Player Matchup

Arachne
Arachne
Jaeti-
Arachne
Level 83
God Stats
7W - 4L
1,622 SR
Queue Stats
30W - 30L
1,486 Elo+
Party 3
Sobek
Sobek
Pinguinman5
Sobek
Level 131
God Stats
1W - 0L
1,499 SR
Queue Stats
23W - 17L
1,527 Elo+
Party 2
Surtr
Surtr
bebopia
Surtr
Level 42
God Stats
3W - 2L
1,565 SR
Queue Stats
90W - 77L
1,583 Elo+
Party 3
Scylla
Scylla
bloosiy
Scylla
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 129L
1,564 Elo+
Party 3
Medusa
Medusa
pingeddog84
Medusa
Level 119
God Stats
2W - 3L
1,386 SR
Queue Stats
39W - 39L
1,475 Elo+
Party 2
Team Averages
Level 89
1,514 SR
1,527 Elo+

VS

Team Averages
Level 97
1,525 SR
1,427 Elo+
Neith
Neith
NotFilpz
Neith
Level 29
God Stats
3W - 3L
1,893 SR
Queue Stats
61W - 101L
1,416 Elo+
Party 1
Mercury
Mercury
PANDA MAN5001
Mercury
Level 103
God Stats
1W - 2L
1,595 SR
Queue Stats
312W - 375L
1,442 Elo+
Party 1
Skadi
Skadi
RMxGodly
Skadi
Level 95
God Stats
8W - 24L
1,696 SR
Queue Stats
175W - 236L
1,486 Elo+
Party 1
Ix Chel
Ix Chel
RnkRodrigo
Ix Chel
Level 157
God Stats
0W - 4L
1,080 SR
Queue Stats
10W - 26L
1,325 Elo+
Solo
Ra
Ra
miyyura
Ra
Level 103
God Stats
33W - 51L
1,359 SR
Queue Stats
270W - 319L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jaeti-
Arachne
14
3 / 1 / 5
7,757
554
6,225
9,930
3,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 0 / 2
8,012
572
2,797
14,955
9,347
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Surtr
bebopia
Surtr
13
3 / 4 / 4
8,001
572
7,673
13,450
8,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Scylla
bloosiy
Scylla
15
6 / 0 / 2
8,662
619
5,955
5,881
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
13
3 / 2 / 1
7,295
521
9,274
7,685
2,860
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
NotFilpz
Neith
10
0 / 3 / 0
5,985
428
6,440
8,698
2,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Mercury
13
3 / 5 / 1
7,139
510
5,253
11,928
4,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
RMxGodly
Skadi
12
1 / 4 / 2
7,057
504
9,571
12,113
10,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ix Chel
RnkRodrigo
Ix Chel
11
1 / 4 / 0
6,331
452
3,955
9,249
2,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 1 / 0
7,470
534
4,945
5,501
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
17
Kills
7
7
Deaths
17
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
Jaeti-
Arachne
3
1
5
5.5
L
Neith
NotFilpz
Neith
0
3
0
0
L
Mercury
3
5
1
0.7
W
2
0
2
3
L
Skadi
RMxGodly
Skadi
1
4
2
0.5
L
Ix Chel
RnkRodrigo
Ix Chel
1
4
0
0.25
W
Surtr
bebopia
Surtr
3
4
4
1.25
W
Scylla
bloosiy
Scylla
6
0
2
7
L
2
1
0
2
W
Medusa
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,924
Damage
30,164
51,901
Taken
47,489
25,324
Mitigated
22,144
21,889
Healing
10,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Jaeti-
Arachne
6,225
3,743
0
5,703
9,930
3,160
0
1,939
7,731
0
46,257
L
Neith
NotFilpz
Neith
6,440
2,866
0
2,112
8,698
2,375
0
1,670
7,022
0
38,608
L
Mercury
5,253
2,081
0
740
11,928
4,419
0
2,138
9,662
0
62,418
W
2,797
100
254
7,255
14,955
9,347
135
2,121
12,638
27,325
1,973
L
Skadi
RMxGodly
Skadi
9,571
2,369
0
1,737
12,113
10,749
3
2,217
9,804
0
54,238
L
Ix Chel
RnkRodrigo
Ix Chel
3,955
402
296
2,658
9,249
2,416
320
1,459
7,745
29,991
558
W
Surtr
bebopia
Surtr
7,673
3,244
0
5,627
13,450
8,374
24
1,015
11,333
1,582
43,142
W
Scylla
bloosiy
Scylla
5,955
815
0
932
5,881
1,583
0
1,299
4,366
64,311
0
L
4,945
468
717
2,039
5,501
2,185
0
1,111
4,342
50,748
2,155
W
Medusa
9,274
4,705
0
2,118
7,685
2,860
282
1,825
5,776
0
56,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,727
Gold Earned
33,982
391
Minions Killed
461
0
Camps Cleared
0
1,531,133
Distance Traveled
1,345,843
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,757
554
81
6
0
382,224
4
L
Neith
5,985
428
62
4
0
232,213
0
L
Mercury
7,139
510
103
7
0
308,918
0
W
Sobek
8,012
572
36
3
0
305,768
5
L
Skadi
7,057
504
98
7
0
224,672
0
L
Ix Chel
6,331
452
72
5
0
261,370
0
W
Surtr
8,001
572
70
5
0
290,048
2
W
Scylla
8,662
619
129
9
0
302,669
1
L
Ra
7,470
534
126
9
0
318,670
0
W
Medusa
7,295
521
75
5
0
250,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role