Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 278
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
ParentsFightings
Skadi
Level 158
God Stats
2W - 1L
1,487 SR
Queue Stats
17W - 25L
1,538 Elo+
Party 1
Hel
Hel
RIBBED4chef
Hel
Level 137
God Stats
136W - 147L
1,535 SR
Queue Stats
626W - 597L
1,510 Elo+
Solo
Maui
Maui
Tonguedance
Maui
Level 139
God Stats
8W - 4L
1,500 SR
Queue Stats
25W - 37L
1,294 Elo+
Party 1
Mercury
Mercury
xXG4NGST4xJPXx
Mercury
Level 199
God Stats
2W - 1L
1,525 SR
Queue Stats
57W - 32L
1,597 Elo+
Party 3
Team Averages
Level 182
1,509 SR
1,488 Elo+

VS

Team Averages
Level 94
1,646 SR
1,595 Elo+
Merlin
Merlin
EnviedNexus
Merlin
Level 125
God Stats
6W - 4L
1,666 SR
Queue Stats
160W - 137L
1,577 Elo+
Party 2
Cernunnos
Cernunnos
SossBoi
Cernunnos
Level 147
God Stats
2W - 1L
1,860 SR
Queue Stats
43W - 45L
1,563 Elo+
Party 2
Kuzenbo
Kuzenbo
TrippieRaven
Kuzenbo
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 174L
1,591 Elo+
Party 2
Bellona
Bellona
Vaethys
Bellona
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,611 Elo+
Solo
Poseidon
Poseidon
rgz3000
Poseidon
Level 64
God Stats
85W - 70L
1,703 SR
Queue Stats
283W - 279L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
2 / 2 / 1
7,567
631
4,510
8,016
5,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

14
5 / 1 / 1
7,836
653
7,043
6,453
2,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
4 / 0 / 3
8,195
683
7,321
7,324
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 0 / 5
6,497
541
2,462
6,236
3,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
4 / 2 / 1
7,391
616
3,917
11,390
4,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 3 / 1
6,743
562
3,159
5,033
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cernunnos
SossBoi
Cernunnos
11
0 / 6 / 1
6,259
522
4,632
10,040
2,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
TrippieRaven
Kuzenbo
10
1 / 1 / 1
6,518
543
4,227
9,991
6,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
Vaethys
Bellona
11
1 / 4 / 2
6,447
537
3,954
9,469
6,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
rgz3000
Poseidon
14
3 / 1 / 1
7,421
618
5,303
5,542
1,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
15
Kills
5
5
Deaths
15
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
2
1
1.25
L
Merlin
0
3
1
0.17
W
5
1
1
5.5
W
4
0
3
5.5
L
Cernunnos
SossBoi
Cernunnos
0
6
1
0.08
W
0
0
5
2.5
L
Kuzenbo
TrippieRaven
Kuzenbo
1
1
1
1.5
L
Bellona
Vaethys
Bellona
1
4
2
0.5
L
Poseidon
rgz3000
Poseidon
3
1
1
3.5
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,253
Damage
21,275
39,419
Taken
40,075
17,713
Mitigated
19,589
16,572
Healing
7,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
4,510
527
0
3,291
8,016
5,107
0
1,870
6,146
39,306
8,052
L
Merlin
3,159
0
0
370
5,033
1,489
0
1,423
3,610
42,279
0
W
7,043
2,713
0
1,446
6,453
2,271
443
1,423
5,030
0
62,625
W
7,321
112
1,733
6,368
7,324
2,724
0
3,487
3,364
59,352
1,686
L
Cernunnos
SossBoi
Cernunnos
4,632
1,524
0
2,279
10,040
2,971
504
1,768
8,272
0
47,059
W
2,462
396
0
1,470
6,236
3,402
0
1,889
4,291
19,443
0
L
Kuzenbo
TrippieRaven
Kuzenbo
4,227
1,614
78
2,284
9,991
6,502
0
4,503
5,488
15,200
1,890
L
Bellona
Vaethys
Bellona
3,954
654
0
2,051
9,469
6,758
0
4,877
4,592
0
26,359
L
Poseidon
rgz3000
Poseidon
5,303
866
0
267
5,542
1,869
0
1,521
4,021
62,616
0
W
3,917
1,075
0
2,264
11,390
4,209
20
2,777
8,440
0
63,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,486
Gold Earned
33,388
446
Minions Killed
358
0
Camps Cleared
0
1,315,596
Distance Traveled
1,231,302
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,567
631
86
7
0
213,676
6
L
Merlin
6,743
562
93
8
0
230,121
0
W
Skadi
7,836
653
118
10
0
246,644
4
W
Hel
8,195
683
128
11
0
298,025
1
L
Cernunnos
6,259
522
85
7
0
209,921
0
W
Maui
6,497
541
27
2
0
254,210
3
L
Kuzenbo
6,518
543
24
2
0
278,633
0
L
Bellona
6,447
537
47
4
0
254,609
1
L
Poseidon
7,421
618
109
9
0
258,018
2
W
Mercury
7,391
616
87
7
0
303,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role