Player Matchup

Hera
Hera
Platinum IV
ChaacorG-a-y
Hera
Platinum IV
Level 98
God Stats
49W - 22L
1,711 SR
Queue Stats
254W - 250L
1,703 MMR
Solo
Cthulhu
Cthulhu
Platinum III
Minos Ishtar
Cthulhu
Platinum III
Level 174
God Stats
1W - 0L
1,512 SR
Queue Stats
102W - 89L
1,585 MMR
Party 2
Cliodhna
Cliodhna
Platinum V
Takilla
Cliodhna
Platinum V
Level 157
God Stats
8W - 4L
1,690 SR
Queue Stats
38W - 23L
1,811 MMR
Party 3
Nut
Nut
Platinum II
Zàku
Nut
Platinum II
Level 258
God Stats
43W - 29L
1,677 SR
Queue Stats
324W - 301L
1,673 MMR
Party 3
Chaac
Chaac
Platinum I
crasyspiro117
Chaac
Platinum I
Level 210
God Stats
5W - 5L
1,513 SR
Queue Stats
100W - 80L
1,787 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 179
1,621 SR
1,712 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,578 SR
1,727 MMR
Sobek
Sobek
Platinum I
SillyFawn47906
Sobek
Platinum I
Level 156
God Stats
0W - 8L
1,362 SR
Queue Stats
117W - 105L
1,677 MMR
Solo
Ra
Ra
Gold I
UncleJohner
Ra
Gold I
Level 158
God Stats
8W - 1L
1,948 SR
Queue Stats
322W - 321L
1,670 MMR
Solo
Danzaburou
Danzaburou
Gold III
XSerenityO
Danzaburou
Gold III
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,728 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold I
aakivo
Cu Chulainn
Gold I
Level 175
God Stats
0W - 1L
1,356 SR
Queue Stats
49W - 37L
1,800 MMR
Party 1
Serqet
Serqet
Gold III
monaxi
Serqet
Gold III
Level 89
God Stats
1W - 1L
1,725 SR
Queue Stats
20W - 17L
1,759 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 6
11,551
642
13,069
7,500
2,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
Minos Ishtar
Cthulhu
15
1 / 2 / 10
10,002
556
12,078
20,195
14,299
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cliodhna
Takilla
Cliodhna
18
6 / 2 / 5
10,723
596
10,428
12,425
5,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Nut
Zàku
Nut
17
4 / 3 / 2
10,632
591
12,052
7,520
2,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 2 / 4
11,120
618
16,309
21,601
18,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AgniAo KuangCharybdisThor

VS

Bans
PeleXbalanqueSusanoNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 5
8,152
453
7,325
19,358
17,878
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

14
1 / 7 / 0
8,253
459
3,254
11,295
3,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
XSerenityO
Danzaburou
16
1 / 5 / 1
9,591
533
6,507
15,041
6,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cu Chulainn
aakivo
Cu Chulainn
17
2 / 3 / 0
10,032
557
13,200
23,287
16,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serqet
monaxi
Serqet
16
6 / 2 / 2
9,227
513
7,732
14,183
5,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
20
Kills
10
10
Deaths
20
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
W
Cthulhu
Minos Ishtar
Cthulhu
1
2
10
3
L
0
3
5
0.83
W
Cliodhna
Takilla
Cliodhna
6
2
5
4.25
L
1
7
0
0.14
L
Danzaburou
XSerenityO
Danzaburou
1
5
1
0.3
W
Nut
Zàku
Nut
4
3
2
1.67
L
Cu Chulainn
aakivo
Cu Chulainn
2
3
0
0.67
W
2
2
4
2
L
Serqet
monaxi
Serqet
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,936
Damage
38,018
69,241
Taken
83,164
43,078
Mitigated
48,909
23,515
Healing
23,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,069
3,086
115
1,740
7,500
2,822
650
2,163
5,002
94,103
381
W
Cthulhu
Minos Ishtar
Cthulhu
12,078
734
2,808
6,138
20,195
14,299
0
4,142
15,802
42,162
2,347
L
7,325
693
0
4,432
19,358
17,878
0
7,602
11,756
24,400
2,068
W
Cliodhna
Takilla
Cliodhna
10,428
496
0
2,968
12,425
5,289
736
846
11,061
0
92,624
L
3,254
181
852
2,177
11,295
3,217
0
7,251
4,044
61,793
0
L
Danzaburou
XSerenityO
Danzaburou
6,507
4,030
0
5,475
15,041
6,060
0
2,625
12,416
0
86,287
W
Nut
Zàku
Nut
12,052
7,633
0
2,584
7,520
2,542
1,247
469
6,663
0
86,656
L
Cu Chulainn
aakivo
Cu Chulainn
13,200
2,855
0
5,312
23,287
16,288
0
2,573
20,714
0
89,828
W
16,309
2,511
0
7,162
21,601
18,126
0
1,413
19,905
0
90,400
L
Serqet
monaxi
Serqet
7,732
2,054
0
4,894
14,183
5,466
0
4,286
9,897
0
61,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,028
Gold Earned
45,255
632
Minions Killed
574
0
Camps Cleared
0
1,919,772
Distance Traveled
1,874,214
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,551
642
170
9
0
393,626
4
W
Cthulhu
10,002
556
40
2
0
396,271
4
L
Sobek
8,152
453
33
2
0
365,516
0
W
Cliodhna
10,723
596
119
7
0
426,414
5
L
Ra
8,253
459
131
7
0
358,082
0
L
Danzaburou
9,591
533
140
8
0
341,625
5
W
Nut
10,632
591
149
8
0
344,407
3
L
Cu Chulainn
10,032
557
169
9
0
355,455
4
W
Chaac
11,120
618
154
9
0
359,054
7
L
Serqet
9,227
513
101
6
0
453,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role