Player Matchup

Janus
Janus
 
Janus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Mheyra
Ix Chel
Level 146
God Stats
127W - 141L
1,454 SR
Queue Stats
549W - 692L
1,461 Elo+
Party 3
The Morrigan
The Morrigan
VitinhoBZ
The Morrigan
Level 128
God Stats
0W - 2L
1,367 SR
Queue Stats
83W - 120L
1,453 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Wrosty
Tsukuyomi
Level 63
God Stats
1W - 7L
1,246 SR
Queue Stats
268W - 269L
1,614 Elo+
Solo
Cerberus
Cerberus
andsu777
Cerberus
Level 108
God Stats
2W - 2L
1,631 SR
Queue Stats
187W - 236L
1,465 Elo+
Solo
Team Averages
Level 110
1,440 SR
1,499 Elo+

VS

Team Averages
Level 150
1,491 SR
1,625 Elo+
Zeus
Zeus
Gisaiagami
Zeus
Level 166
God Stats
4W - 12L
1,253 SR
Queue Stats
410W - 510L
1,466 Elo+
Party 2
Ishtar
Ishtar
Meℓu
Ishtar
Level 140
God Stats
6W - 1L
1,500 SR
Queue Stats
338W - 43L
1,941 Elo+
Party 1
Nu Wa
Nu Wa
joshuacrow
Nu Wa
Level 156
God Stats
102W - 82L
1,512 SR
Queue Stats
358W - 466L
1,455 Elo+
Party 2
Horus
Horus
lONl
Horus
Level 150
God Stats
14W - 2L
1,815 SR
Queue Stats
590W - 82L
1,937 Elo+
Party 1
King Arthur
King Arthur
luizcp2003
King Arthur
Level 138
God Stats
2W - 2L
1,376 SR
Queue Stats
40W - 51L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
0 / 5 / 2
8,557
1,222
6,719
8,648
2,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ix Chel
Mheyra
Ix Chel
12
0 / 4 / 1
7,347
1,050
5,054
8,580
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
VitinhoBZ
The Morrigan
12
2 / 4 / 1
7,933
1,133
5,212
8,788
2,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
Wrosty
Tsukuyomi
13
1 / 5 / 1
7,914
1,131
9,692
12,859
4,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
andsu777
Cerberus
12
0 / 2 / 1
7,224
1,032
3,183
12,370
11,527
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

231

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 0 / 6
10,451
1,493
9,734
2,422
761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
Meℓu
Ishtar
15
5 / 1 / 12
9,160
1,309
12,981
6,483
2,257
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
14
0 / 1 / 11
8,458
1,208
7,772
1,560
498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
lONl
Horus
15
1 / 0 / 17
9,246
1,321
8,680
13,214
10,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

King Arthur
luizcp2003
King Arthur
14
3 / 1 / 12
8,505
1,215
8,458
9,789
8,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
78
3
Kills
20
20
Deaths
3
6
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
5
2
0.2
W
11
0
6
14
W
Ishtar
Meℓu
Ishtar
5
1
12
11
L
Ix Chel
Mheyra
Ix Chel
0
4
1
0.13
L
The Morrigan
VitinhoBZ
The Morrigan
2
4
1
0.63
L
Tsukuyomi
Wrosty
Tsukuyomi
1
5
1
0.3
L
Cerberus
andsu777
Cerberus
0
2
1
0.25
W
Nu Wa
0
1
11
5.5
W
Horus
lONl
Horus
1
0
17
9.5
W
King Arthur
luizcp2003
King Arthur
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,860
Damage
47,625
51,245
Taken
33,468
22,344
Mitigated
22,459
4,461
Healing
7,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,719
500
0
0
8,648
2,254
0
2,485
6,163
48,319
445
W
9,734
946
0
250
2,422
761
0
1,678
688
17,622
0
W
Ishtar
Meℓu
Ishtar
12,981
9,110
0
0
6,483
2,257
0
3,272
3,019
0
32,867
L
Ix Chel
Mheyra
Ix Chel
5,054
805
2,148
449
8,580
1,972
0
2,873
5,707
18,558
0
L
The Morrigan
VitinhoBZ
The Morrigan
5,212
630
0
250
8,788
2,540
0
3,037
5,751
10,966
534
L
Tsukuyomi
Wrosty
Tsukuyomi
9,692
2,197
0
472
12,859
4,051
0
3,805
9,054
0
25,323
L
Cerberus
andsu777
Cerberus
3,183
188
0
1,142
12,370
11,527
0
5,166
7,204
11,451
0
W
Nu Wa
7,772
1,802
0
0
1,560
498
0
977
537
40,879
500
W
Horus
lONl
Horus
8,680
2,160
2,960
4,165
13,214
10,829
0
7,246
5,450
0
13,266
W
King Arthur
luizcp2003
King Arthur
8,458
866
0
125
9,789
8,114
0
5,716
3,727
0
16,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,975
Gold Earned
45,820
194
Minions Killed
170
6
Camps Cleared
6
682,514
Distance Traveled
782,047
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,557
1,222
110
16
5
134,226
0
W
Zeus
10,451
1,493
29
4
1
167,539
0
W
Ishtar
9,160
1,309
42
6
2
143,297
0
L
Ix Chel
7,347
1,050
27
4
0
115,486
0
L
The Morrigan
7,933
1,133
10
1
1
123,361
0
L
Tsukuyomi
7,914
1,131
22
3
0
176,363
0
L
Cerberus
7,224
1,032
25
4
0
133,078
0
W
Nu Wa
8,458
1,208
74
11
1
159,382
0
W
Horus
9,246
1,321
5
1
0
173,619
0
W
King Arthur
8,505
1,215
20
3
2
138,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role