Player Matchup

Ares
Ares
OptimusHein
Ares
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
57W - 60L
1,433 Elo+
Party 2
Cupid
Cupid
SaltyPirate0135
Cupid
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 138L
1,472 Elo+
Party 2
Sun Wukong
Sun Wukong
UNICORN SLAYUR
Sun Wukong
Level 102
God Stats
7W - 5L
1,460 SR
Queue Stats
115W - 118L
1,489 Elo+
Solo
Merlin
Merlin
boardgamesmite
Merlin
Level 80
God Stats
2W - 2L
1,539 SR
Queue Stats
177W - 173L
1,473 Elo+
Party 2
Danzaburou
Danzaburou
bruhcky
Danzaburou
Level 67
God Stats
4W - 2L
1,629 SR
Queue Stats
188W - 171L
1,482 Elo+
Party 2
Team Averages
Level 67
1,525 SR
1,470 Elo+

VS

Team Averages
Level 107
1,591 SR
1,479 Elo+
Odin
Odin
CtrlAltDLish
Odin
Level 129
God Stats
3W - 1L
1,894 SR
Queue Stats
167W - 164L
1,513 Elo+
Party 1
Rama
Rama
Whachutokinbout
Rama
Level 177
God Stats
19W - 22L
1,439 SR
Queue Stats
643W - 657L
1,442 Elo+
Solo
Ymir
Ymir
dignifierHD3
Ymir
Level 60
God Stats
1W - 1L
1,583 SR
Queue Stats
45W - 42L
1,475 Elo+
Solo
Baron Samedi
Baron Samedi
eaRNedit21
Baron Samedi
Level 109
God Stats
1W - 2L
1,538 SR
Queue Stats
179W - 182L
1,492 Elo+
Party 1
Vamana
Vamana
fairladyz12
Vamana
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 124L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 18
13,131
772
11,755
22,902
28,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
7 / 5 / 16
12,423
731
18,980
16,346
8,176
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
UNICORN SLAYUR
Sun Wukong
20
10 / 2 / 19
12,879
758
12,796
18,009
23,191
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
5 / 2 / 23
12,524
737
17,488
8,997
4,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
bruhcky
Danzaburou
20
6 / 0 / 20
14,097
829
22,128
12,348
7,388
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 5
10,338
608
13,567
19,898
24,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
6 / 3 / 3
11,144
656
17,194
14,611
6,788
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 11 / 7
9,666
569
11,480
21,004
15,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
eaRNedit21
Baron Samedi
19
1 / 5 / 9
10,588
623
15,534
15,699
6,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Vamana
17
1 / 9 / 5
9,946
585
6,214
18,494
11,087
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
42
33
Kills
13
13
Deaths
33
96
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
5
5
1.1
W
5
4
18
3.5
W
7
5
16
3
W
Sun Wukong
UNICORN SLAYUR
Sun Wukong
10
2
19
9.75
L
6
3
3
2.5
W
5
2
23
8.25
W
Danzaburou
bruhcky
Danzaburou
6
0
20
16
L
2
11
7
0.5
L
Baron Samedi
eaRNedit21
Baron Samedi
1
5
9
1.1
L
Vamana
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,147
Damage
63,989
78,602
Taken
89,706
72,390
Mitigated
63,836
34,895
Healing
26,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,567
1,005
528
3,274
19,898
24,158
0
5,058
14,840
0
19,061
W
11,755
605
1,397
4,040
22,902
28,926
132
6,806
16,096
16,909
1,304
W
18,980
8,813
7,114
6,270
16,346
8,176
1,727
6,763
9,583
0
36,560
W
Sun Wukong
UNICORN SLAYUR
Sun Wukong
12,796
914
1,269
4,836
18,009
23,191
672
6,610
11,399
0
23,503
L
17,194
12,091
1,154
4,466
14,611
6,788
1
5,143
9,468
0
36,189
W
17,488
774
1,368
760
8,997
4,709
1,168
2,991
6,006
44,938
0
W
Danzaburou
bruhcky
Danzaburou
22,128
6,948
2,522
5,319
12,348
7,388
2,995
3,518
8,830
0
58,445
L
11,480
363
0
246
21,004
15,062
0
5,648
15,356
17,948
0
L
Baron Samedi
eaRNedit21
Baron Samedi
15,534
126
9,245
5,935
15,699
6,741
0
7,747
7,952
45,196
501
L
Vamana
6,214
1,848
613
1,019
18,494
11,087
0
5,108
13,386
0
21,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,054
Gold Earned
51,682
211
Minions Killed
157
0
Camps Cleared
0
1,630,927
Distance Traveled
1,349,439
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
10,338
608
13
1
0
304,068
0
W
Ares
13,131
772
9
1
0
313,981
0
W
Cupid
12,423
731
41
2
0
302,043
0
W
Sun Wukong
12,879
758
14
1
0
350,728
0
L
Rama
11,144
656
49
3
0
266,965
0
W
Merlin
12,524
737
47
3
0
326,675
0
W
Danzaburou
14,097
829
100
6
0
337,500
0
L
Ymir
9,666
569
12
1
0
198,141
0
L
Baron Samedi
10,588
623
56
3
0
298,675
0
L
Vamana
9,946
585
27
2
0
281,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role