8,531
502
13,431
9,857
3,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
0 / 6 / 4
7,738
455
6,140
15,159
5,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
3 / 3 / 3
8,586
505
8,469
14,155
4,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
LEMONSxWORTH
Amaterasu
17
4 / 1 / 3
10,164
598
15,404
19,597
25,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Aphrodite
Simikiel_HPA32
Aphrodite
13
2 / 5 / 1
7,471
439
8,376
15,342
4,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
banana126
Cerberus
11
1 / 9 / 2
7,426
437
3,726
19,646
14,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
24
Kills
10
10
Deaths
24
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
6
4
0.33
L
3
3
3
1.5
W
3
2
11
4.25
L
Amaterasu
LEMONSxWORTH
Amaterasu
4
1
3
5.5
L
Aphrodite
Simikiel_HPA32
Aphrodite
2
5
1
0.5
W
Serqet
StepGeb
Serqet
10
0
8
14
W
Izanami
TBVNinja
Izanami
5
3
6
2.67
W
Sun Wukong
TheGripReeper
Sun Wukong
1
3
2
0.67
W
Ix Chel
VVGreeley
Ix Chel
5
2
7
4.25
L
Cerberus
banana126
Cerberus
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,629
Damage
42,115
66,831
Taken
83,899
39,121
Mitigated
54,108
24,882
Healing
26,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,140
1,260
0
1,925
15,159
5,491
0
4,723
9,910
0
71,729
L
8,469
2,904
0
2,165
14,155
4,454
0
3,727
10,319
0
63,460
W
13,256
1,258
2,905
2,887
14,853
12,621
0
3,665
11,130
44,394
1,863
L
Amaterasu
LEMONSxWORTH
Amaterasu
15,404
5,713
0
7,467
19,597
25,173
0
2,406
16,652
4,388
84,417
L
Aphrodite
Simikiel_HPA32
Aphrodite
8,376
309
3,313
8,537
15,342
4,927
0
7,205
7,207
49,648
0
W
Serqet
StepGeb
Serqet
11,889
2,473
0
5,608
13,222
5,733
0
3,600
9,402
0
67,273
W
Izanami
TBVNinja
Izanami
11,885
7,560
0
2,883
11,813
5,040
1,823
2,271
9,451
0
70,488
W
Sun Wukong
TheGripReeper
Sun Wukong
12,168
4,206
0
5,830
17,086
12,095
33
2,291
13,922
0
79,432
W
Ix Chel
VVGreeley
Ix Chel
13,431
1,170
1,653
3,116
9,857
3,632
129
2,578
7,078
56,912
240
L
Cerberus
banana126
Cerberus
3,726
554
66
2,862
19,646
14,063
0
7,249
12,097
21,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,917
Gold Earned
41,385
517
Minions Killed
511
0
Camps Cleared
0
1,851,114
Distance Traveled
1,634,302
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,738
455
115
7
0
337,593
0
L
Ullr
8,586
505
100
6
0
328,909
4
W
Cthulhu
8,853
521
47
3
0
361,137
3
L
Amaterasu
10,164
598
149
9
0
337,974
8
L
Aphrodite
7,471
439
97
6
0
328,241
0
W
Serqet
10,022
590
98
6
0
446,086
6
W
Izanami
9,114
536
118
7
0
315,010
1
W
Sun Wukong
9,397
553
155
9
0
356,887
0
W
Ix Chel
8,531
502
99
6
0
371,994
9
L
Cerberus
7,426
437
50
3
0
301,585
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role