Player Matchup

Fenrir
Fenrir
AwsomeChedda
Fenrir
Level 89
God Stats
0W - 1L
1,326 SR
Queue Stats
32W - 61L
1,405 Elo+
Party 2
Cu Chulainn
Cu Chulainn
OnwrdMnstr
Cu Chulainn
Level 148
God Stats
6W - 4L
1,698 SR
Queue Stats
66W - 105L
1,432 Elo+
Party 2
Ra
Ra
SlayerPoo1187
Ra
Level 128
God Stats
5W - 8L
1,451 SR
Queue Stats
206W - 209L
1,489 Elo+
Party 2
Skadi
Skadi
TawnyWolfe
Skadi
Level 159
God Stats
8W - 7L
1,618 SR
Queue Stats
195W - 204L
1,503 Elo+
Party 2
Ymir
Ymir
laggingjade
Ymir
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,249 Elo+
Party 2
Team Averages
Level 106
1,519 SR
1,416 Elo+

VS

Team Averages
Level 156
1,559 SR
1,528 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
DadxSkillz
Ix Chel
Level 127
God Stats
110W - 71L
1,646 SR
Queue Stats
340W - 312L
1,522 Elo+
Solo
Ra
Ra
Hey GG Fam
Ra
Level 170
God Stats
2W - 6L
1,441 SR
Queue Stats
254W - 246L
1,559 Elo+
Party 1
Erlang Shen
Erlang Shen
JinDanSaint
Erlang Shen
Level 158
God Stats
58W - 45L
1,626 SR
Queue Stats
244W - 227L
1,515 Elo+
Party 1
Charybdis
Charybdis
ReignBeauty
Charybdis
Level 173
God Stats
34W - 24L
1,583 SR
Queue Stats
260W - 244L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 5 / 1
5,452
454
4,280
9,131
3,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
OnwrdMnstr
Cu Chulainn
9
0 / 7 / 0
5,355
446
6,036
13,234
10,350
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 0
6,074
506
3,757
5,637
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Skadi
11
1 / 2 / 1
5,918
493
2,563
5,678
1,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 2 / 1
5,881
490
623
6,523
4,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
3 / 0 / 8
7,672
639
8,414
10,999
8,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
DadxSkillz
Ix Chel
13
3 / 0 / 2
7,961
663
5,003
4,111
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 5
6,244
520
4,263
5,329
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
JinDanSaint
Erlang Shen
12
9 / 0 / 4
7,657
638
7,650
10,206
4,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
ReignBeauty
Charybdis
13
2 / 0 / 1
7,382
615
4,047
3,889
1,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
18
19
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
0
8
7
L
Fenrir
0
5
1
0.1
W
Ix Chel
DadxSkillz
Ix Chel
3
0
2
4
W
1
2
5
1.75
W
Erlang Shen
JinDanSaint
Erlang Shen
9
0
4
11
L
Cu Chulainn
OnwrdMnstr
Cu Chulainn
0
7
0
0
W
Charybdis
ReignBeauty
Charybdis
2
0
1
2.5
L
0
3
0
0
L
Skadi
1
2
1
0.75
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,259
Damage
29,377
40,203
Taken
34,534
21,463
Mitigated
17,396
9,156
Healing
12,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,414
3,327
0
1,680
10,999
8,357
422
183
10,816
0
45,955
L
Fenrir
4,280
538
0
1,128
9,131
3,804
0
1,837
7,170
0
31,815
W
Ix Chel
DadxSkillz
Ix Chel
5,003
336
136
1,843
4,111
1,201
311
1,919
2,192
50,207
567
W
4,263
98
466
1,495
5,329
1,782
350
957
4,314
29,984
1,809
W
Erlang Shen
JinDanSaint
Erlang Shen
7,650
4,807
0
5,368
10,206
4,743
279
732
9,410
0
39,978
L
Cu Chulainn
OnwrdMnstr
Cu Chulainn
6,036
727
0
3,638
13,234
10,350
0
0
13,234
0
27,318
W
Charybdis
ReignBeauty
Charybdis
4,047
2,263
0
1,765
3,889
1,313
2,095
337
3,552
0
52,337
L
3,757
114
57
2,362
5,637
1,505
0
3,475
1,862
41,757
1,898
L
Skadi
2,563
650
0
1,207
5,678
1,679
0
1,994
3,626
0
41,163
L
623
266
0
764
6,523
4,125
0
1,094
5,429
8,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,680
Gold Earned
36,916
299
Minions Killed
366
0
Camps Cleared
0
1,208,814
Distance Traveled
1,277,662
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,672
639
65
5
0
255,724
0
L
Fenrir
5,452
454
56
5
0
244,736
0
W
Ix Chel
7,961
663
104
9
0
271,002
7
W
Ra
6,244
520
47
4
0
237,238
2
W
Erlang Shen
7,657
638
57
5
0
296,983
0
L
Cu Chulainn
5,355
446
45
4
0
216,094
0
W
Charybdis
7,382
615
93
8
0
216,715
6
L
Ra
6,074
506
97
8
0
271,625
0
L
Skadi
5,918
493
82
7
0
237,688
4
L
Ymir
5,881
490
19
2
0
238,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role