Player Matchup

Anhur
Anhur
 
Anhur
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
CovertRhino143
Charybdis
Level 105
God Stats
29W - 34L
1,514 SR
Queue Stats
622W - 604L
1,490 Elo+
Party 3
Charon
Charon
EnviedNexus
Charon
Level 125
God Stats
3W - 3L
1,544 SR
Queue Stats
160W - 137L
1,570 Elo+
Party 1
Serqet
Serqet
SossBoi
Serqet
Level 147
God Stats
5W - 3L
1,673 SR
Queue Stats
48W - 48L
1,557 Elo+
Party 1
Horus
Horus
TrippieRaven
Horus
Level 104
God Stats
1W - 2L
1,420 SR
Queue Stats
205W - 174L
1,583 Elo+
Party 1
Team Averages
Level 112
1,530 SR
1,540 Elo+

VS

Team Averages
Level 138
1,566 SR
1,549 Elo+
Ratatoskr
Ratatoskr
BananaFunTime
Ratatoskr
Level 136
God Stats
8W - 2L
1,818 SR
Queue Stats
129W - 89L
1,547 Elo+
Solo
Odin
Odin
EoDVinyl
Odin
Level 148
God Stats
10W - 9L
1,298 SR
Queue Stats
124W - 100L
1,557 Elo+
Party 2
Zhong Kui
Zhong Kui
FullCDR
Zhong Kui
Level 159
God Stats
5W - 4L
1,571 SR
Queue Stats
167W - 151L
1,562 Elo+
Party 4
Freya
Freya
IItamirII
Freya
Level 148
God Stats
85W - 62L
1,641 SR
Queue Stats
350W - 341L
1,524 Elo+
Party 4
Athena
Athena
Shadowdragon62
Athena
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 46L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
0 / 4 / 1
7,011
584
5,667
10,867
3,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charybdis
CovertRhino143
Charybdis
13
4 / 1 / 2
7,442
620
9,286
4,925
1,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

Charon
12
2 / 3 / 2
6,844
570
7,150
7,750
3,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
SossBoi
Serqet
11
4 / 6 / 1
6,370
531
3,816
11,042
3,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 3 / 5
6,653
554
6,328
12,328
9,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
BananaFunTime
Ratatoskr
14
6 / 0 / 1
8,310
693
8,787
10,482
4,060
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Odin
15
6 / 2 / 7
8,039
670
5,987
9,295
4,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
FullCDR
Zhong Kui
13
3 / 2 / 3
7,822
652
6,826
8,405
5,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Freya
IItamirII
Freya
12
2 / 2 / 2
6,440
537
4,484
7,966
2,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

9
0 / 5 / 6
5,852
488
4,272
11,882
8,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
11
Kills
17
17
Deaths
11
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
4
1
0.13
W
Ratatoskr
BananaFunTime
Ratatoskr
6
0
1
6.5
L
Charybdis
CovertRhino143
Charybdis
4
1
2
5
L
Charon
2
3
2
1
W
Odin
6
2
7
4.75
W
Zhong Kui
FullCDR
Zhong Kui
3
2
3
2.25
W
Freya
IItamirII
Freya
2
2
2
1.5
W
0
5
6
0.6
L
Serqet
SossBoi
Serqet
4
6
1
0.75
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,247
Damage
30,356
46,912
Taken
48,030
20,981
Mitigated
24,302
16,526
Healing
15,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,667
3,491
0
3,485
10,867
3,028
0
119
10,748
0
50,230
W
Ratatoskr
BananaFunTime
Ratatoskr
8,787
2,077
0
4,355
10,482
4,060
0
284
10,018
515
57,463
L
Charybdis
CovertRhino143
Charybdis
9,286
4,433
0
2,636
4,925
1,780
854
3,021
1,904
0
62,880
L
Charon
7,150
393
0
1,000
7,750
3,357
0
3,618
4,132
40,170
0
W
Odin
5,987
1,572
0
690
9,295
4,002
0
1,315
7,870
0
72,698
W
Zhong Kui
FullCDR
Zhong Kui
6,826
2,212
0
4,364
8,405
5,275
0
3,998
3,399
50,836
9,338
W
Freya
IItamirII
Freya
4,484
1,976
0
4,420
7,966
2,490
0
606
7,312
38,329
5,480
W
4,272
839
0
1,763
11,882
8,475
0
626
10,940
12,625
1,812
L
Serqet
SossBoi
Serqet
3,816
982
0
3,768
11,042
3,422
0
1,416
9,626
0
37,113
L
6,328
3,050
1,145
4,492
12,328
9,394
0
5,818
6,510
1,145
15,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,320
Gold Earned
36,463
377
Minions Killed
423
0
Camps Cleared
0
1,193,579
Distance Traveled
1,304,648
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,011
584
99
8
0
202,187
0
W
Ratatoskr
8,310
693
112
9
0
290,006
2
L
Charybdis
7,442
620
117
10
0
223,773
0
L
Charon
6,844
570
81
7
0
225,400
0
W
Odin
8,039
670
109
9
0
294,452
0
W
Zhong Kui
7,822
652
102
9
0
222,208
0
W
Freya
6,440
537
79
7
0
224,820
0
W
Athena
5,852
488
21
2
0
273,162
2
L
Serqet
6,370
531
67
6
0
292,110
0
L
Horus
6,653
554
13
1
0
250,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role