Player Matchup

Fenrir
Fenrir
D3m0n101
Fenrir
Level 46
God Stats
41W - 33L
1,559 SR
Queue Stats
175W - 163L
1,474 Elo+
Party 2
Hel
Hel
HorrorWolf3000
Hel
Level 89
God Stats
20W - 18L
1,419 SR
Queue Stats
209W - 183L
1,538 Elo+
Party 2
Charybdis
Charybdis
JonB The Legend
Charybdis
Level 128
God Stats
90W - 90L
1,532 SR
Queue Stats
222W - 229L
1,490 Elo+
Party 1
Shiva
Shiva
PyrateYonko
Shiva
Level 37
God Stats
4W - 2L
1,764 SR
Queue Stats
41W - 22L
1,648 Elo+
Solo
Poseidon
Poseidon
Tre Henry
Poseidon
Level 144
God Stats
47W - 51L
1,475 SR
Queue Stats
221W - 244L
1,494 Elo+
Party 1
Team Averages
Level 89
1,550 SR
1,529 Elo+

VS

Team Averages
Level 108
1,609 SR
1,536 Elo+
Hel
Hel
MoneyMakinJay7
Hel
Level 116
God Stats
9W - 4L
1,570 SR
Queue Stats
34W - 36L
1,551 Elo+
Solo
Neith
Neith
WorkoutWilly
Neith
Level 67
God Stats
53W - 63L
1,511 SR
Queue Stats
133W - 150L
1,501 Elo+
Solo
Kumbhakarna
Kumbhakarna
XxDaDDyCoLTxX
Kumbhakarna
Level 104
God Stats
2W - 3L
1,500 SR
Queue Stats
99W - 84L
1,570 Elo+
Solo
Chaac
Chaac
aretoodeto
Chaac
Level 138
God Stats
10W - 8L
1,665 SR
Queue Stats
47W - 49L
1,538 Elo+
Solo
Anubis
Anubis
epiloughe
Anubis
Level 114
God Stats
2W - 1L
1,802 SR
Queue Stats
34W - 32L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
D3m0n101
Fenrir
13
3 / 0 / 5
7,962
1,137
4,615
4,745
3,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
5 / 1 / 6
9,078
1,297
6,890
4,857
2,136
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
JonB The Legend
Charybdis
14
3 / 2 / 9
8,932
1,276
12,026
6,887
2,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
3 / 2 / 10
8,537
1,220
15,513
6,682
5,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Poseidon
Tre Henry
Poseidon
14
1 / 0 / 10
8,673
1,239
3,942
2,486
952
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

331

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
7,672
1,096
4,813
9,827
4,474
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
2 / 2 / 3
8,143
1,163
4,549
6,211
2,181
Kumbhakarna
XxDaDDyCoLTxX
Kumbhakarna
13
0 / 1 / 3
8,031
1,147
5,128
14,076
11,520
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
13
2 / 5 / 3
8,278
1,183
7,631
13,359
15,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
epiloughe
Anubis
12
0 / 1 / 3
7,004
1,001
1,411
3,051
1,116
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
15
Kills
5
5
Deaths
15
40
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
D3m0n101
Fenrir
3
0
5
5.5
W
5
1
6
8
W
Charybdis
JonB The Legend
Charybdis
3
2
9
3.75
L
1
6
3
0.42
W
3
2
10
4
W
Poseidon
Tre Henry
Poseidon
1
0
10
6
L
2
2
3
1.75
L
Kumbhakarna
XxDaDDyCoLTxX
Kumbhakarna
0
1
3
1.5
L
Chaac
2
5
3
0.7
L
Anubis
epiloughe
Anubis
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,986
Damage
23,532
25,657
Taken
46,524
15,775
Mitigated
34,590
8,847
Healing
9,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
D3m0n101
Fenrir
4,615
627
0
323
4,745
3,807
0
2,612
2,015
0
6,435
W
6,890
600
3,816
2,876
4,857
2,136
0
1,914
2,778
15,899
100
W
Charybdis
JonB The Legend
Charybdis
12,026
6,645
0
1,065
6,887
2,896
0
2,860
3,881
0
27,132
L
4,813
126
2,982
3,215
9,827
4,474
0
2,151
7,633
13,430
0
W
15,513
1,122
0
55
6,682
5,984
0
3,128
3,399
0
24,625
W
Poseidon
Tre Henry
Poseidon
3,942
478
0
712
2,486
952
0
838
1,617
30,205
893
L
4,549
895
0
275
6,211
2,181
0
1,191
4,911
0
13,271
L
Kumbhakarna
XxDaDDyCoLTxX
Kumbhakarna
5,128
125
0
444
14,076
11,520
0
2,232
11,659
19,589
0
L
Chaac
7,631
569
0
2,034
13,359
15,299
0
4,020
9,254
0
23,512
L
Anubis
epiloughe
Anubis
1,411
0
0
118
3,051
1,116
0
1,131
1,889
8,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,182
Gold Earned
39,128
151
Minions Killed
129
7
Camps Cleared
4
754,619
Distance Traveled
653,614
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,962
1,137
1
0
1
158,100
0
W
Hel
9,078
1,297
31
4
0
157,661
0
W
Charybdis
8,932
1,276
32
5
4
128,461
0
L
Hel
7,672
1,096
28
4
1
126,497
0
W
Shiva
8,537
1,220
25
4
1
159,465
0
W
Poseidon
8,673
1,239
62
9
1
150,932
0
L
Neith
8,143
1,163
25
4
1
136,069
0
L
Kumbhakarna
8,031
1,147
32
5
1
158,575
0
L
Chaac
8,278
1,183
35
5
1
151,888
0
L
Anubis
7,004
1,001
9
1
0
80,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role