Player Matchup

Chaac
Chaac
 
Chaac
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
MinoTehren
Nu Wa
Level 126
God Stats
50W - 32L
1,585 SR
Queue Stats
323W - 301L
1,498 Elo+
Solo
Medusa
Medusa
Mrhatnklogs266
Medusa
Level 68
God Stats
25W - 20L
1,488 SR
Queue Stats
78W - 96L
1,340 Elo+
Party 1
Anubis
Anubis
SNEEKY_CLIPZ
Anubis
Level 57
God Stats
23W - 23L
1,454 SR
Queue Stats
84W - 103L
1,360 Elo+
Party 1
Neith
Neith
Thunderrun7898
Neith
Level 74
God Stats
23W - 27L
1,483 SR
Queue Stats
162W - 173L
1,372 Elo+
Solo
Team Averages
Level 88
1,502 SR
1,414 Elo+

VS

Team Averages
Level 60
1,487 SR
1,460 Elo+
Erlang Shen
Erlang Shen
GOS SonGoku
Erlang Shen
Level 47
God Stats
1W - 3L
1,366 SR
Queue Stats
53W - 74L
1,406 Elo+
Solo
Baron Samedi
Baron Samedi
YooBoyCholin
Baron Samedi
Level 65
God Stats
2W - 4L
1,571 SR
Queue Stats
192W - 199L
1,451 Elo+
Solo
Fenrir
Fenrir
gogofofo
Fenrir
Level 67
God Stats
10W - 13L
1,463 SR
Queue Stats
221W - 247L
1,465 Elo+
Solo
Ares
Ares
logaxx88
Ares
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,342 Elo+
Solo
Charybdis
Charybdis
xLeGit_MANIAC_7
Charybdis
Level 83
God Stats
2W - 2L
1,535 SR
Queue Stats
3W - 3L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
7 / 2 / 6
6,911
628
7,234
10,016
8,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
14
6 / 0 / 6
8,289
754
8,372
3,176
799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 2 / 8
6,872
625
9,741
6,984
2,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
12
3 / 2 / 7
6,966
633
7,545
5,716
2,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
3 / 3 / 5
7,060
642
4,404
6,579
2,096
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GOS SonGoku
Erlang Shen
11
3 / 2 / 1
6,524
593
2,564
10,909
7,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
YooBoyCholin
Baron Samedi
12
0 / 4 / 1
6,116
556
3,034
8,484
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
gogofofo
Fenrir
10
3 / 5 / 2
6,122
557
2,870
9,548
2,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
8
1 / 4 / 2
5,300
482
2,534
13,022
7,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
xLeGit_MANIAC_7
Charybdis
9
1 / 7 / 2
5,328
484
6,078
10,797
2,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
22
Kills
8
9
Deaths
22
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
2
6
5
L
Erlang Shen
GOS SonGoku
Erlang Shen
3
2
1
1.75
W
Nu Wa
6
0
6
9
W
3
2
8
3.5
W
Anubis
3
2
7
3.25
W
3
3
5
1.83
L
Baron Samedi
YooBoyCholin
Baron Samedi
0
4
1
0.13
L
Fenrir
gogofofo
Fenrir
3
5
2
0.8
L
Ares
1
4
2
0.5
L
Charybdis
xLeGit_MANIAC_7
Charybdis
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,296
Damage
17,080
32,471
Taken
52,760
15,474
Mitigated
22,967
10,423
Healing
8,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,234
1,069
187
2,490
10,016
8,136
440
2,150
7,858
0
25,569
L
Erlang Shen
GOS SonGoku
Erlang Shen
2,564
925
0
2,486
10,909
7,883
0
3,892
6,876
0
28,545
W
Nu Wa
8,372
3,285
0
1,000
3,176
799
592
948
2,126
45,188
1,034
W
9,741
5,186
0
2,106
6,984
2,254
1,609
1,121
5,855
0
47,449
W
Anubis
7,545
498
0
2,350
5,716
2,189
827
1,057
4,525
44,723
0
W
4,404
2,190
0
2,290
6,579
2,096
561
0
6,579
0
32,117
L
Baron Samedi
YooBoyCholin
Baron Samedi
3,034
74
0
1,403
8,484
2,817
0
5,116
3,019
48,598
1,269
L
Fenrir
gogofofo
Fenrir
2,870
640
0
1,701
9,548
2,412
0
3,748
5,640
0
26,645
L
Ares
2,534
555
0
360
13,022
7,272
0
279
12,300
10,472
0
L
Charybdis
xLeGit_MANIAC_7
Charybdis
6,078
3,111
0
2,769
10,797
2,583
0
2,104
8,454
0
33,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,098
Gold Earned
29,390
331
Minions Killed
281
0
Camps Cleared
0
1,116,850
Distance Traveled
1,058,588
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,911
628
34
3
0
243,160
0
L
Erlang Shen
6,524
593
53
5
0
213,377
0
W
Nu Wa
8,289
754
88
8
0
232,909
0
W
Medusa
6,872
625
71
6
0
205,962
0
W
Anubis
6,966
633
76
7
0
209,885
0
W
Neith
7,060
642
62
6
0
224,934
2
L
Baron Samedi
6,116
556
118
11
0
211,561
0
L
Fenrir
6,122
557
42
4
0
217,863
0
L
Ares
5,300
482
16
1
0
208,156
0
L
Charybdis
5,328
484
52
5
0
207,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role