Player Matchup

Horus
Horus
Dmcpr14
Horus
Level 89
God Stats
1W - 2L
1,534 SR
Queue Stats
12W - 33L
1,269 Elo+
Party 1
Ymir
Ymir
KYDucky
Ymir
Level 125
God Stats
2W - 5L
1,432 SR
Queue Stats
25W - 39L
1,392 Elo+
Party 1
Baron Samedi
Baron Samedi
KentuckyReaper
Baron Samedi
Level 85
God Stats
3W - 13L
1,402 SR
Queue Stats
35W - 60L
1,375 Elo+
Party 1
Nike
Nike
diego el father
Nike
Level 106
God Stats
2W - 6L
1,267 SR
Queue Stats
173W - 161L
1,449 Elo+
Solo
Ullr
Ullr
nimble_scorer87
Ullr
Level 67
God Stats
5W - 20L
1,390 SR
Queue Stats
7W - 23L
1,257 Elo+
Solo
Team Averages
Level 94
1,405 SR
1,348 Elo+

VS

Team Averages
Level 74
1,579 SR
1,464 Elo+
Cthulhu
Cthulhu
JKing6xzs
Cthulhu
Level 76
God Stats
28W - 20L
1,594 SR
Queue Stats
280W - 259L
1,426 Elo+
Party 2
Nu Wa
Nu Wa
SpookyKat7914
Nu Wa
Level 119
God Stats
25W - 18L
1,595 SR
Queue Stats
337W - 311L
1,449 Elo+
Solo
Medusa
Medusa
VinciVilla
Medusa
Level 108
God Stats
97W - 94L
1,530 SR
Queue Stats
409W - 403L
1,446 Elo+
Party 2
Izanami
Izanami
jordancruzcrazy
Izanami
Level 63
God Stats
1W - 3L
1,676 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Chaac
Chaac
jrocinurstash
Chaac
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dmcpr14
Horus
11
2 / 1 / 1
5,426
543
3,700
6,938
2,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
KYDucky
Ymir
9
0 / 1 / 0
4,784
478
3,047
7,824
4,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Baron Samedi
KentuckyReaper
Baron Samedi
11
3 / 1 / 2
5,899
590
6,025
5,855
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 2 / 0
6,112
611
5,561
8,625
3,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

2
0 / 1 / 0
3,612
361
180
1,344
284
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JKing6xzs
Cthulhu
9
1 / 0 / 2
6,095
610
2,986
5,712
3,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 5 / 2
5,470
547
5,254
7,201
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
VinciVilla
Medusa
10
2 / 0 / 1
6,086
609
3,891
3,594
967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 0 / 0
5,540
554
1,017
6,232
1,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
1 / 1 / 2
6,090
609
5,281
9,006
5,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
6
Kills
6
6
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Horus
Dmcpr14
Horus
2
1
1
2.5
W
Cthulhu
JKing6xzs
Cthulhu
1
0
2
2
L
Ymir
KYDucky
Ymir
0
1
0
0
L
Baron Samedi
KentuckyReaper
Baron Samedi
3
1
2
4
W
0
5
2
0.2
W
Medusa
VinciVilla
Medusa
2
0
1
2.5
L
1
2
0
0.5
W
2
0
0
2
W
1
1
2
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,513
Damage
18,429
30,586
Taken
31,745
12,530
Mitigated
13,515
10,136
Healing
9,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Dmcpr14
Horus
3,700
1,398
180
3,273
6,938
2,485
0
1,155
5,640
0
31,960
W
Cthulhu
JKing6xzs
Cthulhu
2,986
0
1,437
1,791
5,712
3,312
71
2,060
3,652
15,807
80
L
Ymir
KYDucky
Ymir
3,047
124
784
1,654
7,824
4,228
0
2,318
5,422
18,313
0
L
Baron Samedi
KentuckyReaper
Baron Samedi
6,025
201
44
2,081
5,855
2,041
0
3,098
2,485
36,139
819
W
5,254
882
0
1,728
7,201
1,936
0
4,751
2,450
33,567
419
W
Medusa
VinciVilla
Medusa
3,891
1,352
0
708
3,594
967
738
1,047
2,547
0
41,931
L
5,561
458
0
2,120
8,625
3,492
0
353
8,189
0
45,202
W
1,017
543
65
2,240
6,232
1,529
580
1,214
5,018
0
21,654
W
5,281
312
0
1,682
9,006
5,771
126
0
9,006
0
38,164
L
180
126
0
0
1,344
284
0
572
688
0
1,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,833
Gold Earned
29,281
236
Minions Killed
266
0
Camps Cleared
0
856,894
Distance Traveled
995,617
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,426
543
55
6
0
221,698
0
W
Cthulhu
6,095
610
38
4
0
181,775
0
L
Ymir
4,784
478
24
2
0
192,814
0
L
Baron Samedi
5,899
590
67
7
0
201,515
0
W
Nu Wa
5,470
547
56
6
0
188,690
1
W
Medusa
6,086
609
65
7
0
193,339
0
L
Nike
6,112
611
87
9
0
221,433
0
W
Izanami
5,540
554
46
5
0
234,723
0
W
Chaac
6,090
609
61
6
0
197,090
0
L
Ullr
3,612
361
3
0
0
19,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role